Computer-Generated Chess Problem 03549

in #chess2 years ago

What we have here is a 'KNP vs knp' chess puzzle by the prototype computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever. You can learn more about the DSNS here. The solution shown for this study may not be the best line possible because it depends on the engine that was used and how much time it had to analyze. Regardless, the first move and overall evaluation (e.g., win or draw) should be right.

image.png

4K3/8/8/k7/5PN1/p7/8/2n5 w - - 0 1
White to Play and Draw
Chesthetica v12.45 (Selangor, Malaysia)
Generated on 22 Dec 2021 at 1:38:16 PM

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. What was the machine 'thinking' when it came up with this? Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

A Similar Chess Problem by Chesthetica: 03425

Solution

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