Computer-Generated Chess Problem 03499

in #chess2 years ago

A 'KQR vs kr' mate in 3 chess puzzle by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. You can learn more about the DSNS here.

image.png

8/8/8/KR6/2k5/3r4/8/5Q2 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.43 (Selangor, Malaysia)
Generated on 26 Oct 2021 at 3:30:13 AM
Solvability Estimate = Moderate

Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. White is over a rook's worth in material but the precise win in this position still needs to be found. Leave a comment below if you like. Feel free to copy the position into a chess engine and discover even more variations of the solution. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution

Coin Marketplace

STEEM 0.17
TRX 0.15
JST 0.029
BTC 57028.16
ETH 2358.36
USDT 1.00
SBD 2.40