Computer-Generated Chess Problem 03152

in #chess3 years ago

Contemplate this 'KRBN vs kpp' mate in 4 chess construct composed autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate mates in 2, mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g., composing something original using only a rook vs. five pawns). Read more about it on ChessBase.

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8/1k6/N6K/1p1R4/1p6/4B3/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.18 (Selangor, Malaysia)
Generated on 3 Jan 2021 at 12:43:03 AM
Solvability Estimate = Moderate

Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Similar Chess Problems by Chesthetica: 00491, 01888, 01994, 02104, 02977, 03130.

Solution

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