Computer-Generated Chess Problem 01888

in #chess6 years ago

Published online for the first time, consider this KRBN vs kpp chess construct composed autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game. There is no known limit to the quantity or type of compositions that can be generated.


4K3/1p6/8/3k4/8/2B1R3/3N2p1/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.60 : Selangor, Malaysia
2018.2.7 11:49:10 AM
Solvability Estimate = Easy

Okay, let me think for a minute if there's anything else to say here. If this one is too easy or too difficult for you, try out some of the others. Collectively, these puzzles are intended to cater to players of all levels.

Solution (Skip to 0:35)

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