Computer-Generated Chess Problem 03130

in #chess8 months ago

Contemplate this 'KRBN vs kpp' chess problem generated by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated.


8/8/8/3p4/4R3/4p3/2N1K3/6Bk w - - 0 1
White to Play and Mate in 4
Chesthetica v12.15 (Selangor, Malaysia)
Generated on 23 Dec 2020 at 3:55:10 PM
Solvability Estimate = Moderate

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White is over a rook's worth in material but the precise win in this position still needs to be found. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Similar Chess Problems by Chesthetica: 00491, 01888, 01994, 02104, 02977.


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