Computer-Generated Chess Problem 03153
Published online for the first time, consider this KQBN vs kbpp chess puzzle created by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 8 pieces goes even beyond that and was therefore composed without any such help.
![image.png](https://steemitimages.com/640x0/https://cdn.steemitimages.com/DQmeqCGjUfPNZnj9qYFeE2M5iWVfrMouKjvg55qcXX3Jp1E/image.png)
White to Play and Mate in 3
Chesthetica v12.18 (Selangor, Malaysia)
Generated on 3 Jan 2021 at 8:27:03 AM
These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution. If you're bored of standard chess, though, why not try this?
Solution