Why the Shenmue 3 debacle validates Pledgecamp's backer insurance

in #blockchain5 years ago (edited)

Pledgecamp is a next-generation crowdfunding platform that incorporates blockchain technology for security and accountability. One of the most fascinating features of the platform is “Backer Insurance,” which is a security feature unique to Pledgecamp that secures campaign funds in escrow via smart contract. This feature could be revolutionary for crowdfunding platforms. In fact, a recent debacle in the gaming industry demonstrates how valuable backer insurance can be.

Shenmue III: The dream that turned into a nightmare


Image Credit: wccftech

A little over three years ago, the story of Shenmue III was a shining example of everything good about the crowdfunding industry.

*Here’s a little history. *

Way back in 1999, Shenmue 1 came out to a lot of fanfare. Back then, it was the most expensive game ever made with a budget of $47 million. Everything about the game was ahead of its time, from its open world structure to its character designs. Two years later, Shenmue II was released. Like its predecessor, the game was highly regarded and quickly garnered a cult following.

Even though the Shenmue games were popular, they were still, unfortunately, commercial failures. They weren’t able to break even, and the game has been in “development hell” ever since. Director Yu Suzuki tried his best to revive the game, but all of his attempts failed. The fans petitioned to bring the game back, but it didn’t seem like the game was going to see the light of day any time soon. And then, E3 2015 happened.

Revival and Kickstarter Campaign

During E3, arguably the world’s biggest gaming conference, Suzuki made a surprise announcement that Shenmue III was coming back and they were looking for funds from fans via their Kickstarter campaign. The reaction to this announcement was overwhelming. Fans all over the world lost their minds.

Image Credit: GameTrailers live reaction to Shenmue 3

There is a 4-hour compilation video of people reacting to the Shenmue III announcement. As expected, the fan response was overwhelming.

Shenmue III became the fastest game to raise $1 million in crowdfunding (1:44), and the fastest to raise $2 million (8:43). On Kickstarter, Shenmue III collected a little more than $6.3 million from 69,320 backers. Overall, they managed to raise $7,179,510 from 81,087 backers across multiple platforms. Suzuki and his company Ys Net had the budget needed to start working on the project. However, things quickly took a turn for the worse.

The Steam debacle

As the game started gaining more hype, Ys Net partnered with the German publisher “Deep Silver” to publish Shenmue III globally. They then made a decision that completely blindsided their backers. Initially, the backers invested in the game with the understanding that it would be released on Steam, a popular video game digital distribution platform. However, Ys Net and Deep Silver announced that Shenmue III would only be released on Epic Game Stores (EGS), a rival platform, as an exclusive feature.

The backers felt that they were being cheated and started demanding refunds. A fan replied to their announcement:

“You owe backers a proper response and clarification to the backlash you knew was coming when you jumped to EGS. We’ve paid for a product on Steam that you’re no longer delivering and this is wrong. Are backers who chose Steam still getting Steam? Is the exclusivity for general retail? My surveys say Steam and still say steam, will this be changing without my notice? You don’t just drop an announcement like this with a fake smile and expect everyone to continue as if nothing happened.“

However, rather than providing a proper explanation, Ys Net simply declared that there wouldn’t be any refunds. Following continued backlash from the fans, Deep Silver announced that while Shenmue III wouldn’t launch on Steam, it would be available there sometime in the future.

Backers keeping the creators accountable

The sad thing about the whole Shenmue situation is that this is a project that the fans revived from the dead because they wanted to back something they loved. The backers have probably spent countless hours playing the games on their consoles, and they just wanted to fund something they were intensely passionate about. However, the sheer arrogance with which the creators handled the situation was a slap in the face of the backers. As one backer put it:

“The Epic Games Store wasn’t even a thing when I backed the game (4 years ago)!

Heck, this is from an email you sent only six days ago (Update #101):
System Requirements for PC Version
(…) Requires Steam Client to activate.

So don’t tell me a Steam key wasn’t promised.

Deep Silver and Epic weren’t there at the beginning when the project really needed backing. The fans were… so don’t let us down.

''You still have time to make it right (for backers at least).”

This, unfortunately, is the biggest problem with the current crowdfunding platforms. Backers don’t know whether:

  • Their investment is going to be used in the right way.
  • The creators are going to deliver on their original promise.

This is where Pledgecamp can potentially change the game by leveraging smart contracts.

PledgeCamp: Backer Insurance and Smart Contracts

Smart contracts are self-executing, automated contracts between two parties. The key thing to remember about smart contracts is that they run on IF-THEN logic. This means that each statement of the smart contract will execute only if the preceding statement has been executed. The smart contract code must be executed in a sequence until completion or until a halting parameter is fulfilled (gas limits).

In Pledgecamp, the backers will enter into a smart contract with the creator. The backer will then contribute their funds, a percentage of which is held in escrow within the contract. These funds will be released to the creator only when they meet certain milestones. These milestones are pre-defined before the funds are raised so that the expectations between creators and backers are clear from the beginning.

BackerInsurance.PNG

Backers will then verify the milestones through a democratic vote. If the milestones are not met, then the backer insurance funds are refunded to the backers. Otherwise, it is credited to the creator.

Conclusion

The Shenmue III story gives us a somber reminder about both the positives and negatives of crowdfunding platforms. Strangers from all around the world rallying together to fund a project that they believed in, despite the lack of interest from large gaming companies. However, as the money and partners started rolling in, the creator revealed himself to be greedy and indifferent about the project backers’ sentiments.

Pledgecamp’s decentralized ecosystem will make sure that such a debacle will never take place ever again. Thanks to Pledgecamp, creators will be held accountable to their actions and will be given access to all of the backers’ funds only after they’ve delivered on their promises.

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Interesting use-case for Blockchain. Crowdfunding space is definitely, monopolized by handful of services such Kickstarter and IndieGogo, I've had my share of experience and personally, won't be investing in businesses idea as result of a project not fulfilling its milestone nor keeping it promises. If Blockchain solves this, we've got another potential use case here

This is exactly why we need to see crowdfunding projects on the blockchain!
Transparency, trust and accountability for all parties involved. Bullish on Pledgecamp.

Sadly this is the truth about many crowdfunding projects turning their back on their backers(no pun intended). One other example is Phoenix Point getting into bed with Epic which is not what backers want at all, and many of them back it because it will be released on steam. This backer insurance is definitely something the crowdfunding space DESPERATELY need...

Another so called Game Developer, turning their backs on Gamers. I wouldn't make a promise, if I couldn't deliver. All of them seem to brush it off as it's no big deal. Ofcourse, Steam is the world preferred Gaming Platform, people want games linked to Steam account and not use an alternative. I'm a fan of competition, but I don't have Origin, Epic, BattleNet & Steam running in one session. I love my Steam account and prefer buying games on there.

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