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RE: Steemit and Content that "Adds Value:" What it IS, and Why it MATTERS

in #value7 years ago

One of the things I didn't really touch on in this post is the reality that Steemit represents the "gamification" of social media... due to the rewards. And just like most games, some people play because they have a really good time, and some people play ONLY "to win."

On Steemit, we could experience that as two primary "factions:" The content creators and the money makers. Don't get me wrong, we're pretty much ALL here to earn rewards... but what's our "lead play?"

My lead play is "creating content" and the rewards will simply follow as a consequence. Or not. For those who are here to "make money," first... the content is more formulaic and simply "what they have to do" in order to get their rewards. If the paradigm changed tomorrow and the site became about "making tacos," they'd switch their strategy to making tacos in a heartbeat... while the content creators would probably just leave.

Flags are tricky and personal. I only use them on spam, plagiarism and fraud (like ID theft, fake accounts) because those are things I disagree with.

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Gamefication, that’s good, says a lot in a little package.

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