All Skylers - Game 45 - Day 50 (Jan. 20, 2020)

in #steemace5 years ago

Curate here at the 5-minute mark before the 67,000+ SP vote comes in!

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Objective:

Escape from the clinic where you are under observation after receiving a vaccination and turn everyone in town into a zombie.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-45-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value and get you on my auto-voter! This is far superior to SBI, so a good investment for ROI).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging

players (@simplegame, @improv, @philippekiene, @bashadow, @ahmadmanga and @secret-art) so you know a new post has been made.

Zombie turn:

The 2 killed runners respawn in zone 2.
All zombies pre-existing on the board move.
A hulk and a walker reach P12.
A runner reaches P1 and P5.


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You may wish to use the template below (copy, paste, edit).

### Player ()
Bonus roll @rolld20
Action 1:
Action 2:


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Simplified Delegations to @happyme

Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.) Those who play the adventure games and delegate have been getting just over 20X their delegation value beyond what the other players get! I try to give as much as I possibly can, but as more people delegate, I'll need to cut back the VP to accommodate the extra daily votes.
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP

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Player 5(3rd)

Bonus roll @rolld20
With the misses from p12 and p12, I am going to try to take out the runner then step back. I like the lure them to the clinic strategy.
Action 1:Grab my trusty Louisville slugger and take a good whack at the runner. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Action 2: Try again, @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Runner dead, That leaves eight, 8, life forces ahead. Player 1 should let em roast.

Shake shake shake, you roll the 20-sided die.

You rolled a 3.

Player 11 (2nd)

Bonus roll @rolld20
Action 1: Chop down the runners using one of the axes. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Action 2: Try again. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Shake shake shake, you roll the 20-sided die.

You rolled a 9.

I thought you killed the runners yesterday

He did, but they re-spawn. That's why we shouldn't have killed the people until we had the doors open up here.

I've killed them a few times already.

Sure go south go west

Posted using Partiko Android

You just killed me by not throwing the Molotov.

I had the molotov? How'd I get that!? Well, then I guess I ought to do that... Though death is so wonderfully impermanent in this game, we'll get another chance

LOL... I picked up a bunch of stuff for you when you missed a turn a while back. This is going to end up being the longest running single game I've hosted.

yeeha! Well, good. That means they're getting harder!

LOL... That's for sure.

Shake shake shake, you roll the 20-sided die.

You rolled a 15.

Hmmmmm.....
I will stay put

Player 12 (1st)

Bonus roll @rolld20
Action 1: Shoot the hulk using the CZ 550. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

Action 2: Shoot again. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Wonderful! not.

Shake shake shake, you roll the 20-sided die.

You rolled a 12.

This post has been upvoted by @opgaming. We like what you're posting, and we want to reward our members who produce quality content. Keep up the good work!
If this sounds like the sort of group you want to be a part of, click the image below! We're too OP to be put down!

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Throwing the Molotov today might not be the best idea. The zombies will be killed and re-spawn, but the fire lasts another day. By the time the fire dies down, the zombies will have moved a space closer. Anyone moving and stopping to collect the items left by P1 will get swarmed! You COULD all cross over to the other side and go for the P5 drop way at the top but that would require everyone else to stay behind and keep killing the zombies lower down so that they re-spawn in zones 1 and 3. We don't want them going to zone 2.

We could try to lead the entire hoard back to the clinic and make them chase you around inside the building. That way none of the zombies need to be killed and none will re-spawn. When we get the house doors open, we could seal the exit of the clinic with Molotov fire or allow them to chase the humans. Either way, it gives us time to open those doors.

You guys decide which strategy you want to try.

Woops! I just realized that I shot and missed twice, meaning I made the most noise and the hoard will go after ME! I guess throwing the Molotov will be the best idea after all. Hopefully, I can break out of this space before they come back! THEN do the chase thing.

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