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RE: Ork Hulk (Game 1) Turn 8
Don't move west perhaps, it will bring you into melee combat and it has a powerclaw!
Best to just move south and then torch it, so you stay safe?
Don't move west perhaps, it will bring you into melee combat and it has a powerclaw!
Best to just move south and then torch it, so you stay safe?
The burna automatically wounds 1 wound and hits everything in 3 squares... I think he'll be pretty safe.