Week twelve Colonye post: Undeads horde is roaming

in #rpg6 years ago (edited)

to the https://steemit.com/rpg/@darklands/how-to-do-darkland-and-tutorial-quest-rules-items-wepons) how to jone comment below or go on Discord

we are sitting at 1184 steem power. all players get there post up voted and comments "up vote 0.04" now even more comments, if u are not doing a quest or few comments. a will visit and up vote random comments true the week. the more you delegation u more a do so.

@Blockurator
@cyber.explorer
@creativetruth
@ecoinstant
@methus
@paradigm42
@ronaldoavelino
@happyme
@simplegame
@stever82
@enjar
@hhayweaver

all photos from pixabay
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
you need to expect miss spelling in the post. I am a dyslexic and en English is not my main language. so its a work in progress can we say.
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

The trading outpost.

its a horde of undeads roaming the land the out post is keeping track where the are.
it seems like the are they are moving in a directions to where the big colonies are.

no playable quest this week. and am not sure if a have internet next Sunday. so make your turn two weeks. am moving house in real life.
and a dont have a internet there yeat. the post it self today was a bit rushed no time on the moving so a hope a did not do to many mistakes on numbers and typing error

blacksmith: if you have and gem he can fix it for free.

  • buying wood, stone and 1-1

  • buying hide 1 for 1 stone, wood or food

  • buying wood and stone for 2-1 food (special offer one weeks)

  • selling iron 1-3 food

  • selling ale 1-3 food

  • selling health potion 1-2 food

  • we are buying +3 weapons and hide armor for 4 wood or stone

  • we are buying +4 weapons for 6 wood or stone
    ●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
    Rules, updates and Quests

the playable quest. remember to inform on your comment how much damage you are doing, in the last comment of your attack round. so the rest of the colonist now which target to attack on the goblin quest the colonist killed the goblin 3 times over.

the playable quest day is Wednesdays so make your turn before Wednesdays.

updated quest rules
https://steemit.com/rpg/@darklands/updatedquest-rules-items-wepons-list

Overview over all collonyes getting update every week.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

NEW Rule in playable quest: hide. you can move to a location out of sight of the enemy's (forest,darkness, behind house, mountains etc.) and roll a @ rollthedice if you get same value as and Sneak attack 1-3 (or special number depend it on the quest) Then you have a +5 on your next attack.
Rules:

●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

@Blockurator

went to the fallen stone tower whit @ecoinstant
@methus and Tim from the outpost. he did not get a chance to investigate the tower it self. it was over run by undades. his workers build the Stone Quarry and one of his minder fund a gem.

Resources Phase:
SP Delegated: 40SP (three workers)
Silver workers: (three) next one 20 silver
Wood 6 (+3 worker)(+20 trade)(-20 construction)(-1 fire)
Stone 16 (-20 trade)(+14 worker)(-5 construction)
Food/wheat 29 (+5 worker)(-5 consumption five workers)(-2 silver mine worker one)
Silver 32 (+5 worker)(+5 quest)
gem 2 (+1 quarry worker)

Colony conditions:
Current Modifiers: (specialty farming)
+1 Stone -1 wood
+1 stone gunnars pickaxe

weapons/items/armor:
(+4 iron axe)(+5 iron long sword)(+3 stone club)(+3 cross bow "4 dam")
(2x +2 hide chest)(2x +1 hide leggings)(+1 hide boots)(+1 hide helmet)

Buildings:
Research bench (need a worker)
silver mine +5 silver (need a worker -2 food)
Farm +5 wheat (need a worker)
Stone Quarry +5 (need a worker)

Colony Phase:
you can move u six around if u want.
here are your workers from last week.
1 Lumberjack; 1 farmer; 2 Miner; 1 Builder; 0 Scientist; 1 Silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumber,Wood wall,herb cabin,Research bench two and ballista

research (need a Scientist)
cabin, Barracks,iron mine,Brewery,Blacksmith,armorer,stone wall,

Quest
gunnars cousin Astrid need a word (easy)
Enter the spider cave (medium)(am moving in real life so no quest these week.)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

@cyber.explorer "fyres forest"

went to Astrid at the outpost when he is arrives, gunner and astrid is in a quarrel. gunnar is telling you Astrid left here herb book in my old place in the cave. and she cant make potion whit out it. but the creatures has overrun the cave. can you help me clear in out? she giving you some silver as a pre payment. one of your miners find a gem

Resources Phase:
SP Delegated: 160SP (five workers)
Silver workers: (three) next one 20 silver
Wood 72 (+14 worker)(-1 fire)
Stone 41 (+8 worker)(+20 trade)
Food 15 (+7 workers)(-22 trade)(-8 consumption six workers/dog)(-2 armorer)
Silver 14 (+4 quest)
hide 15 (-8 armorer)(+2 hunters)
ale 3
gem 1 (+1 quarry worker)
iron 0 (+4 trade)(-4 armorer)
health potion 2

Colony conditions:
Current Modifiers: (specialty hunting)
+2 wood -2 stone +1 stone (gunnars pickaxe)

weapons/items/armor:
(+4 stone spear)(+5 iron sword)(+1 hide boots)( +2 armor hide chest)(+2 iron horn helmet)(+4 studded chest)
( +1 hide leggings)(special item wolf pelt +1 hit)

Buildings: (+- bonus) on production)
Hunter cabin (+3 food +1 hide (need a worker)
Lumber yard +5 wood (need a worker)
Stone Quarry +5 stone (need a worker)

Armorer (need a worker)-2 food (more info see colony file)
you can make hide and studded hide armor. one turn per part armor. per worker.
cost etc in the file.

Colony Phase:
u can move your eight if u want.
here are your workers from last week.
2 Lumberjack; 2 hunter; 2 Miner; 0 Builder; 1 Scientist;Armorer 1

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall, Research bench two,
Blacksmith, iron mine,herb cabin and Brewery

research (need a Scientist)
cabin,silver mine, Barracks, stone wall,wizard tower,
Ranger armor (low armor but high hit chance), improved hide studded armor.

Quest
get the herb book from gunnars old place (medium)
no quest this week but you have it here.
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

@creativetruth "Silvery Marsh"

is going to speak with Astrid when he is arrives cyber.explorer is allow there. it seem Astrid need help to get here herb recipe back. from gunners cave. she paying you a bit of silver in advance. your builder manage to make the cabin now all your works have a nice place to stay in doors the it will make them work better.

Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (two) next one 15 silver
Wood 11 (+12 worker)(+10 trade)(-40 construction)(-1 fire)
Stone 12 (+12 worker)(+14 trade)(-30 construction)
Food/wheat 12 (+6 worker)(+21 quest)(-10 trade)(-6 consumption six workers)
Silver 12 (+4 quest)
ale 1
gem 1

Colony conditions:
Current Modifiers: (specialty farming)
+1 stone (gunnars pick axe) -1 stone +1 all (Cottage)

weapons/items/armor:
(+4 "Fang")(+4 bow)(+5 long sword)(+2 armor horn helmet)(2x +1 armor hide leggings)(+1 hide boots)(+2 hide chest)(dark staff)(book unknown)

Buildings:
Research bench (need a worker)
Farm +5 wheat (need a worker)
lumber yard +5 wood (need a worker)
Stone Quarry +5 stone (need a worker)
cabin (+1 all production)

Colony Phase:
you can move your six if u want
here are your workers from last week.
2 Lumberjack; 1 farmer; 2 Miner; 0 Builder; 1 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall, Barracks, Research bench two,
Blacksmith, iron mine, herb cabin Cottage

research (need a Scientist)
Silver mine, Brewery, Barracks, armorer,stone wall.

Quest
get the herb book from gunnars old place (medium)(am moving in real life so no quest these week.)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

@Ecoinstant

went to the fallen tower whit methus and Blockurator there the encounter a horde of undead it seems the have been gatering there fore a wile. the mange to take a few of them down and escape. but the horde is following them. his workers construction the silver mine and the stone Quarry. his farmers found out how to get more wheat.

Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (three) next one 20 silver
Wood 22 (-60 construction)(-1 wood fireplace)
Stone 24 (-15 construction)(+26 trade)
Food/wheat 23 (+30 workers)(-13 trade) (-7 consumption seven workers)
Silver 5 (10 construction)(+5 quest)
gem 1

Colony conditions:
Current Modifiers: (+1 specialty farming) (updated)
-1 stone and wood

weapons/items/armor:
(+4 bow)(+4 stone spear)(+5 long sword)(+2 hide armor)(+1 wood shield)(+2 iron shield)(+1 hit gem necklace)(wizard staff "cant use it")(two +3 stone club)(+1 hide boots)(+1 hide leggings)

Buildings:
Lumber yard +5 wood (need a worker)
Farm +5 (wheat/food) (need a worker)
Research bench (need a worker)
Stone Quarry +5 (need a worker)
Silver mine +5 (-2 food) (need a worker)
Colony Phase:
u can move your seven workers if u want
here are your workers from last week.
0 Lumberjack; 5 farmer; 0 Miner; 2 Builder; 0 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall, Research bench two, Brewery,Blacksmith
and wizard tower,herb cabin,stone wall

research (need a Scientist)
cabin,iron mine, armorer Barracks ,

Quest
gunnars cousin Astrid need a word (easy)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

@methus

went to the fallen tower he and the fellow colonist encounter the undeads the feel slow and easy to kill but the number was increasing and the colonist had to fall back it seems like the undead horde is going the same way as we are. his workers did a lot arund his colonye. the stone wall is up you feel much safer now nowing the undad horde is roaming. the Scientist has been trying to figur out the book and staff
he has dicoverd its a dark magic staff. in the wrong hans its can make be devastating. but he belive if we are bulding a wizard tower you can use it or get a wizard in the colonye. the book is and speel book he has dicoverd tree speel so fare. but he need the Tower to understad it better. he belive you can heal or add on your armor or alleys and remove the life from enemy. but he is not sure how it works.

Resources Phase:
SP Delegated: 10SP (One worker)
Silver workers: (four) next one 25 silver
Wood 6 (+22 trade)(-20 construction)(-1 fireplace)
Stone 1 (+8 trade)(-70 construction)
Food 8 (+4 worker)(-5 trade)(-4 consumption four workers)(-2 silver miner)
Silver 13 (-20 hire worker)(+5 worker(+5 quest)
hide 1 (+1 worker)(-5 trade)
Ale 2
gem 0 (-1 on armor)

Colony conditions:
Current Modifiers: (specialty hunting)
+2 stone (+1 stone gunnars pick axe)

weapons/items/armor:
(+3 bow)(+4 bow)(+4 spike wood club)(+4 heavy stone spear 3 dam)(+4 stone spear)
(3x +3 stone club)(+2 hide chest)(+3 hide chest/gem)(+1 hide helmet)(2x +1 hide leggings)(+1 hide boots)

Buildings:
hunter cabin +3 food +1 hide (need a worker)
Research bench (need a worker)
Silver mine +5 silver (need a worker) -2 food
Stone wall
Colony Phase:
u can move your four workers if u want
here are your workers from last week.
0 Lumberjack; 1 hunter; 0 Miner; 1 Builder;2 Scientist, 1 silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumber yard, Stone Quarry, Wood wall, Barracks, Research bench two,Blacksmith,herb cabin,wizard tower and Armorer

research (need a Scientist)
cabin,iron mine, Barracks, Brewery,iron gate,ballista

Quest
gunnars cousin Astrid need a word (easy)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

@Paradigm42

is going to speak whit astrig gunners sister. she is angry gunnar cant get here potion recipes book back from his old house in the mine where the creature is overrun it. can you get it back here have a bit of silver its more here if you get it back

Resources Phase:
SP Delegated: 0SP
Silver workers: (three) next one 20 silver
Wood 54 (+40 trade)(-1 fireplace)
Stone 18
Food 9 (+9 worker)(-20 trade)(-3 consumption three worker)
Silver 7 (-15 hire worker)(+4 quest)
hide 7 (+3 worker)
ale 2
health potion 1

'Colony conditions:
Current Modifiers: (specialty hunting)
Resources: +1 stone +1 stone gunnars pickaxe -2 wood

weapons/items/armor:
(+4 bow)(+5 long sword)(+3 wood spear)(+3 bow)(+4 spiked club)(+4 iron battle ax 4 dam)(+2 armor hide chest)(+1 armor hide helmet)(+2 armor studded hide leggings)(+2 hit bear cape "special item")

Buildings:
Research bench (need a worker)
Hunter cabin +3 +1 hide (need a worker)

Colony Phase:
u can move you two workers if u want to
here are your workers from last week.
0 Lumberjack;3 hunter; 0 Miner; 0 Builder;0 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard, Stone Quarry, Wood wall,silver mine, Research bench two and Cabin

research (need a Scientist)
iron mine, Blacksmith, armorer, Barracks,
stone wall,Brewery,herb cabin

Quest
get the herb book from gunnars old place (medium)(am moving in real life so no quest these week.)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

@ronaldoavelino

is traveling back to the old country. he will be back in two weeks.
his workers are just doing the job while he is gone.

Resources Phase:
SP Delegated: 0SP
Silver workers: (two) next one 15 silver
Wood 5 (-1 fireplace)
Stone 6
Food 4 (+2 worker)(-3 consumption one worker)
Silver 9
iron 9 (+3 worker)
gem 0

Colony conditions:
Current Modifiers: (specialty fish)
+1 wood -1 stone +1 stone gunnar pick axe

weapons/items/armor:
(+3 wood spear)(+3 bow)(+4 spike club 3 dam "gem")(+2 armor hide chest)(+1 hide helmet) (+1 gem necklace "special items")

Buildings: Research bench (need a worker)
iron mine +3 iron (need a worker) -2 food

Colony Phase:
u can move you two workers if u want to
here are your workers from last week.
0 Lumberjack; 1 Forager; 0 Miner; 0 Builder; 0 Scientist, 1 iron miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

fisher hut, lumber yard, Stone Quarry, Wood wall, Research bench two
Blacksmith and armorer

research (need a Scientist)
cabin,silver mine,Brewery,herb cabin,stone wall and Barracks,

Quest
gunnars cousin Astrid need a word (easy)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

paragrim.jpg

@happyme

fund some foot steps gong in the the forest he is going to find out where the are going he is arming up. folloing them its getting dark. he in a thik forest he can see a fire. its two bandidt sitting there. he remebers the snake clan is most be them. he get angry like a shadow he striking from the darkness. blood is sprays out of the chest of one of the them. he strike again. and again and again. both are dead. he sits down eating there rabbit and going home. carrying hes new hide boots and two clubs while eating the rabbit.

Resources Phase:
SP Delegated: 20SP (two workers)
Silver workers: (two) next one 15 silver
Wood 18 (+20 trade)(-10 construction)(-1 fire)
Stone 20 (+11 worker)
Food 16 (+3 worker)(+4 quest)(-10 trade)(-2 consumption two worker)
Silver 12
gem 0
hide 1 (+1 worker)

Colony conditions:
Current Modifiers: (specialty hunting)
+1 stone +1 hunter +1 stone gunnars pick axe)

weapons/items/armor:
(+5 long sword)(+3 stone hammer)(+4 iron spear)(2x +3 stone clubs)(+1 armor hide helmet)(3x +2 hide chest plate)(+1 hide boots)
(gunnars pick axe)(+1 hit gem Ring)

Buildings: bed
Fireplace
hunter cabin +3 food +1 hide (need a worker)
Research bench (need a worker)
Colony Phase:
u can move you four workers if u want to
here are your workers from last week.
0 Lumberjack; 0 hunter; 1 Miner; 1 Builder;0 Scientist,

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard, Stone Quarry, Wood wall, Research bench two

research (need a Scientist)
cabin,silver mine,iron mine, Blacksmith and armorer,Brewery,herb cabin,stone wall and Barracks,

Quest
gunnars cousin Astrid need a word (easy)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
cyrber.exslore.jpg

@simplegame

was ill this week hes workers whent out to get some food.

Resources Phase:
SP Delegated: 0SP
Silver workers: (one) next one 10 silver
Wood 3 (-1 fire)
Stone 2
Food 8 (+2 worker)(-1 consumption one worker)
Silver 0

Colony conditions:
Current Modifiers:

weapons/items/armor:(+3 stone club)

Buildings:
fireplace -1 wood turn
bed
Research bench (need a worker)

Colony Phase:
u can move you one workers if u want to
here are your workers from last week.
1 Lumberjack;1 Forager;0 Miner;0 Builder;0 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard, Stone Quarry, Wood wall, Research bench two

research (need a Scientist)
cabin,silver mine,iron mine, Blacksmith and armorer,Brewery,herb cabin,stone wall and Barracks,

Quest
gunnars cousin Astrid need a word (easy)
Discovered the immediate area (easy)
Contact Gunnar the dwarf (easy)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

cyrber.exslore.jpg

@stever82

is going out to figur out his area. its hard to move true the forest the trees are thick. and many of them. he finding a river he can see big salmon and trout. on the way back he is hears some scrams fore help. he following the sound. he finds a hunter form the outpost he is was attacked by a boor. you help him to get to the outpost. he is grateful so he gives you his bow and and rabbit and a pair of hide boots. your worker made the fireplace while you where gone.

Resources Phase:
SP Delegated: 0SP
Silver workers one (next one 10 silver)
Wood 7 (+4 worker)(+10 trade)(-5 construction)(-1 fire)
Stone 6 (+4 trade)(-3 construction)
Food 9 (+5 quest)(-10 trade)(-1 consumption one worker)
Silver 5
iron 1 (+1 trade)
Colony conditions:
Current Modifiers: (specialty fish)
+2 wood -2 stone

weapons/items/armor: (+3 stone club)(+4 bow)(+1 armor hide helmet)
(+1 hide boots)

Buildings:fireplace
Bed
Colony Phase:
u can move you one worker if u want.
here is the jobs your can do

0 Lumberjack;0 Forager;0 Miner;1 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Research bench 10 wood
fishing cabin +7 fish 20 wood 5 stone

Quest:
gunnars cousin Astrid need a word (easy)
Contact Gunnar the dwarf (easy)
hunt the boor (medium) (am moving in real life so no quest these week.)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
blockurator.jpg

@enjar

is mapping the area he is in. testing berry's lifting up stones. its seems like its a lot of stones here. a few trees around to. to his surprise in this barren stone land he find a open nice place to put a wheat field. he find a old hut. inside the air is stale and dusty in the corner its a nice iron spear. he take it. on the door hangs a pair of hide boots. one nice found..on one of the walls is a map and its a cross he think he now where this is. his Forager had a excellent week after he told where to go. his builders made his colony a nice place to stay. feels like home now.

Resources Phase:
SP Delegated: 80SP (four)
Silver workers One (next one 10 silver)
Wood 13 (-18 construction)(+6 workers)(+20 trade)
Stone 18 (+16 trade)(-3 construction)
Food 22 (+5 quest)(+7 workers)(-16 trade)(-5 consumption five worker)
Silver 5

Colony conditions: (+1 specialty farming)
Current Modifiers: +1 stone -1 wood

weapons/items/armor: (+3 stone club)(+4 iron spear 3 dam)(+1 hide boots)(+1 armor hide helmet)

Buildings:
Bed 5 wood 3 stone
fireplace 5 wood
Research bench 10 wood

Colony Phase:
u can move your five if u want.
here is the jobs your can do

0 Lumberjack;2 Forager;0 Miner;3 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Farm,lumber yard, Stone Quarry, Wood wall, Research bench two

research (need a Scientist)
cabin,silver mine,iron mine, Blacksmith and armorer,Brewery,herb cabin,stone wall and Barracks,

Quest:
gunnars cousin Astrid need a word (easy)
Contact Gunnar the dwarf (easy)
find the location on the map (medium) (am moving in real life so no quest these week.)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

paragrim.jpg

@hhayweaver

went to check out his neighborhood he find a very nice plase to put a stone quarry he dont rely sees any big forest arund burt a few trees here and ther. but he sees moose a big antlers. he thinking if he get it the antlers
can bee used as a helmet. on the way back to camp he is falling down a steep skidding at the bottom he find a body is holding a bow. and his hide boots are in good shape he take it. he find some berry's to.
his worker made the fireplace. its not so cold anymore.

Resources Phase:
SP Delegated: 0SP
Silver workersOne (next one 10 silver)
Wood 9 (+8 workers)(+10 trade)(-5 construction)(-1 fire)
Stone 15 (+10 trade)
Food 13 (+5 quest)(-10 trade)(-1 consumption one worker)
Silver 5 (+5 quest)(-5 hire a worker)

Colony conditions:
Current Modifiers: missing bed (-20% production)
+1 stone -1 wood (specialty hunting)

weapons/items/armor:(+3 stone axe)(+4 bow)(+1 armor hide helmet)(+1 hide boots)

Buildings:
Fireplace
Colony Phase:
u can move your one worker if u want
here is the jobs your can do

0 Lumberjack;0 Forager;0 Miner;1 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Bivouac/Bed 5 wood 3 stone

Research bench 10 wood
hunter cabin +3 food +1 hide 20 wood 5 stone

Quest:
gunnars cousin Astrid need a word (easy)
Contact Gunnar the dwarf (easy)
hunt the moose (medium) (am moving in real life so no quest these week.)

Sort:  

Best wishes on your move that it goes smoothly. @norwegianbikeman

Move smoothly indeed!

a dont have a lot of stuff but a dont have a car so just the Logistics is "interesting" Thanks

Loading...

Howdy ho! Running away from skeletons we go!

This week I will head to Astrid - see what sort of word he needs! I will bring my +1 gem, armor bow and sword. I will bring a shield, which I will only use with my sword, not with my bow! ;)

My wonderful workers continue in their prosperity! I will have 3 work in the silver mine and 4 work on the farms.

My two newest workers I will task as following - one to work in the stone quarry, and one to research cabin/cottage (+1 to production building).

We will trade 23 food for 46 stone - so happy to help the outpost! :)

ty for the help. :P

noted

The second week will be as follows:

Start of week:
Wood 21 (-1 wood fireplace)
Stone 74 (+46 trade)(+4 worker)
Food/wheat 12 (+24 workers)(-23 trade) (-12 consumption 9 workers, three double in silver mine)
Silver 20 (+15 workers)

(results of astrids visit, unknown)

Activities : Hire worker 20 silver
Build Stone Wall (20 wood, 70 stone) (1 builder?)
We will trade our 12 food for 24 stone at the outpost.

We will have workers as such:
1 builder (stone wall, myself)
1 lumberyard
3 silver mine
6 farmers

final results:

Wood 4 (-1 wood fireplace)(-20 construction)(+4 worker)
Stone 28 (+24 trade)(-70 construction)
Food/wheat 23 (+36 workers)(-12 trade) (-13 consumption 10 workers, three double in silver mine)
Silver 15 (+15 workers)(-20 hiring)

Sorry, but this trip abroad is taking all my time.
This week I will talk to Astrid and my two workers will be a forager and a lumberjack.

no worrys.
instedtd of puting your collonye on hold. a just put your workers to work so you get som things.

Week 12

Workers

  • 1 worker hunting, 4 workers mining stone

Diplomacy

  • Trade 3 +3 stone clubs for 12 wood
  • Trade 4 food for 8 wood

Quest

  • Go speak with Astrid

Week 13

Workers

  • 1 worker hunting, 4 workers mining stone
  • Since no quest is available, I will mine for silver
  • Drink ale to increase production

I hope your move goes well.

Colony
Worker 1 - Forager

Diplomacy
Trade with the outpost:
Buy 6 wood for 3 food.
Buy 6 stone for 3 food.

Quest Contact Gunnar the dwarf (easy) Will go on my own.
Bring:
+3 stone club
+4 bow
+1 armor hide helmet
+1 hide boots

buying wood and stone for 2-1 food (special offer one weeks)

I wanted to trade for extra wood and stone this week too, but I think it's the other way around. The outpost is giving away extra food because they really need more stone and wood. You can't get 6 wood or 6 stone for 3 food when the outpost says they are buying wood and stone. You can get 6 food for 3 wood or 3 stone.

Hope that doesn't mess you up too bad.

no it same as last week. 1 food for 2

ty...

10/4 on the rest

Loading...

Sorry I'm so late posting this week. I hope moving and settling into your new apartment went well @norwegianbikeman.

I will have 2 workers continue to hunt. The other worker will mine stone with the Gunner pickax. I will research the armorer.
I will keep everything the same for the 2nd week except I will join my worker in mining for stone.

no problemo. :)

Works this week:

  • 1 lumberjack
  • 3 stone quarry workers
  • 1 farmer
  • 1 research bench working on ballista

I will take my two gems to the blacksmith. I'd like an amulet, and can he affix the other to my long sword? Will this give it more special abilities.

I'll trade food for 3 health potions. I will also spend 20 silver for another worker.

I will go to Astrid and see what he wants.

Loading...

Coin Marketplace

STEEM 0.17
TRX 0.15
JST 0.028
BTC 62205.55
ETH 2397.85
USDT 1.00
SBD 2.50