how to do darkland and "Tutorial" Quest Rules, items/wepons

in #rpg6 years ago (edited)

is a mix between settlers and skyrim. its a slow moving texts based Rpg it has a turn every Monday. and a option to do quests as and advanced options.

UP votes your post and comments. at the moment The darkland has 1100 steem power.
creativity and dedication is getting more reward in game and by up votes
The game is free to play but has a option to delegate to get more workers in the colony. and bigger up votes.
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u need to expect miss spelling in the post. Game is made by a Dyslexic, its a work in progress on many levels.
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Your first turn.
when you are joining the game u will get and section in the Monday colony post.
its going to be like this.
you will get tagged.
@Blockurator
@cyber.explorer
@creativetruth
@ecoinstant
@ejgarcia
@methus
@paradigm42
@ronaldoavelino
@happyme
@wren1221
@simplegame

600.600.jpg

@norwegianbikeman
is arriving from on a ship he has little resources with him. start
traveling into the land a narrow valley its a small river he thinking this is it. he settling down.
Resources Phase:
SP Delegated: 0 SP (zero worker)
Silver workers (zero)
Wood 5
Stone 5
Food 3
Silver 5

Colony conditions:
Current Modifiers: Cold/missing bed/fire (-30% production)

Colony Phase:
U can hire one worker 5 silver
you have one worker you can move him around
0 Lumberjack;0 Forager;0 Miner;0 Builder;

Buildings:
u can build building if u have the materials and a workers/player to do it.
Fireplace 5 wood (uses 1 wood per turn)
Bivouac/Bed 5 wood 3 stone
Research bench 10 wood

**Quest:
Discovered the immediate area (easy)
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1.Resources Phase (how much resources you have and delegation)
2.Colony conditions (+- bonus and problems in the colony and the reason way)
3.Colony Phase (overview over workers and available jobs)
4.Buildings (overview over buildings you have access to and the cost to get them)
5.Quest (by doing quest you get need buildings items and resources its a god way of getting silver.)
6.Diplomatic phase: in the comments you can offer and trade or buying from colonist or the outpost. or just make a deal or anything you want.
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workers
the back bone in every colony. every week you can move your workers around. workers can only do one job a week. workers cant do quests alone.
most workers is eating one food a week. more advance buildings need 2 food.
the player is and better worker you don't eat food and you can do quests.

how to get workers.
its two ways. silver is a rare resource you can get it in mining you need a silver mine or in questing and trade.
you need 5 silver to hire one worker the next one is 10 and 15 and so on.

Delegation
by Delegation to the @darklands you can get workers to and a bigger up vote and more of them.
10 sp 1 workers
20 sp 2 workers
40 sp 3 workers
80 sp 4 workers
160 sp 5 workers
340 sp 6 workers

how much resources make my workers.
lumberjack and miner has a 1-6 dice (the game doing it) +-Modifiers
Forager has a 1-4 (the game doing it) +-Modifiers
special buildings make a stable amount
NB: the miner need a mine silver to get silver.

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your first 3 weeks.
wood is the most important in the beginning.
Recommend and hire a lumberjack from the silver you are starting with.
and put him to work. you have 3 weeks of food in the colony so u don't need to worry immediately.
The player. starting quest or Build the fireplace/bed.
normally you will find some food and some weapons on the Discovered the immediate area (easy) so this is good to start with. alsow this will unlock the specialty of your colonye. and maby its better to mine stone and selling it to get more wood faster.
all colonists has +- Modifiers on their wood ,stone and food.

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Quests
its two ways to do questing either playable or passive
passive the game is doing all the work. on playable you a quest on the quest post
on Wednesday.
easy quest (passive no combat)
medium (playable or passive) Recommend to have some armor and weapons.
hard (don't go alone u need good items)
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Only real rule in the game is participation.
you need to comment on the Monday post what you plans are the following week
u have a few days to do your turn. Lack of participation will result in your up vote being removed
if you are not sure what to do just ask in the comment or jump over tho the discord. questions are expedited. and appreciated
to jone just comment or go to https://discord.gg/BB3EWkG
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Common questions:

  1. how much resources make my workers.
    lumberjack and miner has a 1-6 dice (the game doing it) +-Modifiers
    Forager has a 1-4 (the game doing it) +-Modifiers
    special buildings make a stable amount
  2. can a mine silver whit the miner:
    no you cant it need the silver mine. by building the Research bench you can get it. same as special building for wood and stone.
  3. hunger what happen if a run out of food:
    you get a - on your production over time your workers will run away etc.

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Resources wiky

Basic resources
resources can be obtained trade, quest. some need special buildings not all colonist are ability to produce.
wood (Lumberyard)
stone (Stone quarry)
food (hunter cabin,farm,fish cabin)
hide (hunter cabin) (colony specialty)
wheat (farm) (colony specialty)
Silver (silver mine) hire workers (construction) and trade
iron (iron mine)
herbs (herb cabin)
Opal (Stone quarry)(iron mine) need a worker. 1-3 (game is doing it)

** Advance resources**
obtained in produce trade, quest. every colonist can make it.
ale (Brewery) using wheat (+2 to hit +1 in production)
hide (armorer) making armor all armorer types need hide
+4 hit point heal potion (herb cabin) using herbs
Opal (Blacksmith) +1 to hit Amulet,Ring. adding to weapon +1 on damage to armor +1 on armor.
iron (Blacksmith)(armorer)(construction)

Common weapons
most weapons be obtained (Blacksmith) trade, quest
sword, axes, hammers,clubs, spears and bow.
stone/bone +3 to hit. 2 damage
iron +4 to hit. 2 damage
bow +3/+4 2 range damage.

some of the more advance weapons/shield
Crossbow (Blacksmith) (bad hit but good damage)
long sword (Blacksmith) (good hit chance)
hunter ax (Blacksmith) (good hit chance)
battleaxe (Blacksmith) (two hands)(removing secondary weapon slot)
Warhammer (Blacksmith) (two hands)(removing secondary weapon slot)
Scimitar (Blacksmith) (very good hit chance) 2 damage cant put opal on it.
shield wood/iron/tower (armorer)(shield attack) can knock back enemy's and dealing damage. cant be used whit a bow or crossbow.
armor Common classes
can be obtained (armorer) Trade, Quest
boots,leggings,chest and helmet.
hide armor (armorer) just hide
studded hide armor (iron spikes mounted) (armorer) need iron/hide
iron armor (armorer) need iron/hide

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Quest rules

by using the @ rolld20 a @ rollthedice
Turns in every round you have 3 actions

Movement The player has a max movement distance of 6 squares per action. you can go any direction.
Example: waking 2 squares and shooting your bow.Then waking 6 squares This is 3 turns.

Attacks using D20 u most hit under your number
how to calculate your hit chance. in the quest post, your player will be mentions whit your equipment. by adding your base stat and weapons ale etc u get a number to get a successful attack you need to Hit under the number
normally and weapon has 2 damage but all info on your equipment are in the colony file.
Example:
blockurator 5 (+5 iron long sword)(+3 crossbow "4 dam")
4 hit points (+3 armor)

using the (+5 iron long sword)

rolld20 (31) · 18 hours ago
Shake shake shake, you roll the 20-sided die.

You rolled a 8.

Replay: it's a hit a did 2 damage attacking one more time

rolld20 (31) · 18 hours ago
Shake shake shake, you roll the 20-sided die.

You rolled a 11.

Replay: it a miss.

If u have a question it's helpful to make a separate comments marking it with OOC (out if character)

Range
Range attack working exactly the same as and normal attack using the D20
throwing Range weapons has a max range of 3 square. like the spear and javelin. Bows-Crossbows are unlimited. "line of sight" .
Example You must draw a line from the center of your square to the center of the square your attacking. If it crosses over any walls you can not attack.
lineofsyn.png
Recover throwing weapons take one action
Example action one u throw your spear, action two u recover it the last action u stabbing the enemy with it. turn over. (by recover your spear u will move to where your spear is and if its hit and enemy u are now in melee distance to the enemy.

Charge attack you can Charge up to 3 square and do a melee attack. You get a +2 on the attack
Example:
angrepexsempel.png

  • Green and dark green can do a Charge attack this will put them in the same square as the "Red enemy"
  • Blue and turquoise can not do a Charge attack blue is in the same square and turquoise is 4 square away.
    Example you have used you javelin from 3 square range. you take you stone club and ruining at the enemy. your base 5, +4 weapon (+2 charge attack) now on your d20 its a hit 1-11 next action dropping down to 1-9

Sneak attack. by performing and Sneak attack u can do this attack only one Time in a quest
U need to do a Sneak roll. using the D6 dice. and success roll is set to 1-3.4-6 is a miss. if success u get a +10 on your first Attack.
Example you are sinking on to and enemy u roll the d6 u get a 2 now you can add +10 on your first attack working wit all weapons but Only working on your first turn special condition may apply its always going informed to you in the quest post.

shield attack the shield has a knock back skill if you are in the same square
as and enemy u can do a shield attack on success the enemy will be moved 1 square
back allowing you to be in Charge attack range on your next attack. its only working on same size enemy's its also dos 2 damage.

Hit points all players has a 4 hit points
if you get hit down to 0 you are out of the quest. next week your character get a -3 on hit if you are going to a quest and u get a -50% on production and u dont get any loot on the quest.

Armor when u get hit your armor is socking up the damage whet its gone you are losing hit points

Can you recover hit points?
yes you can. by using health potions

workers/unit players can take one worker whit them on a quest.
the unit can have the same Equipment as the player.
if the worker getting killed you need to rehire and new one the next week.

Equipment
-you have two weapon slots
-if you using a shield its take one weapon slots. it cant be used whit a bow or crossbow.

  • two hands weapon removing the second weapon slot.

-Armor is a 5 set boots,legings, chest and helmet. you can mix armor types.

  • iron armor can only be used whit a shield
  • Special items two slots Amulet, Ring ,Cape
  • Potion pouch you can have 3 potion whit you

When you are entering a playable quest remember to take equipment whit the with you doing this in the colony post.

Example: I put on my bear cape, studded +2 leggings, +1 helm and +2 chest armor, and arm myself with my +4 bow and +5 sword.

To keep track on the comment section when u are doing your turn. Replay to your comment. U need to do one attack per comment. Remember the worker is and separate player.

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This is a great tutorial. It really lays a lot of things out clearly.

This is a really cool concept and seems like a lot of fun. I'v been lurking around for a couple of days trying to figure things out. Would it be possible for me to join in?
I was wondering how you determine what type of land (farm, mountains, woods, etc...) a person starts with? Is it random? Also does everyone start with the same items?

@hhayweaver yes you can just in time on thes week turn am putting you inn. :)

its random am just some dice to determine what you get. to find out what it is you need to do the Discovered the immediate area (easy) quest. yes same items.

but this week is the spesial event on halloween. its a good ide to jone this one..lot of loot :)

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