Updated Quest Rules . items/wepons

in #rpg6 years ago (edited)

workers

you can only get wood,stone and food without a special building

  • wood, stone And D6 per worker (rolled by the game)
  • food And D4 per worker (rolled by the game)
    Then +- modify are added

with a building u get a set number per workers. (modify are added +-)
most advance buildings the worker demanding more food to work.
all info on production , food consumption cost on construct, tech tree. are inn the the Colony info file.

Somethings are locket to you it get unlock when you advance down the tech tree or questing etc.

Colony file

how to darkland
Darkland tutorial post

600.600.jpg

Basic resources
resources can be obtained trade, quest. some need special buildings not all colonist are ability to produce.

  • wood (Lumberyard)
  • stone (Stone quarry)
  • food (hunter cabin,farm,fish cabin)
  • hide (hunter cabin) (colony specialty)
  • wheat (farm) (colony specialty)
  • Silver (silver mine) hire workers (construction) and trade
  • iron (iron mine)
  • herbs (herb cabin)
  • Opal (Stone quarry)(iron mine) D20 need a worker. 1-3
    To find a opal (only one dice even if u have more them one worker)

Advance resources
obtained in produce trade, quest. every colonist can make it.

  • ale (Brewery) using wheat (+2 to hit +1 in production)
  • hide (armorer) making armor all armorer types need hide
  • +2 hp basic heal potion (herb cabin) using herbs
  • +4 large heal potion (herb cabin) using herbs
  • Opal (Blacksmith) +1 to hit Amulet,Ring. adding to weapon +1 on damage to armor +1 on armor.
  • iron (Blacksmith)(armorer)(construction)

Common weapons
most weapons be obtained (Blacksmith) trade, quest
sword, axes, hammers,clubs, spears and bow.

  • stone/bone +3 to hit. 2 damage
  • iron +4 to hit. 2 damage
  • bow +3/+4 2 range damage.

some of the more advance weapons/shield

  • Crossbow (Blacksmith) (bad hit but good damage)
  • long sword (Blacksmith) (good hit chance)
  • hunter ax (Blacksmith) (good hit chance)
  • battleaxe (Blacksmith) (two hands)(removing secondary weapon slot)
  • Warhammer (Blacksmith) (two hands)(removing secondary weapon slot)
  • Scimitar (Blacksmith) (very good hit chance) 2 damage cant put opal on it.
  • shield wood/iron/tower (armorer)(shield attack) can knock back enemy's and dealing damage. cant be used whit a bow or crossbow.

armor Common classes
can be obtained (armorer) Trade, Quest
boots,leggings,chest and helmet.

  • hide armor (armorer) just hide
  • studded hide armor (iron spikes mounted) (armorer) need iron/hide
  • iron armor (armorer) need iron/hide

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Quest rules

by using the @rolld20 a @rollthedice
Turns in every round you have 3 actions

Movement The player has a max movement distance of 6 squares per action. you can go any direction.
Example: waking 2 squares and shooting your bow.Then waking 6 squares This is 3 turns.

Attacks using D20 u most hit under your number
how to calculate your hit chance. in the quest post, your player will be mentions whit your equipment. by adding your base stat and weapons ale etc u get a number to get a successful attack you need to Hit under the number
normally and weapon has 2 damage but all info on your equipment are in the colony file.
Example:
blockurator 5 (+5 iron long sword)(+3 crossbow "4 dam")
4 hit points (+3 armor)

using the (+5 iron long sword)

rolld20 (31) · 18 hours ago
Shake shake shake, you roll the 20-sided die.

You rolled a 8.

Replay: it's a hit a did 2 damage attacking one more time

rolld20 (31) · 18 hours ago
Shake shake shake, you roll the 20-sided die.

You rolled a 11.

Replay: it a miss.

If u have a question it's helpful to make a separate comments marking it with OOC (out if character)

Range
Range attack working exactly the same as and normal attack using the D20
throwing Range weapons has a max range of 3 square. like the spear and javelin. Bows-Crossbows are unlimited. "line of sight".
Recover throwing weapons take one action
Example action one u throw your spear, action two u recover it the last action u stabbing the enemy with it. turn over. (by recover your spear u will move to where your spear is and if its hit and enemy u are now in melee distance to the enemy.

Charge attack you can Charge up to 3 square and do a melee attack. You get a +2 on the attack
Example:
angrepexsempel.png

  • Green and dark green can do a Charge attack this will put them in the same square as the "Red enemy"
  • Blue and turquoise can not do a Charge attack blue is in the same square and turquoise is 4 square away.
    Example you have used you javelin from 3 square range. you take you stone club and ruining at the enemy. your base 5, +4 weapon (+2 charge attack) now on your d20 its a hit 1-11 next action dropping down to 1-9

Sneak attack. by performing and Sneak attack u can do this attack only one Time in a quest
U need to do a Sneak roll. using the D6 dice. and success roll is set to 1-3.4-6 is a miss. if success u get a +10 on your first Attack.
Example you are sinking on to and enemy u roll the d6 u get a 2 now you can add +10 on your first attack working wit all weapons but Only working on your first turn special condition may apply its always going informed to you in the quest post.

shield attack the shield has a knock back skill if you are in the same square
as and enemy u can do a shield attack on success the enemy will be moved 1 square
back allowing you to be in Charge attack range on your next attack. its only working on same size enemy's its also dos 2 damage.

Hit points all players has a 4 hit points
if you get hit down to 0 you are out of the quest. next week your character get a -3 on hit if you are going to a quest and u get a -50% on production and u dont get any loot on the quest.

Armor when u get hit your armor is socking up the damage whet its gone you are losing hit points

Can you recover hit points?
yes you can. by using health potions

workers/unit players can take one worker whit them on a quest.
the unit can have the same Equipment as the player.
if the worker getting killed you need to rehire and new one the next week.

Equipment
-you have two weapon slots
-if you using a shield its take one weapon slots. it cant be used whit a bow or crossbow.

  • two hands weapon removing the second weapon slot.

-Armor is a 5 set boots,legings, chest and helmet. you can mix armor types.

  • iron armor can only be used whit a shield
  • Special items two slots Amulet, Ring ,Cape
  • Potion pouch you can have 3 potion whit you

When you are entering a playable quest remember to take equipment whit the with you doing this in the colony post.

Example: I put on my bear cape, studded +2 leggings, +1 helm and +2 chest armor, and arm myself with my +4 bow and +5 sword.

To keep track on the comment section when u are doing your turn. Replay to your comment. U need to do one attack per comment. Remember the worker is and separate player.

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Shake shake shake, you roll the 20-sided die.

You rolled a 20.

Shake shake shake, you roll the 6-sided die.

You rolled a 3.


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ty so much. :)

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