Week nine colonye post. The dark tower
to the https://steemit.com/rpg/@darklands/how-to-do-darkland-and-tutorial-quest-rules-items-wepons) how to jone comment below or go on Discord
whit a new delegation we are sitting at 1068 steem power. yey. :) all players get there post up voted and comments "up vote 0.04-0.07" now even more comments, if u are not doing a quest or few comments. a will visit and up vote random comments true the week. the more you delegation u more a do so.
@Blockurator
@cyber.explorer
@creativetruth
@ecoinstant
@methus
@paradigm42
@ronaldoavelino
@happyme
@wren1221
@simplegame
all photos from pixabay
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you need to expect miss spelling in the post. its a work in progress on many levels. special this week did not have time to go over it as much.
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The trading outpost.
the snake clan was driven back from @paradigm42 colony but the attack was bigger the expedited. but the snake clan had big losses and most likely are going be quiet for some time.
the outpost has not seen any goblin in the fort. it seems quiet.
buying wood, stone and food 1-1
- selling ale 1-2 food
-selling health potion 1-2 food - selling hide chest 2 silver
we are buying +3 weapons and hide armor for 4 wood or stone - +4 for 5 wood or stone
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Rules, updates and Quests
the playable quest. remember to inform on your comment how much damage you are doing, in the last comment of your attack round. so the rest of the colonist now which target to attack on the goblin quest the colonist killed the goblin 3 times over.
the playable quest day is Wednesdays so make your turn before Wednesdays.
updated quest rules
https://steemit.com/rpg/@darklands/updatedquest-rules-items-wepons-list
Overview over all collonyes getting update every week.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing
shield
shield attack the shield has a knock back skill if you are in the same square
as and enemy u can do a shield attack on success the enemy will be moved 1 square
back allowing you to be in Charge attack range on your next attack. its only working on same size enemy's its also dos 2 damage.
inporten update if you are using a shield u cant use a bow or crossbow
two hands weapons removing the second weapon slot
health potion (one potion will heal you or if you give it to a colonist up to 4 hit point it take one action to drink it. you can max have 3 potions on you)
Opal (Stone quarry)(iron mine) D20 need a worker. 1-3
To find a opal (only one dice even if u have more them one worker)
shorter post removing the Colony defense it dont have a real meaning anymore.
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went to help whit the def on paradigm42 colony he got to test his new crossbow
by 2 shooting a bandit Berserker. he got on the end the colonist manage to remove the snake clan from the area but it was a difficult battle. he get a par of hide boots and legs, and one stone club and hide chest plate. sadly your workers had a bad week but your silver mine is up and running. but on the way back you find a herb u thik you can make a health potion but your Scientist need to work on it.
Resources Phase:
SP Delegated: 40SP (three workers)
Silver workers: (two) next one 15 silver
Wood 14 (+2 worker)(+8 trade)(-1 fire)
Stone 27 (+3 worker)
Food 2 (+5 worker)(-4 consumption five workers)(-2 silver mine worker)
Silver 16 (+5 worker)
Colony conditions:
Current Modifiers: (specialty farming)
+1 Stone -1 wood -1 food (cold)
+1 stone gunnars pickaxe
weapons/items/armor:
(+4 iron axe)(+5 iron long sword)(+3 cross bow "4 dam")(+3 stone clubs)
(2x +2 hide chest)(2x +1 hide leggings)(+1 hide boots)
Buildings: (+- bonus) on production)
Research bench (need a worker)
silver mine +5 silver (need a worker -2 food)
Colony Phase:
you can move u five workers around if u want.
here are your workers from last week.
1 Lumberjack; 2 Forager; 1 Miner; 0 Builder; 0 Scientist; 1 Silver miner
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Farm,Lumber,Stone Quarry, Wood wall ,Research bench two and ballista
research (need a Scientist)
cabin, Barracks,iron mine,Brewery,Blacksmith,armorer,stone wall,herb cabin
Quest
the outpost and gunnar has some info (easy)
The dark tower (medium)
Enter the spider cave (hard)
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@cyber.explorer "fyres forest"
was in the area of paradigm42 magage to ambush two bandits how was on the way there. in the end the manage to push the bandies away. a few losses on every side. befor leving he got a some weapons and armor. one club. one hide boots, and a hide chest plate and some hide legs, whit help from some ale his worker had a excellent week.
he fund some herbs in the forest on the way back he believe he can make health potions just need the Scientist to figure out how.
Resources Phase:
SP Delegated: 160SP (five workers)
Silver workers: (two) next one 15 silver
Wood 54 (+24 worker)(-1 fire)
Stone 25 (+10 worker)
Food 14 (+10 workers)(-8 consumption six workers/dog)
Silver 15
hide 14 (+4 hunters)
ale 2 (-1 consumption)
Colony conditions:
Current Modifiers: (specialty hunting)
+2 wood -2 stone +1 stone (gunnars pickaxe)
weapons/items/armor:
(+4 stone spear)(+5 iron sword)(+3 stone club)(+1 hide boots)(2x +2 armor hide chest)(+1 armor hide helmet)
(2x +1 hide leggings)(special item wolf pelt +1 hit)
Buildings: (+- bonus) on production)
Hunter cabin (+3 food +1 hide (need a worker)
Lumber yard +5 wood (need a worker)
Stone Quarry +5 stone (need a worker)
Colony Phase:
u can move your seven workers if u want.
here are your workers from last week.
3 Lumberjack; 2 hunter; 2 Miner; 0 Builder; 0 Scientist;
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Wood wall, Research bench two,Armorer,
Blacksmith and Brewery
research (need a Scientist)
cabin,silver mine, Barracks, iron mine,stone wall,wizard tower,herb cabin
Quest
The dark tower (medium)
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@creativetruth "Silvery Marsh"
big jake helping @creativetruth back from paradigm42 colony. while he is carring some loot. it was a victory but it dont feel like this now. big jake need a brake on the ground creativetruth find a herbs he is a but hungry so start eating it. and to his surprise he feels better and he can walk home. he thinks he can make these herbs in to a health potion, you can now build the herb cabin.
(loot: +3 stone club +1 hide boots +2 hide chest, +1 hide legs)
Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (two) next one 15 silver
Wood 10 (+5 worker)(-20 construction)(-1 fire)
Stone 10 (+5 worker)(-5 construction)
Food/wheat 4 (+5 worker)(-6 consumption six workers)
Silver 3 (-10 hire worker)
Colony conditions:
Current Modifiers: (specialty farming)
+1 stone (gunnars pick axe) -1 stone
weapons/items/armor:
(+4 "Fang")(+4 bow)(+5 long sword)(+2 armor horn helmet)(2x +1 armor hide leggings)(three +3 stone club)(+1 hide boots)(+2 hide chest)(staff and book unknown)
Buildings:
Research bench (need a worker)
Farm +5 wheat (need a worker)
lumber yard +5 wood (need a worker)
Stone Quarry +5 stone (need a worker)
Colony Phase:
you can move your six workers if u want
here are your workers from last week.
1 Lumberjack; 1 Forager/farmer; 1 Miner; 1 Builder; 1 Scientist
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Wood wall, Barracks, Research bench two,
Blacksmith, iron mine, herb cabin and Cottage
research (need a Scientist)
Silver mine, Brewery, Barracks, armorer,stone wall. (staff and book)
Quest
The dark tower (medium)
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went to see gunnar. he tock his staff with him, gunnar is ecstatic he believe you have a staff of the wizards ho was protecting the land agents the lich controlling the dead. he thinks the staff can heal but it can only be used by a scholar of magic. gunnar also tells him of a way of making health potions.
but it need more research to find out how. Ecoinstant workers had a good week.
Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (three) next one 20 silver
Wood 36 (+16 workers)(-1 wood fireplace)
Stone 23
Food/wheat 7 (+10 worker)(-7 consumption seven workers)
Silver 10 (-15 hire worker)
gem 1
Colony conditions:
Current Modifiers: (specialty farming)
-1 stone and wood
weapons/items/armor:
(+4 bow)(+4 stone spear)(+5 long sword)(+2 hide armor)(+1 wood shield)(+2 iron shield)(+1 hit gem necklace)(wizard staff "cant use it")(two +3 stone club)
Buildings:
Lumber yard +5 wood (need a worker)
Farm +5 (wheat/food) (need a worker)
Research bench (need a worker)
Colony Phase:
u can move your seven workers if u want
here are your workers from last week.
4 Lumberjack; 2 Forager/farmer; 0 Miner; 0 Builder; 1 Scientist
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Stone Quarry,Wood wall, Research bench two, Brewery,Blacksmith
Silver mine and wizard tower,stone wall
research (need a Scientist)
cabin,iron mine, armorer Barracks , and herb cabin
Quest
The dark tower (medium)
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went to help paradigm42 colony. it was a hard battle but in the end the colonist where victorious. but the attack was worry so methus put one of his workers to figure out if he can build a stone wall. in the after match of the combat
he got a few new armor and some things to sell. and now he can start mining silver. on the way back to his colony he ran in to creativetruth he told him of some herbs he found and the ide of making health potions.
Resources Phase:
SP Delegated: 10SP (One worker)
Silver workers: (three) next one 20 silver
Wood 13 (-30 construction)(-1 fireplace)
Stone 26 (+9 workers)(-5 construction)
Food 3 (+4 worker)(-4 consumption four workers)
Silver 7 (-15 hire worker)
hide 4 (+2 worker)
Ale 2 (-1 used)
Colony conditions:
Current Modifiers: (specialty hunting)
+2 stone (+1 stone gunnars pick axe) -1 food
weapons/items/armor:
(+3 bow)(+4 bow)(+4 spike wood club)(+4 heavy stone spear 3 dam)(+4 stone spear)
(+3 stone club)(2x +2 hide chest)(+1 hide helmet)(2x +1 hide leggings)(+1 hide boots)
Buildings:
hunter cabin +3 food +1 hide (need a worker)
Research bench (need a worker)
Silver mine +5 silver (need a worker) -2 food
Colony Phase:
u can move your four workers if u want
here are your workers from last week.
0 Lumberjack; 1 Forager/hunter; 1 Miner; 1 Builder;1 Scientist
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Lumber yard, Stone Quarry, Wood wall, Barracks, Research bench two,Blacksmith,stone wall and Armorer
research (need a Scientist)
cabin,iron mine, Barracks, Brewery,herb cabin, (staff/book)
Quest
The dark tower (medium)
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saying now to te offer from the snake clan. by this accept the are going to come and attack. but what the dont now help is coming. the battle starting her worker got killed but in the mist of the combat she discoverer the way of the bear. it was a victory. but the tax collector escaped she is not forgetting him. revenge will come. she find a iron battel ax its a heavy axe she cant use anything else but it do a lot of damage. apparently creativetruth fund some herbs and she is thinking it most be a way of making health potions.
Resources Phase:
SP Delegated: 0SP
Silver workers: (two) next one 15 silver
Wood 17 (-1 fireplace)
Stone 12 (+5 worker)(half week)
Food 6 (+3 worker)(-6 trade)(-2 consumption two worker)
Silver 13
hide 1 (+1 worker)
ale 3 (+3 trade)
'Colony conditions:
Current Modifiers: (specialty hunting)
Resources: +1 stone +1 stone gunnars pickaxe -2 wood
weapons/items/armor:
(+4 bow)(+5 long sword)(+3 wood spear)(+3 bow)(+4 spiked club)(+4 iron battle ax 4 dam)(+2 armor hide chest)(+1 armor hide helmet)(+2 armor studded hide leggings)(+2 hit bear cape "special item")
Buildings:
Research bench (need a worker)
Hunter cabin +3 +1 hide (need a worker)
Colony Phase:
u can move you two workers if u want to
here are your workers from last week.
0 Lumberjack;1 hunter; 0 Miner; 0 Builder;0 Scientist (one was kille you need to rehire him. u did not lost the silver)
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
lumber yard, Stone Quarry, Wood wall, Research bench two and Cabin
research (need a Scientist)
iron mine,silver mine, Blacksmith, armorer, Barracks,
stone wall,Brewery,herb cabin
Quest
The dark tower (medium)
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his builder start construction the iron mine it he seams to have to little wood but he manage to get it done anyway. ronaldoavelino went to gunnar there he ruining in to Ecoinstant it seems to be a story of a lich controlling the dead
and maby now its awaken one more time. gunnar is saying something of the towers.
'and a clan of friendly wizards. what it up whit this place. waking dead and wizards...?? and rumors of making health potions. the outposts blacksmith put a gem on your spike club now it has 3 damage.
Resources Phase:
SP Delegated: 0SP
Silver workers: (two) next one 15 silver
Wood 0 (-20 construction)(-1 fireplace)
Stone 6 (-10 construction)(+8 trade)
Food 8 (-2 consumption one worker)
Silver 9 (-10 construction)
gem 0 (-1 added to spike club)
Colony conditions:
Current Modifiers: (specialty fish)
+1 wood -1 stone +1 stone gunnar pick axe
weapons/items/armor:
(+3 wood spear)(+3 bow)(+4 spike club 3 dam "gem")(+2 armor hide chest)(+1 hide helmet) (+1 gem necklace "special items")
Buildings: Research bench (need a worker)
iron mine +3 iron (need a worker) -2 food
Colony Phase:
u can move you two workers if u want to
here are your workers from last week.
0 Lumberjack; 0 Forager; 0 Miner; 1 Builder; 1 Scientist
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
fisher hut, lumber yard, Stone Quarry, Wood wall, Research bench two
Blacksmith and armorer
research (need a Scientist)
cabin,silver mine,Brewery,herb cabin,stone wall and Barracks,
Quest
the outpost and gunnar has some info (easy)
The dark tower (medium)
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whent to the outpost to get some info from gunnar. already there is some others colonist. gunnar is telling a story of the dark lich controlling the dead. but he was killed many years a go. of a clan of wizards ho is controlling the towers in these world. but something is moving one more. the dead are waking. your lumberjack had a good week but your miner did not.
Resources Phase:
SP Delegated: 0SP
Silver workers: (two) next one 15 silver
Wood 18 (+4 worker)
Stone 7 (+3 worker)
Food 1 (-2 consumption two worker)
Silver 6 (-10 hire worker)
gem 1 (need a blacksmith to make it in to something)
Colony conditions:
Current Modifiers: Cold (-30% production)
+1 stone +1 hunter -1 food +1 stone gunnars pick axe)
weapons/items/armor:
(+3 stone hammer)(+4 iron spear)(two +3 stone club)(+1 armor hide helmet)( +2 hide chest plate)
(gunnars pick axe)
Buildings: bed
Colony Phase:
u can move you two workers if u want to
here are your workers from last week.
1 Lumberjack; 0 Forager; 1 Miner; 0 Builder;
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
hunter cabin 20 wood 5 stone +3 food 1 hide per worker
Fireplace 5 wood (-1 wood a week)
Research bench 10 wood
Quest
The dark tower (medium)
follow foot steps (medium)
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went out to find some food and sent the worker to get some wood.
the colony is going well. it most be a easier way to get food if a now there area better.
Resources Phase:
SP Delegated: 0SP
Silver workers: (one) next one 10 silver
Wood 11 (+4 worker)(-1 fire)
Stone 2
Food 3 (+2 simplegame)(-1 consumption one worker)
Silver 0
Colony conditions:
Current Modifiers:
Buildings:
fireplace -1 wood turn
bed
Colony Phase:
u can move you one workers if u want to
here are your workers from last week.
1 Lumberjack;0 Forager;0 Miner;0 Builder;
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Research bench 10 wood
Quest
the outpost and gunnar has some info (easy)
Discovered the immediate area (easy)
Contact Gunnar the dwarf (easy)
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send here lumberjack out to get some wood for the fire. and she went to get some food. it most be a easier way to get food if a now there area better.
Resources Phase:
SP Delegated: 0SP
Silver workers: (one) next one 10 silver
Wood 4 (+4 worker)(-1 fire)
Stone 9
Food 2 (+3 wren1221)(-1 consumption one worker)
Silver 0
Colony conditions:
Current Modifiers:
Buildings: bed
fireplace (-1 wood a week)
Colony Phase:
u can move you one workers if u want to
1 Lumberjack;0 Forager;0 Miner;0 Builder;
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Research bench 10 wood
Quest
the outpost and gunnar has some info (easy)
Discovered the immediate area (easy)
Contact Gunnar the dwarf (easy)
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Alright let’s work on the work bench and gather food
10/4 :)
Colony:
fyre's forest will gain another worker for -15 silver.
• 2 Lumberjacks will cut wood/ Lumberyard
• 3 Hunters (with Blaze) will hunt for food/ Hunter's cabin
• 2 Miners will mine for stone with Gunnar's pickaxe (+1 stone)/ Quarry
• 1 scientist will research a healing potion/ Research bench
Action:

I will quest to the dark tower fully equipped and drinking ale...
Diplomacy:
Sell to the outpost for +12 stone, -(+3 stone club, 1x hide chest armor, 1x hide leggings)
I will buy +1 health potion for -2 food.
exselente
@cyber.explorer u need to comment more so a can give u more upvotes. :)
Do I still have 2 workers even though 1 was killed in battle?
ooo my bad you dont...am going to fix it. technically he is still there. just did not so much this week. just rehire a new one. you dont spend new silver.
OOC: Does a farm increase food production?
yes u get 5 wheat for on worker. in sted of regular food and the random amunt from a 1-4 dice (like berryes etc) wheat has a Second purposes to, you can make ale from it. in the Brewery or sell it to somebody ho has the Brewery. by having and ale on your turn u get a +2 to hit on quests and all your workers get a +1 produksjon bonus for one week
Alright, cool.
In that case, last week's research bench worker was working on a farm. This week:
1 lumberjack
2 forager
1 silver miner
Scientist working on the herb potion
I'd also like to sell the +3 stone club for 4 wood. That should give me enough wood and stone to build a farm.
Use 15 silver to buy another worker. Do I get that this week or next?
I'll take the long sword and crossbow, leggings, hide chest, and boots and go on the dark tower quest.
yes on the farm and the rest. you can get the worker this week. :)
Been watching this for a while now. It has been quite an amazing evaluation to watch. Think I’ve made some time to get into it. I still need do some reading about how it all works as a refresher.
Put me down for next week! I should be ready by then.
Just ask questions. So far nobody has gotten their head bitten off for asking something stupid, or something someone else already asked.
If you ever do a quest, just make sure you comment within the same day the new round is posted. They sometimes take three days to complete, requiring active commenting, and sometimes a lot of page refreshing.
ye this is true. all questions are good Questions. then the coloinst are active. :)
@enjar just made a new tutorial post. a think it covers most of it. or a good start. https://steemit.com/rpg/@darklands/how-to-do-darkland-and-tutorial-quest-rules-items-wepons
Thanks and welcome :) a put u inn next week. and u on the upvote list now.
Impressed that you do all this.
ty. And now it start working to. a always need new players and a think is one of the best ways to earn some $$ without so much effort. it seems difficult but its 100% up to you how much effort you want to put in. and then all your post get and upvote.
okay you talked me into giving it a shot I will try to read more tonight.
nice all u need to read is the https://steemit.com/rpg/@darklands/how-to-do-darkland-and-tutorial-quest-rules-items-wepons
its a lot to understand but you dont need to understad it all its a slow moving game so.
@stever82 so are you inn?
am a think it was a yes but just to be sure. the post is on monday, if it was a yes
Yes add me in and I will try to make sure I do my part
eksellent. velkome. :)
I will research herb cabin while my 7 workers do 4 farmers and 3 lumber yard.
Cheers!
OOC: Under the current rules it looks like it will take approximately 10 weeks to get just a hunter's cabin! At roughly 4 wood per week (-1 for a fireplace)=3 per week. Need 5 for fireplace to get full production, then 10 for a research bench, and another 20 for the cabin = 35 wood! If I don't get average rolls or better, it could take even longer than 10 weeks. That's a crazy amount of time just to get started. I think you need to revisit your rules and requirements. If I were you, I would get rid of the need for any research benches and allow building directly. There is far too much going on to take that long to build anything.
I have not been playing long enough to get a feel for all of it yet, but I would like to see the main character be able to do both a quest AND a job in the same week. It shouldn't take me an entire week to gather a basket of berries, but rather just a few hours of one day.
I need BOTH food and fuel on a constant basis, yet collecting those seems futile since they are consumed almost as fast as one can collect them. There just isn't a feeling of satisfaction from being able to make any significant progress.
On top of that, there is the threat of being hit by tax collectors and other enemies, wiping out any small progress made.
Please consider changing some of the requirements or your modifiers.
Of course, this is just my own opinion and others may feel differently. If the majority of players feel they enjoy the struggle, best leave things as they are.
Comments and opinions are welcomed and encouraged. This is only my personal view and others may see things differently (especially those who have been playing for some time now).
The new dice rolls for resources I think is a new mechanic we are testing. Most of the players who delegated something have only taken four or five weeks to earn a few of the good resource producing buildings. Players who donate nothing are stuck toiling for those resources themselves. Even a tiny SP delegation, and they would double their production.
That's just how Darklands works. It provides a small incentive to invest into the DM who is putting in the effort into being a full service assistant and writing up the quests and turns and rules for everyone each week.
Personally I really like slow town-building RPG's. I think it is ideal for players who want something casual to play on steemit, that only takes a few minutes a week, or a few minutes daily if you play the active quests.
These are valid criticisms. Darklands incentivizes players to delegate in order to succeed, as it helps them to also succeed in game, and in real life. My opinion is the DM deserves the delegation for all the work that goes into running the game, and servicing players with answers to questions every day. Think of it as "hard mode" if you do not delegate. Yeah 10 weeks would be a very long time. A lot of us delegate 80 SP, because 4 workers feels a lot more like a busy colony, able to make a new building almost every week.
Thanks for the feedback @creativetruth. As someone who is also running a game here on steem, I fully appreciate the amount of work that goes into running one. It is true that there is currently not a lot of people willing to vote generously with high SP on games, so the GM's are earning peanuts for all the work they put into the games.
However, delegating to Darklands will only buy you extra workers for which you will need MORE food. Until one gets that first building made, we still struggle with keeping the mouths fed and collecting the required building materials. I don't see how that helps get buildings faster. I suspect that when you started the game, the rules might have been a bit more lenient about getting buildings?
I too am seeking delegations, however my game is not a pay-to-win game, but rather one where the more players delegate, the bigger their votes will be. I'm not even sure if having a lot of delegated SP even helps the GM since it is the outgoing votes to the players that gets larger, while the incoming votes FROM players get smaller as they are now short of SP by the amount delegated. I see the delegation of SP as a win for the players! In a sense, it is simply a way of having someone else use your own SP to vote for you.
As a GM, it is our dream to have players with high SP actually using that SP to vote for the game and build our own SP as we convert those votes into SP. The circle then closes and EVERYONE wins!
happy for the feedback @happyme yes its slow and yes its difficult. one of the best ways to get resources is to go on quests. normaly you get some food or silver or wepons you can sell wepons/armor the outpost . so you can get som ekstra resources there. you can trade like your colony has very good stone mining so whit a bit of luck u can get a good number (you got 1 on the dice this week :( but if you get 6 whit your + you get 8 stone so trade whit the outpost the get wood back or maby make a deal whit a player to mine stone for them and you get food and wood in return a lot possibilities. you dont need The get the research bench before the hunter.
like creativetruth is saying a small delegation of 10 or 20 SP you get 1 or 2 worker. and yes the are eating but its faster whit more workers for sure. the players ho delegation gets more upvotes on comments so its a good investment and on theirs upvote its not a big deal to delegation out under 80 it has minimail impact on there voting power. .and 5 player doing it is 400 to the game. it helps a lot. but even without delegation its a good upvote. my ide was not to relay on upvotes but have a passive income on curation.
it has been some changes but the core production is the same. whit the dice system.
'so my tip to you just mine stone and sell it and do quest. it will make way more resources then do wood fore your colonye. just at this moment you can sell two +3 stone club and get 8 wood.
Thanks for all the information @darklands.
I have never found curation to pay much; I find actual votes give much more income than curation.
If I understood the game mechanics better, I could make better decisions about what paths to take. As it stands, I have just 1 food left and if I don't earn at least 2 food, one of my workers will starve. What does that mean? Do I lose my worker? Does the worker live but produce less? I don't have answers to these possibilities, so how can I judge what to do? I can only make un-informed guesses about what I need to do next. My lack of information says to do what is needed and get more food. In fact I don't even know how to trade. Do I need to make a trip to the trading post? To my neighbour colonists? Does that cost me a week to make the trip? Too many questions and not enough answers. How do we trade? How do I get someone to embed my gem into a piece of jewlery? What does it cost? Can I do it at any time or do I need to wait for an announcement that the trading post has someone available to perform the task? I see the trading post announces what it is buying and what the offer is, but what if I wish to trade something NOT announced? I need my weapons for my workers. I f I sell them now, will I pay double to get them back? I also need armors. If I make a hunting shack and get 1 skin per week, how do I convert those into armor? Is there an advantage to putting a gem into jewellery or into a weapon or armor?
At the top of this post there is information about the trading post. It says:
What does the last line mean? +4 WHAT for 5 wood or stone? Buying or selling? Or both buying AND selling?
I have so many more questions but those are already too many.
OK, I will take your advice and put both my workers to mining stone while I go on the Dark Tower quest with my 2 armors (helmet and chest plate) and my stone hammer and iron spear. It says it is a medium quest, so hopefully not as dangerous as the last one, even though we made it out alive and got some loot.
Oh, I just thought of another important question: when someone is injured, is a healing potion the only way to recover or do we recover with time and are fully healed by the following week?
Sorry for all the questions but I really don't enjoy jumping into situations blindfolded.
Haha! At least we finally popped the balloon. Glad you are asking questions. I prefer to go into the discord channel when I am confused about what choices I can make on my turn, and that way I can interact with players too.
I'll answer two points, which might answer many questions. I know I am not the DM, so take my answers with a grain of salt (I try to be helpful).
Death isn't exactly permanent. If you lose a battle, or let folks starve, you'll just be penalized for that week. Lower production. Less hit points for battle. When food is scarce, focus all attention on getting more. After you get 5 to 10 food, one or two workers constantly farming food is usually enough to continuously feed the colony.
Trading used to be listed as a turn action called "Diplomacy". Every week you are allowed to make a diplomacy action as part of your turn. That means you can interact outside of your own colony in addition to normal regular harvesting of resources and quests. In the early weeks, some players were even initiating multiple trades in one week with multiple players, and also doing quests and regular resource harvesting all at once. A simple comment like "Looking to trade for food, I have lots of wood and stone to trade", is a good way to invite players to trade with you. One week made a small fortune in wood by selling all my extra +3 stone weapons to the Outpost, and giving them most of my stone, because they were offering wood 2 for 1, and that trade alone earned me enough resources to build a farm.
Yes, you can trade with the Outpost, and use your new resources in the same turn to build a new building. By the next week it will already yield you better production as long as you previously designated at least one worker to perform the associated resource gathering role.
Fantastic! Thank-you for the information and clarification.
I prefer to do all my communicating with players and the GM right here. It keeps things in one place AND it gives the OP more comments on the page which make the page appear more valuable because it shows there is interaction among the participants. Besides that, other players who may have the same questions get the answers without needing to ask. (We all have different perspectives on issues and that is what makes life interesting and social interaction so important to growth; we learn that there are many ways to interpret the same information and that we all have different values. Understanding and accepting this leads to better relationships in real life.)
yes a agree. its so interesting to me of the the different perspectives. this is the beauty of the text bast RPG. and the everybody has difrent ides on the same thing, sins you cant see it. its only in your mine what it is. a like it. and qustions are good then a find way to make it more easy and clear. over time. its going to be more easy a hope..its a beta..:P
Did I forget to assign work for my workers? If so, please have them mine stone for trading as suggested, since that is what they are best at. Thanks!
Once I have enough materials, I will have one worker build a fireplace and then begin building a hunter's cabin.
ty on the be sure comment...will do.