Week fifteen Colonye post: The undead horde is here.

in #rpg6 years ago (edited)

to the https://steemit.com/rpg/@darklands/how-to-do-darkland-and-tutorial-quest-rules-items-wepons) how to jone comment below or go on Discord

we are sitting at 1481 SP steem power. all players get there post up voted and comments, now even more comments, if u are not doing a quest or few comments. a will visit and up vote random comments true the week. the more you delegation u more a do so.

Upvotes are back to normal. crypto is a bit down atm a recommending using
@dustsweeper by paying a small amount the bot is upvoting non paying upvotes. to give you the pay out. Even it the vote is a dust vote under 0.03. not only here but on all your comment on steemit a have used him a long time recommend it.

@Blockurator
@cyber.explorer
@creativetruth
@ecoinstant
@methus
@paradigm42
@ronaldoavelino
@happyme
@simplegame
@stever82
@enjar
@hhayweaver

all photos from pixabay
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you need to expect miss spelling in the post. I am a dyslexic and en English is not my main language. so its a work in progress can we say.
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The trading outpost.

the undead horde is attacking @cyber.explorer
the outpost is sending Tim to assist him we believe the horde is 20-40 undeads
the are easy to kill in small numbers but the horde is a different beast

@happyme has fund out the snake clan is taxing locale villages in a neighbor area
the outpost believe the snake clan get all it resources form taxing the civilians.
we believe if we can liberate them we can cut of the supplies form the clan and kill the snake.
1 of 15 areas discovered.
The hunter (easy region) weekly bonus 3 food 1 hide.
(by holding and region the player gets a passive bonus all areas are unique from resources,access to buildings, up votes or pay out in SD) more updates on this is coming soon.

blacksmith: if you have and gem he can fix it for free.

  • buying wood,food stone and 1-1 ratio
  • buying 1 Silver for 2 wood or stone
  • Selling 1 ale for 3 food
  • Selling 1 health potion for 3 food
  • we are buying +3 weapons for 4 wood or stone
  • we are buying +4 weapons for 6 wood or stone
  • we are buying +5 weapons for 8 wood or stone
  • we are buying hide armor for 4 wood or stone
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    Rules, updates and Quests

**When entering a quest in your comment remember to inform me what kind of items you are bringing and the values. make my work so much more easy if a dont need to find all your weapons for you. **

the playable quest day is Wednesdays or Tuesday evening Canada time. so make your turn before it.

updated quest rules
https://steemit.com/rpg/@darklands/updatedquest-rules-items-wepons-list

Overview over all collonyes getting update every week.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

NEW Rule in playable quest: hide. you can move to a location out of sight of the enemy's (forest,darkness, behind house, mountains etc.) and roll a @ rollthedice if you get same value as and Sneak attack 1-3 (or special number depend it on the quest) Then you have a +5 on your next attack.

Gems: can be used to make a amulet or ring +1 to hit (you can have two special item). or on a weapon +1 on Damage or on armor +1 armor. you need and blacksmith to do it the outpost can help you there atm. if you are using and armorer u can make a improved armor whit more then +1

Remember to bring your health potion on the quest the players can max carry 3 potions and you can give it to your self and fellow colonists.

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@Blockurator

his workers jumped in to action. and start building the balista. it will give fear in to our enemy's. Blockurator went to find the recipe book and clear out gunnars iron mine. he is there whit most of the colonists there are wanderings in the the mine. the colonist getting ambush form dark cratures seems like the are dead and alive in the same time. the group is getting separated but the combine effort of the group make them jone force ones more and manage to take down the dark ogre. in the cave there find and second cave going down. the can see movement down there. the colonist decides to returns here and dig deeper. the colonist find a big pile of iron in the cave. the take what the can carry. in the small shelter on a table the recipe book is sitting. when we are building the herb cabin we can make different potions whit a bit of research.

Resources Phase:
SP Delegated: 40SP (three workers)
Silver workers: (four) next one 25 silver
Wood 6 (+3 worker)(+13 trade)(-20 construction)(-1 fire)
Stone 19 (+7 worker)(-10 trade)(-50 construction)
Food/wheat 18 (+5 worker)(-3 trade)(-5 consumption five workers)(-4 two silver miners)
Silver 2 (+10 workers)(-20 construction)
gem 1 (+1 silver worker)
health potion 2
iron 4 (+4 quest)

Colony conditions:
Current Modifiers: (specialty farming)
+1 Stone -1 wood
+1 stone gunnars pickaxe

weapons/items/armor:
(+4 iron axe)(+5 iron long sword 3 dam/gem)(+3 cross bow "4 dam")(+3 stone club)
(2x +2 hide chest)(2x +1 hide leggings)(+1 hide boots)(+1 hide helmet)(+1 to hit amulet)

Buildings:
Research bench (need a worker)
silver mine +5 silver (need a worker -2 food)
Farm +5 wheat (need a worker)
Stone Quarry +5 (need a worker)
balista (strong range defense)(if you are attakk it need a worker or you on it.)

Colony Phase:
you can move u seven around if u want.
here are your workers from last week.
1 Lumberjack; 1 farmer; 1 Miner; 1 Builder; 1 Scientist; 2 Silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumber,Wood wall,herb cabin,Research bench two

research (need a Scientist)
cabin, Barracks,iron mine,Brewery,Blacksmith,armorer,stone wall,

Quest
scout the snake clan (easy)
cyber.explorer is getting attacker by the undead horde (hard)
Enter the spider cave (medium)
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@cyber.explorer "fyres forest"

is going to help clear out gunnars mine. the colonists arriving at his cabin inside the cave system there are getting ambush, the colonists are getting separated, but true coordination and rage the colonists manage be victorious the alsow manage to kill and dark ogre. big as a house. in the cave the colonists finding a lot of iron. the are taking it home on the house of gunnar in the cave the find the recipe book it contains way to make different potions we can use it when we get the herb cabin. out side the cave and messenger form the outpost is whiting on @cyber.explorer the undeads are attacking your colony 20-40 undeads are observed on the way.

if you are not able to do the quest the outpost will do it on your behalf"

Resources Phase:
SP Delegated: 160SP (five workers)
Silver workers: (three) next one 20 silver
Wood 9 (+14 worker)(-20 trade)(-40 construction)(-1 fire)
Stone 72 (+8 worker)(+20 trade)(-10 construction)
Food 17 (+9 workers)(-9 consumption eight workers/dog)
Silver 14
hide 24 (+3 hunters)
ale 3
gem 0 (-1 amulet)
iron 4 (+4 quest)
health potion 3

Colony conditions:
Current Modifiers: (specialty hunting)
+2 wood -2 stone +1 stone (gunnars pickaxe)

weapons/items/armor:
(+4 stone spear)(+5 iron sword)(+3 stone club)(+1 hide boots)(+2 iron horn helmet)(+4 studded chest)
( +1 hide leggings)(special item wolf pelt +1 hit)(+1 amulet)

Buildings:
Hunter cabin (+3 food +1 hide (need a worker)
Lumber yard +5 wood (need a worker)
Stone Quarry +5 stone (need a worker)
wood wall
Armorer (need a worker) 2 food
iron mine +3 iron (need a worker) 2 food

Armorer (need a worker)-2 food (more info see colony file)
you can make hide and studded hide armor. one turn per part armor. per worker.
cost etc in the file.

Colony Phase:
u can move your eight if u want.
here are your workers from last week.
2 Lumberjack; 3 hunter; 2 Miner; 1 Builder; 0 Scientist;0 Armorer ,0 iron minder

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Research bench two,
Blacksmith,stone wall,herb cabin and Brewery

research (need a Scientist)
cabin,silver mine, Barracks, wizard tower,
Ranger armor (low armor but high hit chance), improved hide studded armor,iron gate and ballista

Quest
scout the snake clan (easy)
the undead horde is attaking you (the outpost has informed rest of the colonists to aid you in this if you want to (hard)
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@creativetruth "Silvery Marsh"

went to the clear up gunnars mine but he went the wrong way up there so he was late. so when he is at the cave oping its all quiet. but he grabbing a torch and heeding in to the cave alone. after sometime he find him self in open of a big open room its sound from creatures in front of him and then he get stabbed in the back its so fast like a shadow ninja. he start focuses on the sound of it. and releasing his inner ninja. striking it fast and silent. its falling over.
the fellow colonists manage to kill and ogre. @stever82 hand him the recipe book
and on the way out he find a pile of iron and a stone club.
at home the silver mine is ready to be used and you find out the undead are not attacking you but the are on the way to cyber.explorer

Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (two) next one 15 silver
Wood 20 (+12 worker)(-30 construction)(-1 fire)
Stone 44 (+7 worker)(-5 construction)
Food/wheat 18 (+12 worker)(-6 consumption six workers)
Silver 12
ale 1
gem 4 (+1 stone quarry worker)
health potion 1
iron 4 (+4 quest)

Colony conditions:
Current Modifiers: (specialty farming)
+1 stone (gunnars pick axe) -1 stone +1 all (Cottage)

weapons/items/armor:
(+4 "Fang")(+4 bow)(+5 long sword)(+3 stone club)(+2 armor horn helmet)(2x +1 armor hide leggings)(+1 hide boots)(+2 hide chest)(dark staff)(book)(+1 to hit amulet)

Buildings:
Research bench (need a worker)
Farm +5 wheat (need a worker)
lumber yard +5 wood (need a worker)
Stone Quarry +5 stone (need a worker)
cabin (+1 all production)
Silver mine +5 (need a worker) -2 food

Colony Phase:
you can move your six if u want
here are your workers from last week.
2 Lumberjack; 2 farmer; 1 Miner; 1 Builder; 0 Scientist;0 Silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall, Barracks, Research bench two,
Blacksmith, iron mine, herb cabin Cottage,stone wall.

research (need a Scientist)
Brewery, Barracks, armorer.

Quest
scout the snake clan (easy)
cyber.explorer is getting attacker by the undead horde (hard)
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@Ecoinstant "Sustainable Acres"

is coming home. he his has bruises all over. he is carry a lot of iron and a stone club, in his vast band is the recipe book. he thinking how did we do this the ogre was so big. but he know in his heart the ogre has noting on us. we have the bear lady. he hearing roomers of the undead are on the way the cyber.explorer. no time to rest. his silver miners did and exselt job and fund one more gem and big shipment of wood has come from the outpost. you can now make the iron mine.

Resources Phase:
SP Delegated: 320SP (six workers)
Silver workers: (four) next one 25 silver
Wood 47 (+45 trade)(-1 wood fireplace)
Stone 34
Food/wheat 17 (+12 workers)(-3 consumption three workers)(-14 seven silver workers)
Silver 35 (+35 workers)(-15 trade)
gem 1 (+1 silver worker)
health potion 1
iron 4 (+ 4 quest)

Colony conditions:
Current Modifiers: (+1 specialty farming)
-1 stone and wood +1 stone (gunnars pick axe)

weapons/items/armor:
(+4 bow 3 dam, gem)(+4 stone spear)(+5 long sword)(+3 stone club)(+2 hide armor)(+1 wood shield)(+2 iron shield)(+1 hit gem necklace)(wizard staff "cant use it")(two +3 stone club)(+1 hide boots)(+1 hide leggings)(+1 ring)

Buildings:
Lumber yard +5 wood (need a worker)
Farm +5 (wheat/food) (need a worker)
Research bench (need a worker)
Stone Quarry +5 (need a worker)
Silver mine +5 (-2 food) (need a worker)
Stone wall

Colony Phase:
u can move your ten workers if u want
here are your workers from last week.
0 Lumberjack; 2 farmer; 0 Miner; 0 Builder; 1 Scientist, 7 Silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall, Research bench two, Brewery,Blacksmith
and wizard tower,herb cabin,cottage,iron mine

research (need a Scientist)
armorer Barracks ,iron gate, ballista

Quest
scout the snake clan (easy)
cyber.explorer is getting attacker by the undead horde (hard)
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@methus

his workers starting building the wizard tower. methus is going to help clear out gunnars cave. whit his trusty bow. in the cave the colonists was ambush. but by anger and iron will it was a victory the ogre went down. in the end they cleared most of the cave got the recipe book back and fund iron and a stone club.
back in his colony the wizard tower is up its a round stone tower whit a angel roof on top. inside its a round stone star well going up to the top where its a library. in time its going to be full of books and spells.
you get word at cyber.explorer is getting attack by the undeads

Resources Phase:
SP Delegated: 10SP (One worker)
Silver workers: (four) next one 25 silver
Wood 3 (-20 construction)(-1 fireplace)
Stone 20 (+9 workers)(-50 construction)
Food 5 (+9 worker)(-5 consumption five workers)
Silver 4 (+6 worker)(-15 construction)
hide 6 (+3 worker)
Ale 1
gem 0
health potion 1
iron 4 (+4 quest)

Colony conditions:
Current Modifiers: (specialty hunting)
+2 stone (+1 stone gunnars pick axe)

weapons/items/armor:
(+3 bow)(+4 bow)(+4 spike wood club)(+3 stone club)(+4 heavy stone spear 3 dam)(+4 stone spear)(+5 dark staff 2 melee damage)
(+2 hide chest)(+3 hide chest/gem)(+1 hide helmet)(2x +1 hide leggings)(+1 hide boots)

Buildings:
hunter cabin +3 food +1 hide (need a worker)
Research bench (need a worker)
Silver mine +5 silver (need a worker) -2 food
Stone wall
wizard tower (can hire a wizard) -2 food

wizard tower
you can hire and worker (wizard) the wizard has to hit +5 and 4 hit points and eating -2 food) he can jone you on quests. or you can carry the staff you self as a Weapon if can be used in melee combat dealing 2 damage. you start whit one spell by research for more spells using and Scientist you can max have 3 spell active on a quest.
your staff is a dark staff. the type magic is death magic. if you find a light staff you can select a different direction.

  1. "Dark heal" take life force of enemy and heal and friendly.
    touch attack in the same space as the enemy or next to it. last up to the enemy is dead. removing armor and hit points 2 point a turn. heal a friendly armor and hit points 2 a turn. cant be used on your self. the friendly can bee in line or sight of you.

Colony Phase:
u can move your five workers if u want
here are your workers from last week.
0 Lumberjack; 3 hunter; 1 Miner; 1 Builder;0 Scientist, 0 silver miner,0 wizard

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumber yard, Stone Quarry, Wood wall, Barracks, Research bench two,Blacksmith,herb cabin, and Armorer

research (need a Scientist)
cabin,iron mine, Barracks, Brewery,iron gate,ballista.

spells: Dark missile (offensive 2 range damage),
Roots (hold enemy), nettles wall (make a wall can be used ass cower dealing damage when waking true it.)

Quest
scout the snake clan (easy)
cyber.explorer is getting attacker by the undead horde (hard)
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@Paradigm42

find here self in a cave and getting ambush by dark creatures. she went here to help clear out the cave system for gunnar. she can feel the inner bear wake up the rage is real. the battal axe its a part of here. the dark ogre has noting to say. hit after hit he is no more. after all the enemy's are dead. she find a pile of iron and a stone club inside the small cabin she find and copy of astrid recipe book. well home the workers has made the Stone Quarry and whit some help of and ale there are getting a lot of stone. .

Resources Phase:
SP Delegated: 0SP
Silver workers: (three) next one 20 silver
Wood 31 (-20 construction)(-1 fireplace)
Stone 31 (+18 workers)(-5 construction)
Food 12 (-3 consumption three worker)
Silver 7
hide 11
ale 1 (-1 used)
health potion 2
iron 4 (+4 quest)

'Colony conditions:
Current Modifiers: (specialty hunting)
Resources: +1 stone +1 stone gunnars pickaxe -2 wood

weapons/items/armor:
(+4 bow)(+5 long sword)(+3 wood spear)(+3 bow)(+4 spiked club)(+4 iron battle ax 4 dam)(+3 stone club)(+2 armor hide chest)(+1 armor hide helmet)(+2 armor studded hide leggings)(+2 hit bear cape "special item")

Buildings:
Research bench (need a worker)
Hunter cabin +3 +1 hide (need a worker)
Stone Quarry +5 (need a worker)

Colony Phase:
u can move you three workers if u want to
here are your workers from last week.
0 Lumberjack;0 hunter; 2 stone miner; 1 Builder;0 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard,armorer, Wood wall,silver mine, Research bench two and Cabin

research (need a Scientist)
iron mine, Blacksmith, Barracks,
stone wall,Brewery,herb cabin

Quest
scout the snake clan (easy)
cyber.explorer is getting attacker by the undead horde (hard)
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@ronaldoavelino

his workers continuing from last week. he was in a meeting at the outpost.

Resources Phase:
SP Delegated: 0SP
Silver workers: (two) next one 15 silver
Wood 16 (+7 workers)(-1 fireplace)
Stone 6
Food 5 (+3 worker)(-2 consumption two worker)
Silver 9
iron 9
gem 0
health potion 1

Colony conditions:
Current Modifiers: (specialty fish)
+1 wood -1 stone +1 stone gunnar pick axe

weapons/items/armor:
(+3 wood spear)(+3 bow)(+4 spike club 3 dam "gem")(+2 armor hide chest)(+1 hide helmet) (+1 gem necklace "special items")

Buildings: Research bench (need a worker)
iron mine +3 iron (need a worker) -2 food

Colony Phase:
u can move you two workers if u want to
here are your workers from last week.
1 Lumberjack; 1 Forager; 0 Miner; 0 Builder; 0 Scientist, 0 iron miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

fisher hut, lumber yard, Stone Quarry, Wood wall, Research bench two
Blacksmith and armorer

research (need a Scientist)
cabin,silver mine,Brewery,herb cabin,stone wall and Barracks,

Quest
cyber.explorer is getting attacker by the undead horde (hard)
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paragrim.jpg

@happyme

sending tree workers to the stone quarry and one to the forest to hunt. while he is going to scout the snake clan. he got a location from the outpost. he finding him self in a forest. he turning a corner there in front of him is a small cabin out side is a man he has a long bear he is working on skinning and boor. the man jump up: o hello there. a dont have any more money plz dont kill me.. @happyme am not going to kill you. ho is going to kill you?. the man explaining the snake clan is
demanding protection tax. the taken everything a have. just north of here is a small snake clan camp. if you can "remove" them from this land am are willing to give you a part of my food and hide every week. he tells you the snake clan is collecting tax from all the villages around here.
on the way back to your colony you informing the outpost of this. they think we need more info of the scale of the area before we go inn. you get some silver for the info. the hunter gave you a part of his food and a hide.

Resources Phase:
SP Delegated: 20SP (two workers)
Silver workers: (two) next one 15 silver
Wood 17 (-1 fire)
Stone 75 (+21 worker)
Food 9 (+4 worker)(+3 quest)(-4 consumption four worker)
Silver 16 (+4 quest)
gem 0 (-2 amulet and long sword)
hide 5 (+1 worker)(+1 quest)

Colony conditions:
Current Modifiers: (specialty hunting)
+1 stone +1 hunter +1 stone gunnars pick axe)

weapons/items/armor:
(+5 long sword 3 dam gem)(+3 stone hammer)(+4 iron spear)(2x +3 stone clubs)(+1 armor hide helmet)(4x +2 hide chest plate)(+1 hide boots)(+1 hit gem Ring)(+1 hit gem amulet)

Buildings: Stone Quarry +5 stone (need a worker)
hunter cabin +3 food +1 hide (need a worker)
Research bench (need a worker)

Colony Phase:
u can move you four workers if u want to
here are your workers from last week.
0 Lumberjack; 1 hunter; 3 Miner; 0 Builder;0 Scientist,

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard, Wood wall, Research bench two

research (need a Scientist)
cabin,silver mine,iron mine, Blacksmith and armorer,Brewery,herb cabin,stone wall and Barracks,

Quest
cyber.explorer is getting attacker by the undead horde (hard)
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cyrber.exslore.jpg

@simplegame

is now where to be fund his worker is starting to loose hope. the fire whent out. the camp is cold.

Resources Phase:
SP Delegated: 0SP
Silver workers: (one) next one 10 silver
Wood 0 (-1 fire)
Stone 2
Food 5 (-1 consumption one worker)(two weeks)
Silver 0

Colony conditions:
Current Modifiers: cold (missing wood)

weapons/items/armor:(+3 stone club)

Buildings:
fireplace -1 wood turn
bed
Research bench (need a worker)

Colony Phase:
u can move you one workers if u want to
here are your workers from last week.
1 Lumberjack;1 Forager;0 Miner;0 Builder;0 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard, Stone Quarry, Wood wall, Research bench two

research (need a Scientist)
cabin,silver mine,iron mine, Blacksmith and armorer,Brewery,herb cabin,stone wall and Barracks,

Quest

gunnars cousin Astrid need a word (easy)
Discovered the immediate area (easy)
Contact Gunnar the dwarf (easy)
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cyrber.exslore.jpg

@stever82

is arriving at the cave tho help clear it out. he notes his carrying his stone club it feels weak compering to his fellow colonists but no time to think he going in the action. after some time he notes something following them its a creature made out of nightmares. he swings his club hit its in the face. then he hear screaming in the distance my fellow colonist are in danger he running in to where the scrams are. its a Oger its tall as building he has o fear. running at him planting his club in its back. it just bunching off. NO FEAR. he is in a stare competition. arrows and colonists running in the help him the ogre going down. he is going in the gunners cabin there in a corner he see a one hand iron axe. on the blade is has and inscription of and tower. it feels power full he take it. on the table in the room he finding a stack of recipe books he giving the others colonists one. enjar hand him a pile of iron.

Resources Phase:
SP Delegated: 20SP two workers
Silver workers one (next one 10 silver)
Wood 13 (+5 worker)(+3 trade)(-10 construction)(-1 fire)
Stone 9 (-3 trade)
Food 5 (+3 worker)(-3 consumption three worker)
Silver 5
iron 5 (+4 quest)

Colony conditions:
Current Modifiers: (specialty fish)
+2 wood -2 stone +1 stone gunnars pick axe)

weapons/items/armor: (+5 iron axe)(+3 stone club)(+4 bow)(+1 armor hide helmet)
(+1 hide boots)

Buildings:fireplace
Bed
Research bench (need a worker)

Colony Phase:
u can move you three worker if u want.
here is the jobs your can do

1 Lumberjack;1 Forager;0 Miner;1 Builder;;0 Scientist

Available Buildings see colony file on more info cost etc
u can build building if u have the materials and a workers/player to do it.

lumber yard,fishing cabin, Stone Quarry, Wood wall, Research bench two

research (need a Scientist)
cabin,silver mine,iron mine, Blacksmith and armorer,Brewery,herb cabin,stone wall and Barracks.

Quest:
scout the snake clan (easy)
hunt the boor (medium)
cyber.explorer is getting attacker by the undead horde (hard)
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blockurator.jpg

@enjar

went to meet up whit rest of the colonists to clear out gunnars cave and find astrids recipe book. its a dark tunnel in front of them the colonists fine a few torch and head inn after, some time they are getting ambush, and get separated. but no fear we got this. enjar and Blockurator is like a well oiled machine taking down the dark creatures in the cave. in the end all of them going after the ogre he is defeated. stever82 hands him the recipe book.
he finding a stone club and its a lot of iron in the cave. he take what he can carry. one of his workers fund a gem in the mine

Resources Phase:
SP Delegated: 80SP (four)
Silver workers One (next one 10 silver)
Wood 20 (+20 trade)(-1 fire place)
Stone 44 (+28 workers)(-20 trade)
Food 12 (+6 workers)(-4 trade)(-5 consumption five worker)
Silver 5
gem 1 (-2 amulet,ring)(+1 quarry worker)
health potion 3 (+2 trade)
iron 4 (+4 quest)

Colony conditions: (+1 specialty farming)
Current Modifiers: +1 stone -1 wood +1 stone gunnars pick axe

weapons/items/armor: (2x +3 stone club)(+4 iron spear 3 dam)(+1 hide boots)(+1 armor hide helmet)(+1 amulet)(+1 Ring)

Buildings:
Research bench 10 wood
Farm +5 (need a worker)
Stone Quarry +5 (need a worker)

Colony Phase:
u can move your five if u want.
here is the jobs your can do

0 Lumberjack;1 farmer;4 quarry Miner;0 Builder;0 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard,cabin,armorer, Wood wall, Research bench two

research (need a Scientist)
Silver mine,iron mine, Blacksmith and ,Brewery,herb cabin,stone wall and Barracks,

Quest:
scout the snake clan (easy)
find the location on the map (medium)
cyber.explorer is getting attacker by the undead horde (hard)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

paragrim.jpg

@hhayweaver

fund a squirrel in one of his traps but he forgot to cook it enough he feel ill.
one day and brewer from the outpost was passing true the area whit a shipment of ale he gave one to @hhayweaver this will help you get better. (+1 on production one week)"you the player can also do a job." after drinking the ale hhayweaver was feeling a bit better he went to the forest to get some wood to get the fire going. cyber.explorer is getting attacker by the undead hoard

Resources Phase:
SP Delegated: 0SP
Silver workersOne (next one 10 silver)
Wood 4 (+4 hhayweaver)(-1 fire)
Stone 24 (+4 worker)
Food 9 (-1 consumption one worker)
Silver 5
health potion 1
ale 0 (+1 gift from the outpost)(-1 used it)
Colony conditions:

Current Modifiers:
+1 stone -1 wood (specialty hunting) +1 stone gunnars pick axe

weapons/items/armor:(+3 stone axe)(+4 bow)(+1 armor hide helmet)(+1 hide boots)

Buildings:bed
Fireplace

Colony Phase:
u can move your one worker if u want
here is the jobs your can do

0 Lumberjack;0 Forager;1 Miner;0 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Research bench 10 wood
hunter cabin +3 food +1 hide 20 wood 5 stone

Quest:
scout the snake clan (easy)
hunt the moose (medium)
cyber.explorer is getting attacker by the undead horde (hard)

Sort:  

'Sustainable Acres'

Building a new life
away from hungry empires;
the work of our hands.

First I will engage in some trade! We will send three +3 stone clubs to the outpost for 12 stone. We will also trade 12 silver for 24 wood and 23 silver for 46 stone.

I will prepare myself to help defend @cyber.explorer's colony.
Equipment: +1ring/+1amulet, bow +4, 3dam, +5 longsword
Hide armor (+2), Hide boots (+1), Hide Leggings (+1)

Workers:
1 builder: cottage
3 farmers
6 silver miners

To be determined. I will finish this up tonight! 😁

Trading Outpost

Exchange 2 stone clubs for 4 wood each
Exchange 1 gem for a +1 dam on my iron spear

Resources:

Wood 20 (+8 for 2 stone clubs, -20 wood for armorer) =8 wood
Stone 44 (-40 stone for armorer) = 4 stone
Food 12
Silver 5
Gems 1 (-1 for +1 damage on my iron spear) = 0 gems

Workers

1 worker to build a armorer
4 workers at the quarry gathering stone with Gunnar’s Pick Axe (+1 stone)
0 Lumberjack;0farmer;4 quarry miner;1 Builder;0 Scientist

Quest:

cyber.explorer is getting attacker by the undead horde (hard)

I pick up my +4 iron spear (4 dam) and equip my hide helmet (+1) and my hide boots (+1). Along with amulet (+1), and a ring (+1 ). I also bring 3 health potions

Workers:

3 stone quarry
1 farmer
1 silver mine
1 ballista armed with a cross bow

Will trade 15 stone for 15 wood.

Going to help @cyber.explorer defend his colony and taking 1 worker with me.

Me: Taking sword and axe, hide chest, hide leggings, hide boots, hide helmet, amulet, and 2 health potions
Worker: +3 stone club, hide chest, and hide leggings

Leaving my cross bow with the worker at the ballista. Putting the word out that I am in the market for a cross bow. Willing to make a trade next week if we don't find a cross bow on this quest.

good day. a see the ballista was a bit unclear on the text. it dont need to be and worker on it all the time just whan you are getting attakk. if you are attakk it will come as a quest. then you can put one on there, :)

Ah! Okay. I saw it as something like a look out, or castle keep. Okay, then, in that case, I'll take my crossbow with me instead of the pick axe. I'll give the pick axe to my worker going on the quest with me. I'll put a second worker on the farm.

cool :) its super useful if you are attacket. its like a super power full bow.

I just Googled it. I didn't know they were called ballistas. Nice. Cool weapon.

After recovering from my bout with squirrel sickness (never again will I eat a squirrel), I am back on my feet.

TRADING WITH OUTPOST:

  • 14 Stone for 14 Wood

WORKERS:

  • My one worker will build the Research Bench.

RESOURCES:

  • Wood = 7 + 14(trade) - 10(build) = 11
  • Stone = 28 - 14(trade) = 14
  • Food = 8
  • Silver = 5

QUEST:
I will go to help @cyberexplorer fend off the undead
Taking my (+3)Stone Ax, (+4) Bow, (+1) Helm, (+1) Boots, and (1) Health Potion.

good to see you back on your feet. :)

I will have 1 worker researching the dark missile spell. 3 workers hunting. One worker mining.

Quest: I will help defend cyber.explorer's settlement. Taking with me (+4 bow) (+5 dark staff 2 melee damage)(+3 hide chest/gem)(+1 hide helmet)(+1 hide leggings)(+1 hide boots), my special +1 ring, and drinking an ale.

I will have 2 workers mine stone with the Gunner pickax in the quarry.
My other worker will hunt for food out of the hunter's cabin.
I will prepare for battle to defend cyberexplorer's colonie in the hard quest.
I will wear my +2 hit bear cape, +1 hide armor helmet, +2 hide chest armor, and +2 studded hide leggings.
I will equip myself with my +4 iron battle ax with 4 damage. (Two handed weapon. )
I will drink my remaining ale, and bring my 2 health potions.

SnakeCircle2.png

Colony

  1. Farmer
  2. Lumberjack
  3. Lumberjack
  4. Lumberjack
  5. Stone Miner
  6. Quest

Quest

Defend @cyber.explorer's colony from the undead raid.

Equip

Consume 1 ale.

@creativetruth: +5 long sword, +2 horn helmet, +2 hide chest, +1 hide leggings. +1 hide boots, +1 to hit amulet

Big Jake: +4 "Fang" axe, +4 bow, +1 hide leggings

Loading...

Trading Outpost
No Trades this week

Resources:
Wood 13
Stone 9
Food 5
Silver 5
iron 5

Workers
1 Lumberjack;1 Forager;0 Miner;0 Builder;1 Scientist
Research silver mine wiht my Scientist

Quest:
I will head out to help cyber.explorer carrying my +5 Iron Axe and +4 Bow wearing my +1 hide helmet and +1 hide boots.

cyber.explorer is getting attacker by the undead horde (hard)

WEEK 15

Colony

Worker 1 - Mining stone with the stone quarry. (5+1+1=7)
Worker 2 - Mining stone with the stone quarry. (5+1+1=7)
Worker 3 - Mining stone with the stone quarry. (5+1+1=7)
Worker 4 - Hunting with the hunting cabin. (3+1=4 food and 1 hide)

Diplomacy

Trade with the outpost:
I will trade 40 of my stone for 40 wood.
I am also looking to trade anyone some stone for weapons and armor to outfit my workers.
How do I unlock the stone wall?

Quest

Bring:
iron spear (+4)(2 damage)
Long sword (+5)(3 damage: gem)
hide helmet (+1)
hide boots (+1)
hide chest plate (+2)
Gem ring (+1)
Gem amulet (+1)
on the cyber.explorer is getting attacked by the undead horde (hard) quest. (No other option available. I hope I can help the villages with the snake clan while the offer still stands.)

the stone wall. use a Scientist and research it. then it will be unlocked.
the villagers we need more info over there, before we can help them. but soon you can go back

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