My name is Jon and I'm a software engineer, among other things. I'm going to start writing up generative art / game development tutorials on here and providing updates on the development of my current projects including:
a real-time OpenGL interface harnessing the power of a bespoke form of GLSL with a more linguistic approach.
a digital video synthesiser built for iOS rendering to an OpenGL ES view.
a C++ game engine runtime that handles sprite loading / animation, music and sounds, primitive drawing, scene / entity management, and a simple file-system based interface with embedded Lua states for scripting.