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Barbarian Prince Turn 3 (Day 2, 1st Week, 3 Gold)

a Community-Driven RPG by A.E. Jackson

Image source

During gameplay, all decisions will be made by the Steemit Community. If a dice roll is required, the Game Master will handle that action. Results will be reported in the Turn Summary along with any outcomes that impact the adventure. If the party encounters Combat, the Game Master will handle that action, and post the results as well. The goal of the game is to survive and reclaim the kingdom. Every step that does not require a Community Decision will be made with the goal of reclaiming the kingdom in mind.
Support this Community-Driven RPG project with a quick Upvote or Resteem - Thanks!

Cal Arath

Combat Skill

Endurance

Wit & Wiles

Food

Starvation

Day

Week

Gold (Wealth Code)

7

9 / 9

3

0

-1

2

1st

3 (2)

The Community Has Spoken:

Rest in current hex, to heal wounds (r222) and improve hunting (r215)

r222 Rest & Healing Wounds

You and your party can rest during a day (r203). You must check for an encounter as if travelling into the hex you occupy while resting (see r207).

Travel Table (r207)

Resting: Countryside (Lost 9+, Event 9+)

For Travel Table we rolled... 9

Dice rolled using Random.org

If the total equals or exceeds the number listed, an event occurs. Roll one die and read across to the proper "Event Reference" number listed for that die roll. Then go that event section.

For Event Reference we rolled... 4

Dice rolled using Random.org

r238 Event Reference

For Event we rolled... 2

Dice rolled using Random.org

e075 Wolves

This event is postponed until after your finish your evening meal (r215). Ignore this event if in any town, castle or temple.

r222 Rest & Healing Wounds (continued)

If there is no event that involves combat or requires an escape during the day, each character in the party heals one wound.

Since the wolves are postponed until after Evening Meal, we have not been involved in Combat. We would heal one wound, but we are not hurt! Thankfully!

Cal Arath

Combat Skill

Endurance

Wit & Wiles

Food

Starvation

Day

Week

Gold (Wealth Code)

7

9 / 9

3

0

-1

2

1st

3 (2)

You can continue to rest, day after day, until all wounds are healed. You can never improve the endurance of a character beyond his original value, regardless of rest taken.
In addition, certain events may be special possessions that have healing abilities.
A character can be wounded, then heal the wound, any number of times, provided he avoids death.

r203 Daily Actions (continued) - Evening Meal

After you finish all these events, at the end of the day you must provide food for your entire party, see r215. If you are in a town, castle, or temple you must purchase lodging too in many cases, see r217.

We are not in a town, castle, or temple - so we can disregard r217.

r215 Food

After the actions, events and encounters for the day are finished; you and your party must eat their main meal. This may include hunting for food, using food stores, or purchasing a meal (if in a town, castle or temple). Any mounts (animals) with your party may also required food. If you cannot feed any follower or animal, consult the starvation (r216) rules.

Hunting (r215b): if you are in a farmland, countryside, forest, hill or swamp hex you can hunt for food. Any one character in your party can be the hunter. Total his combat skill and half (½) his current endurance (his endurance minus wounds), round fractions down, and then subtract from that the roll of two dice. The result is the number of food units gained by hunting.

For Hunting we rolled... 6

Dice rolled using Random.org

Combat Skill (7) + Half Endurance (4) - Dice Roll (6) = 5

Gained 5 food units by hunting!

r215 Food (continued)

If the character can act as a guide, add one to the total. If the total is zero or less, then the hunting was unsuccessful. If the dice roll was "12" exactly, the hunter himself was hurt, regardless of success or failure, roll one die for the number of wounds he suffered. If knocked unconscious or killed, the hunt automatically fails and the hunter dies unless hunting with others.

Food Units (r215a): for convenience, food is counted in "units." Each unit is sufficient to feed one man for one day. Mounts require two units per day if they are unable to forage for their own fodder. If there is no water available (in a desert hex with no oasis) then the food requirement doubles for men and mounts, to represent the need to carry water supplies also.

We are alone, and require one Food unit. We had a successful Hunting excursion, so we eat well.

... from Character Starvation (r216b): When food is available and eaten again, each day's normal meal also eliminates the effect of one day of starvation. A double meal can be eaten to eliminate the effect of two days of starvation, but triple or larger meals have no additional effect. A character cannot die of starvation within the scope of the game, but after a certain point progressive starvation makes him nearly worthless!

Cal Arath

Combat Skill

Endurance

Wit & Wiles

Food

Starvation

Day

Week

Gold (Wealth Code)

8

9 / 9

3

4

0

2

1st

3 (2)

e075 Wolves (resumed)

At night a hunting pack of wolves attacks your party. Roll three dice for the number of wolves, each of which is combat skill 3, endurance 3.

For number of Wolves we rolled... 7

Dice rolled using Random.org

Wolves

Combat Skill

Endurance

A

3

3 / 3

B

3

3 / 3

C

3

3 / 3

D

3

3 / 3

E

3

3 / 3

F

3

3 / 3

G

3

3 / 3

e075 Wolves (continued)

They may surprise you, see r309. At the end of each combat round, if any wolves are still left alive, one of your mounts will be killed by the wolves. Since materials being transported (r206) by the mount have been unloaded for the night, only the mount itself is lost, not what it carries.
You cannot escape from the wolf attack.

r309 Surprised

Roll one die, if your wit & wiles exceeds the die roll, you sense danger, characters encountered strike first against your party in combat (r220); otherwise, you fail to sense danger and they surprise you and your party.

For number of Wolves we rolled... 1

Dice rolled using Random.org

Our Wits & Wiles is 3, so we sense danger! The Wolves strike first, but do not get a surprise strike.

r220 Combat

When your character and your party must "fight" characters encountered, these combat rules are used:

Combat Procedure (r220a): Combat is fought in rounds, and continues until one side escapes or is wiped out. At the start of each round, you decide which of your characters will face each character encountered. After the opponents are matched against each other, then all characters on one side strike, and results are applied, followed by all characters on the other side striking back, and results are applied. You and your characters may strike first or second each round, depending on the circumstances of the event.

Selecting Opponents (r220b): each character in your party is matched against one encountered character. Each should select a different enemy. If one side has extra characters, you decide which the extra face. They can all face one opponent, or each can face a different one, provided each character has at least one opponent to face.

Strikes (r220c): When facing multiple opponents, a character can strike at only one each round, but can select which one to strike against. If two or more characters both face an opponent, both strike at him, but each strike is resolved separately.

To resolve a strike, take the combat skill of the striker, and subtract from it the combat skill of the target character. If the target has better skill, the result will be a negative number. Next roll two dice, and add the result of the skill comparison to the dice roll. Finally, add or subtract any special modifiers that apply to the total.

These special modifiers are:
+2 Target of strike has wounds equalling half or more his endurance
-1 Striker has one or more wounds
-1 Striker has wounds equalling half or more his endurance (in addition to the above)

Take the total that results, and consult the Combat Table (r220c). If one of the listed numbers has occurred, the target suffers the number of wounds indicated. If a number results that is not listed on the combat table, the strike missed and no wounds are inflicted.

Example: A Dwarf (combat skill 6, endurance 7) strikes at the Barbarian Prince (combat skill 8, endurance 9) who has one wound. The Dwarf takes his 6 skill, subtracts the Prince's 8, for "-2", then rolls two dice and gets a "10". No special modifiers apply, so the overall result is 8, which means one wound. The Prince now has two wounds, when it is his turn to strike back. The Prince rolls "7", so his calculation is 8-6+7-1=8, and thus also inflicts one wound. Note that the two wounds of the Prince caused the "-1" special modifier to be applied.

Combat Table (r220c): this table is also reproduced on a separate sheet:

Combat Table

Wounds

-1,3,5,8,11

One wound

10,12,13,17

Two wounds

14

Three wounds

16,18,19

Five wounds

20

Six wounds

Surprise (r220d): if characters achieve surprise in combat, they are allowed one "free" bonus strike at the start of the combat. Then, when the first round starts, the characters with surprise strike first each round.

Escape (r220e): in a round of battle, instead of striking with characters you may attempt to flee (escape) the battle. Either all or none escape, you cannot leave some behind. When an escape attempt occurs, none of your characters strike. Instead, roll one die. A "4" or higher result allows a successful escape; see r218. If anything else occurs, the battle continues. You can attempt to escape as often as you wish, until you finally succeed.

Routs (r220f): you can attempt to frighten your enemy into running away from the combat, if you wish. Each time you kill one character in the enemy group, after you finish all strikes, you roll one die. If a "6" occurs the enemy routs, and the battle ends. All surviving enemy characters flee and disappear, so you can't take their wealth. Otherwise, it is just as if you killed them all. Opposing characters with a combat skill or endurance of 9 or higher are never subject to rout, they will always fight to the death.

We should try to rout this pack of wolves each round!

Cal Arath

Combat Skill

Endurance

Wit & Wiles

Food

Starvation

Day

Week

Gold (Wealth Code)

8

9 / 9

3

4

0

2

1st

3 (2)

Wolves

Combat Skill

Endurance

A

3

3 / 3

B

3

3 / 3

C

3

3 / 3

D

3

3 / 3

E

3

3 / 3

F

3

3 / 3

G

3

3 / 3

Combat - Round One

The Wolves attack us first. Let's take this first one slow...

'A' Wolf (Combat Skill 3, Endurance 3) strikes at the Barbarian Prince (Combat Skill 8, Endurance 9) who has no wounds. 'A' Wolf takes his 3 CS, subtracts the Prince's 8, for "-5", then rolls two dice and gets a "12".

For 'A' Wolf we rolled... 12

Dice rolled using Random.org

No special modifiers apply, so the overall result is -5 + 12 = 7, which means the striker missed. The combined value was not found in the Combat Table. No wounds!

Combat Table

Wounds

-1,3,5,8,11

One wound

10,12,13,17

Two wounds

14

Three wounds

16,18,19

Five wounds

20

Six wounds

Now let's condense the Wolf strikes and get ready for the Barbarian Prince strike!

Wolves

CS

E

Prince CS

E

2d6

Mods

Total

Wounds

B

3

3 / 3

8

9 / 9

2,1

N/A

5

1 wound

C

3

3 / 3

8

8 / 9

5,1

N/A

1

No wound

D

3

3 / 3

8

8 / 9

4,5

N/A

5

1 wound

E

3

3 / 3

8

7 / 9

3,4

N/A

2

No wound

F

3

3 / 3

8

7 / 9

3,4

N/A

2

No wound

G

3

3 / 3

8

7 / 9

5,6

N/A

8

1 wound

Cal Arath

Combat Skill

Endurance

Wit & Wiles

Food

Starvation

Day

Week

Gold (Wealth Code)

8

6 / 9

3

4

0

2

1st

3 (2)

Now let's see what the Barbarian Prince does to one of the Wolves!

Prince CS

E

'A' Wolf CS

E

2d6

Mods

Total

Wounds

8

6 / 9

3

3 / 3

2,6

N/A

13

2 wounds

'A' Wolf takes 2 wounds - bringing their Endurance to 1 / 3.
We can not attempt a Rout yet because we did not kill one of the attackers.
The Wolves strike again, but let's condense the strikes.

Wolves

CS

E

Prince CS

E

2d6

Mods

Total

Wounds

A

3

1 / 3

8

6 / 9

3,5

-1

2

No wound

B

3

3 / 3

8

6 / 9

1,5

N/A

1

No wound

C

3

3 / 3

8

6 / 9

4,5

N/A

5

1 wound

D

3

3 / 3

8

5 / 9

2,6

N/A

8

1 wound

E

3

3 / 3

8

4 / 9

2,2

+2

1

No wound

F

3

3 / 3

8

4 / 9

6,3

+2

7

No wound

G

3

3 / 3

8

4 / 9

5,6

+2

8

1 wound

Cal Arath

Combat Skill

Endurance

Wit & Wiles

Food

Starvation

Day

Week

Gold (Wealth Code)

8

3 / 9

3

4

0

2

1st

3 (2)

The Barbarian Prince took a beating. But let's try to destroy the Alpha Wolf and rout the pack.

Prince CS

E

'A' Wolf CS

E

2d6

Mods

Total

Wounds

8

3 / 9

3

1 / 3

3,5

+2,-1

14

3 wounds

Cal Arath, the Barbarian Prince smashed the Alpha Wolf into a bloody pulp!

Routs (r220f): you can attempt to frighten your enemy into running away from the combat, if you wish. Each time you kill one character in the enemy group, after you finish all strikes, you roll one die. If a "6" occurs the enemy routs, and the battle ends. All surviving enemy characters flee and disappear, so you can't take their wealth. Otherwise, it is just as if you killed them all. Opposing characters with a combat skill or endurance of 9 or higher are never subject to rout, they will always fight to the death.

Let's try to rout this pack of vile wolves before they strike again!

For Rout attempt we rolled... 4

Dice rolled using Random.org

No such luck... and the Wolves look angry. Here they come!

Wolves

CS

E

Prince CS

E

2d6

Mods

Total

Wounds

B

3

3 / 3

8

3 / 9

1,2

+2

0

No wound

C

3

3 / 3

8

3 / 9

4,4

+2

5

1 wound

D

3

3 / 3

8

2 / 9

1,2

+2

0

No wound

E

3

3 / 3

8

2 / 9

4,3

+2

4

No wound

F

3

3 / 3

8

2 / 9

6,2

+2

5

1 wound

G

3

3 / 3

8

1 / 9

2,2

+2

1

No wound

r221 Wounds & Endurance

Every character has an endurance value. This is the number of wounds needed to kill that character. Wounds are caused by combat and other events.

Serious Wounding (r221a): when the number of wounds to a character equals or exceeds half his endurance, he is seriously wounded. Modifiers to his combat strikes will occur.

Unconsciousness (r221b): when the number of wounds is one less than a character's endurance value, he has fallen unconscious, and is totally helpless. His combat skill becomes zero (0) automatically. He can no longer strike in combat, but others can still strike at him. If the Barbarian Prince (yourself) falls unconscious, roll one die for the attitude of his followers: 4 or more and they carry him along, 3 or less and they all desert him, taking all his money and possessions in the process (since they have left him for dead). If his followers carry him, normal transport rules (r207) apply, with the Prince counting as twenty (20) loads.

Cal Arath

Combat Skill

Endurance

Wit & Wiles

Food

Starvation

Day

Week

Gold (Wealth Code)

0

1 / 9

3

4

0

2

1st

3 (2)

The Barbarian Prince is Unconsciousness. We have no Followers who would aid us against the Wolves.

The Wolve surround Cal Arath and begin to attack his unconscious body.

Wolves

CS

E

Prince CS

E

2d6

Mods

Total

Wounds

B

3

3 / 3

8

1 / 9

2,6

+2

5

1 wound

C

3

3 / 3

8

0 / 9

4,4

+2

5

1 wound

D

3

3 / 3

8

-1 / 9

2,6

+2

5

1 wounds

E

3

3 / 3

8

-1 / 9

6,6

+2

9

No wounds

F

3

3 / 3

8

-1 / 9

5,4

+2

6

No wound

G

3

3 / 3

8

-1 / 9

6,1

+2

4

No wound

Cal Arath

Combat Skill

Endurance

Wit & Wiles

Food

Starvation

Day

Week

Gold (Wealth Code)

0

-1 / 9

3

4

0

2

1st

3 (2)

Death (r221c): when the number of wounds finally equals the endurance value of the character, or exceeds it, the character dies. If the Barbarian Prince dies, you lose the game!

Better luck next time!

Remember... Barbarian Prince is a realistic adventure game.

T H A N K -- Y O U -- F O R -- P L A Y I N G !

Explore the Full Map to Plan Our Journey

Image source

Thanks @supermegaship and One Year RPG!
The idea to play Barbarian Prince with the Steemit Community is thanks to inspiration from One Year RPG(@postplaygames), operated by @supermegaship. Each day for a year, @supermegaship guides players through a world rich with fantasy roleplaying imagery. He allows the players to determine what actions the hero takes next. And the outcomes can be quite excited! I recommend you check out One Year RPG(@postplaygames) if you enjoy roleplaying in the slightest.

© 2019, A.E. Jackson. All rights reserved.

Image source

Barbarian Prince Subscribers:

_ If you would like to know when a new turn is posted, please become a Barbarian Prince Subscriber. A list of anyone subscribed will be included at the end of each post. To be added please comment SUBSCRIBE below. To be removed at any time please comment below or Memo-message @aejackson - Thank You!_
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We died! I was wondering why I hadn't gotten a notification recently.....

Looking this over, I think you are going to need some table markdown. You can do as many columns as you need with | vertical bar. There are a few nuances, like always needing a header row.

First comes the header, then -|-| some number of dashes equal to the columns (also separated by bars), then each row with the bars.

Let me try

Cal Arath

Combat SkillEnduranceWit & WilesFoodStarvationDayWeekGold (Wealth Code)
0-1 / 934021st3 (2)

Combat Skill|Endurance|Wit & Wiles|Food|Starvation|Day|Week|Gold (Wealth Code)
-|-|-|-|-|-|-|-|
0|-1 / 9|3|4|0|2|1st|3 (2)

Yea - I used Table Markdown a lot - but I posted using eSteem Surfer, maybe it got stripped or misinterpreted
Either way! Thanks for the feedback on how to improve
I’ve been wondering if I should run another round ... or just post solo-playthroughs ... or focus on my writing ha ha
Hope you’re well my friend!

Posted using Partiko iOS

Doing pretty good, I have lots of projects, and we are loving life! I really like the dpoll integration, maybe try one more? I should be fairly active until May, I want to play!

Also, with dpoll you are sure to get players everyday because some people just do every poll.

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