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Good to see you're developing this. So are you a main dev for this game?

It seems you open the custom_json formats here and other posts. That means using macro is allowed at least for the moment or forever? The reward nature is quite different from drugwars, so I don't see any reason to prevent it. Is there already such a program? @emrebeyler are you working on this? :)

I the main backend dev for this game. It is and will be possible to broadcast nextcolony related custom_json using a script. The NextColony team and I are also working an a API, which will be open.That every action is visible to all players is part of the challenge when developing a blockchain game :).

Great, then I'll wait for it :)

btw, any part of it is open source?

Anyway, I've just found one problem (with my test account with 0 SP haha) There is no message for insufficient RC, so users may not know why it's not working. Hope this helps.

Do you have a game guide? I'm just randomly increasing skills with no idea what they could lead to. And not to mention there's no idea expressed as to what the point of the game is. What is the point in the game?

We are at the beginning, the main point of the game will be building a wonder of the universe on a legendary planet

A nice experiance sharing. Thank you for this valuable post

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Transporter is really costly ship, and can take only 100 units of cargo. How do you want to make trades with it?

5% loss rate for explorers? That seems a bit high. Would figure that as a fail rate to the mission with possible rescue/return of the ship. Just no successful exploration. Maybe 1-1.5% of the time the ship is lost and not rescued. To say the ship will not return in 1 of 20 missions is really bad standard of performance for these skillfully designed ships IMO. I could understand 1 in 100 or 1 in 85 missions a loss happens. But 1 in 20, that just a resource gouge line of code. I hope some consideration will be given to rolling that back some.

Seems pretty realistic for me. Rockets blow up all the time and we lose communication with spaceships.

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Anyway, the auction winners will have 2 planets in a second.

Edit: they will have all planets

  • Send legendary
  • Receive free planet
  • Legendary back
  • Send free and legendary
  • Receive next free
  • Legendary back
  • Repeat X times

you can't gift the alpha

Well okay, but 2 planets is still way to much

Yeah the advantage of buying the legendary planet might've gotten bigger than initially expected. Good they were relative expensive =P

Thank you so much for participating in the Partiko Delegation Plan Round 1! We really appreciate your support! As part of the delegation benefits, we just gave you a 3.00% upvote! Together, let’s change the world!

Your post deserved an upvote , keep posting! Thanks for playing moonSTEEM

Thanks for the updates! Keep em coming!

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Perfect in nextcolony

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