Artificial Intelligence Preprint | 2019-06-19

Artificial Intelligence


Misleading Failures of Partial-input Baselines (1905.05778v3)

Shi Feng, Eric Wallace, Jordan Boyd-Graber

2019-05-14

Recent work establishes dataset difficulty and removes annotation artifacts via partial-input baselines (e.g., hypothesis-only models for SNLI or question-only models for VQA). When a partial-input baseline gets high accuracy, a dataset is cheatable. However, the converse is not necessarily true: the failure of a partial-input baseline does not mean a dataset is free of artifacts. To illustrate this, we first design artificial datasets which contain trivial patterns in the full input that are undetectable by any partial-input model. Next, we identify such artifacts in the SNLI dataset - a hypothesis-only model augmented with trivial patterns in the premise can solve 15% of the examples that are previously considered "hard". Our work provides a caveat for the use of partial-input baselines for dataset verification and creation.

Teaching AI, Ethics, Law and Policy (1904.12470v3)

Asher Wilk

2019-04-29

The cyberspace and the development of intelligent systems using Artificial Intelligence (AI) creates new challenges to computer professionals, data scientists, regulators and policy makers. For example, self-driving cars raise new technical, ethical, legal and public policy issues. This paper proposes a course named Computers, Ethics, Law, and Public Policy, and suggests a curriculum for such a course. This paper presents ethical, legal, and public policy issues relevant to building and using software and artificial intelligence.

Inferred successor maps for better transfer learning (1906.07663v1)

Tamas J. Madarasz

2019-06-18

Humans and animals show remarkable flexibility in adjusting their behaviour when their goals, or rewards in the environment change. While such flexibility is a hallmark of intelligent behaviour, these multi-task scenarios remain an important challenge for machine learning algorithms and neurobiological models alike. Factored representations can enable flexible behaviour by abstracting away general aspects of a task from those prone to change, while nonparametric methods provide a principled way of using similarity to past experiences to guide current behaviour. Here we combine the successor representation (SR), that factors the value of actions into expected outcomes and corresponding rewards, with evaluating task similarity through nonparametric inference and clustering the space of rewards. The proposed algorithm improves SR's transfer capabilities by inverting a generative model over tasks, while also explaining important neurobiological signatures of place cell representation in the hippocampus. It dynamically samples from a flexible number of distinct SR maps while accumulating evidence about the current reward context, and outperforms competing algorithms in settings with both known and unsignalled rewards changes. It reproduces the "flickering" behaviour of hippocampal maps seen when rodents navigate to changing reward locations, and gives a quantitative account of trajectory-dependent hippocampal representations (so-called splitter cells) and their dynamics. We thus provide a novel algorithmic approach for multi-task learning, as well as a common normative framework that links together these different characteristics of the brain's spatial representation.

Towards White-box Benchmarks for Algorithm Control (1906.07644v1)

André Biedenkapp, H. Furkan Bozkurt, Frank Hutter, Marius Lindauer

2019-06-18

The performance of many algorithms in the fields of hard combinatorial problem solving, machine learning or AI in general depends on tuned hyperparameter configurations. Automated methods have been proposed to alleviate users from the tedious and error-prone task of manually searching for performance-optimized configurations across a set of problem instances. However there is still a lot of untapped potential through adjusting an algorithm's hyperparameters online since different hyperparameters are potentially optimal at different stages of the algorithm. We formulate the problem of adjusting an algorithm's hyperparameters for a given instance on the fly as a contextual MDP, making reinforcement learning (RL) the prime candidate to solve the resulting algorithm control problem in a data-driven way. Furthermore, inspired by applications of algorithm configuration, we introduce new white-box benchmarks suitable to study algorithm control. We show that on short sequences, algorithm configuration is a valid choice, but that with increasing sequence length a black-box view on the problem quickly becomes infeasible and RL performs better.

MOANOFS: Multi-Objective Automated Negotiation based Online Feature Selection System for Big Data Classification (1810.04903v2)

Fatma BenSaid, Adel M. Alimi

2018-10-11

Feature Selection (FS) plays an important role in learning and classification tasks. The object of FS is to select the relevant and non-redundant features. Considering the huge amount number of features in real-world applications, FS methods using batch learning technique can't resolve big data problem especially when data arrive sequentially. In this paper, we propose an online feature selection system which resolves this problem. More specifically, we treat the problem of online supervised feature selection for binary classification as a decision-making problem. A philosophical vision to this problem leads to a hybridization between two important domains: feature selection using online learning technique (OFS) and automated negotiation (AN). The proposed OFS system called MOANOFS (Multi-Objective Automated Negotiation based Online Feature Selection) uses two levels of decision. In the first level, from n learners (or OFS methods), we decide which are the k trustful ones (with high confidence or trust value). These elected k learners will participate in the second level. In this level, we integrate our proposed Multilateral Automated Negotiation based OFS (MANOFS) method to decide finally which is the best solution or which are relevant features. We show that MOANOFS system is applicable to different domains successfully and achieves high accuracy with several real-world applications. Index Terms: Feature selection, online learning, multi-objective automated negotiation, trust, classification, big data.

Model Explanations under Calibration (1906.07622v1)

Rishabh Jain, Pranava Madhyastha

2019-06-18

Explaining and interpreting the decisions of recommender systems are becoming extremely relevant both, for improving predictive performance, and providing valid explanations to users. While most of the recent interest has focused on providing local explanations, there has been a much lower emphasis on studying the effects of model dynamics and its impact on explanation. In this paper, we perform a focused study on the impact of model interpretability in the context of calibration. Specifically, we address the challenges of both over-confident and under-confident predictions with interpretability using attention distribution. Our results indicate that the means of using attention distributions for interpretability are highly unstable for un-calibrated models. Our empirical analysis on the stability of attention distribution raises questions on the utility of attention for explainability.

Beyond Least-Squares: Fast Rates for Regularized Empirical Risk Minimization through Self-Concordance (1902.03046v3)

Ulysse Marteau-Ferey, Dmitrii Ostrovskii, Francis Bach, Alessandro Rudi

2019-02-08

We consider learning methods based on the regularization of a convex empirical risk by a squared Hilbertian norm, a setting that includes linear predictors and non-linear predictors through positive-definite kernels. In order to go beyond the generic analysis leading to convergence rates of the excess risk as from observations, we assume that the individual losses are self-concordant, that is, their third-order derivatives are bounded by their second-order derivatives. This setting includes least-squares, as well as all generalized linear models such as logistic and softmax regression. For this class of losses, we provide a bias-variance decomposition and show that the assumptions commonly made in least-squares regression, such as the source and capacity conditions, can be adapted to obtain fast non-asymptotic rates of convergence by improving the bias terms, the variance terms or both.

BioSentVec: creating sentence embeddings for biomedical texts (1810.09302v4)

Qingyu Chen, Yifan Peng, Zhiyong Lu

2018-10-22

Sentence embeddings have become an essential part of today's natural language processing (NLP) systems, especially together advanced deep learning methods. Although pre-trained sentence encoders are available in the general domain, none exists for biomedical texts to date. In this work, we introduce BioSentVec: the first open set of sentence embeddings trained with over 30 million documents from both scholarly articles in PubMed and clinical notes in the MIMIC-III Clinical Database. We evaluate BioSentVec embeddings in two sentence pair similarity tasks in different text genres. Our benchmarking results demonstrate that the BioSentVec embeddings can better capture sentence semantics compared to the other competitive alternatives and achieve state-of-the-art performance in both tasks. We expect BioSentVec to facilitate the research and development in biomedical text mining and to complement the existing resources in biomedical word embeddings. BioSentVec is publicly available at https://github.com/ncbi-nlp/BioSentVec

Multi-turn Dialogue Response Generation in an Adversarial Learning Framework (1805.11752v4)

Oluwatobi Olabiyi, Alan Salimov, Anish Khazane, Erik T. Mueller

2018-05-30

We propose an adversarial learning approach for generating multi-turn dialogue responses. Our proposed framework, hredGAN, is based on conditional generative adversarial networks (GANs). The GAN's generator is a modified hierarchical recurrent encoder-decoder network (HRED) and the discriminator is a word-level bidirectional RNN that shares context and word embeddings with the generator. During inference, noise samples conditioned on the dialogue history are used to perturb the generator's latent space to generate several possible responses. The final response is the one ranked best by the discriminator. The hredGAN shows improved performance over existing methods: (1) it generalizes better than networks trained using only the log-likelihood criterion, and (2) it generates longer, more informative and more diverse responses with high utterance and topic relevance even with limited training data. This improvement is demonstrated on the Movie triples and Ubuntu dialogue datasets using both automatic and human evaluations.

Neural Replicator Dynamics (1906.00190v2)

Shayegan Omidshafiei, Daniel Hennes, Dustin Morrill, Remi Munos, Julien Perolat, Marc Lanctot, Audrunas Gruslys, Jean-Baptiste Lespiau, Karl Tuyls

2019-06-01

In multiagent learning, agents interact in inherently nonstationary environments due to their concurrent policy updates. It is, therefore, paramount to develop and analyze algorithms that learn effectively despite these nonstationarities. A number of works have successfully conducted this analysis under the lens of evolutionary game theory (EGT), wherein a population of individuals interact and evolve based on biologically-inspired operators. These studies have mainly focused on establishing connections to value-iteration based approaches in stateless or tabular games. We extend this line of inquiry to formally establish links between EGT and policy gradient (PG) methods, which have been extensively applied in single and multiagent learning. We pinpoint weaknesses of the commonly-used softmax PG algorithm in adversarial and nonstationary settings and contrast PG's behavior to that predicted by replicator dynamics (RD), a central model in EGT. We consequently provide theoretical results that establish links between EGT and PG methods, then derive Neural Replicator Dynamics (NeuRD), a parameterized version of RD that constitutes a novel method with several advantages. First, as NeuRD reduces to the well-studied no-regret Hedge algorithm in the tabular setting, it inherits no-regret guarantees that enable convergence to equilibria in games. Second, NeuRD is shown to be more adaptive to nonstationarity, in comparison to PG, when learning in canonical games and imperfect information benchmarks including Poker. Thirdly, modifying any PG-based algorithm to use the NeuRD update rule is straightforward and incurs no added computational costs. Finally, while single-agent learning is not the main focus of the paper, we verify empirically that NeuRD is competitive in these settings with a recent baseline algorithm.



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