Asobi – platform digital mediacontent
The digital industry is increasingly taking over our world. Thanks to various mobile devices (for example: phone, tablet, laptop) and around the clock unlimited Internet access, people can freely read e-books, play games, listen to music, watch any movies, communicate with each other from different parts of our planet, as well as work. Due to the wide use of electronic devices, the turnover of digital products has increased.
The company Plans to create a unique platform for the implementation of secondary digital content, which in the future will change the situation in the market and provide income to all participants without leaving them without attention.
The Asobi project is the epitome of Asobimo's side-digital content, which expects to receive an exceptional platform. This company successfully holds the leading positions in this segment of the market more than 15 years, and in its staff over 600 skilled workers from all corners of the earth are brought together, it also has some awards in the area.
The main task of the developers is the exclusive development of a platform That will allow you to sell secondary media content, while maintaining the license of the author and giving him a profit.
The main point of sale of secondary media content will be the market of the Asobi, which uses blockchain technology. In the present market, the owner retains the license to own it even after the completion of the download of the purchased product by the user. It follows that the license for the goods remains with the owner.
On the market, you can download a digital product of interest, Such as: videos; software; all kinds of e-books; game items; music songs; and you can buy e-tickets.
The acquisition of goods on the market of the Asobi is provided by a completely secure transfer between the secondary product and the cryptocurrency through the structure of the DSS. Information about the author and publisher is recorded in the blockchain. All goods on the market are recorded in the form of a smart contract, which allows the owner to legally receive income. In this way, by placing your book in digital form, the owner of this work will collect profits, even if the book will be sold in a secondary market. Income from the sale of goods in this market will be divided as follows: 50 percent-the seller; 35 percent-the publisher; 15 percent to the author. All people involved in this process earn from the sale of media content.
Developed in conjunction with Asobimo SWITEX and, on the market, the project is a Naga for virtual game items, which allows you to purchase or sell digital items from games individually or through the author. Also, this project is absolutely reliable and incorruptible for all kinds of games and goods.
In most cases, from transactions with goods, publishers get less income, but thanks to the Union project Naga virtual, they will collect profits from the agreed amount.
The main source for the purchase of goods will be the conditional currency of the platform – the AWH token. In addition to acquisitions in the market, it can be used to purchase in-game items in Asobimo, as well as in future games of other companies. AVX tokens can be bought during ICO, as well as on cryptocurrency exchanges. To save the currency, users and investors will be offered an Asobi wallet.
Project Asobi has great future, income from this project can be indeed meaningful. The market of the Asobi erases a large gap between the centralized and decentralized world. The distribution of secondary digital goods, without the option costs, has unlimited possibilities. Absolute confidence in this platform is the blockchain technology, which records information about the authors and publishers, which creates the security of all operations. Each participant will be available to the white market of digital goods, and each of them will not receive a bad profit for their contribution.
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