Zombie Adventure (Skyler Copycats) - Game 62 - Day 9 (Oct. 22, 2021)

in Stars3 years ago

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ZombiBanner4.png

Objective:

Kill all citizens and get off the map.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Everyone who plays gets daily up-votes on their comments. The reward is much bigger on Steem. (Delegating SP will increase my vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003, @oadissin, @shani.chaudhary and @secret-art) so you know a new post has been made. You can post to either or both chains but my V.P. is considerably larger on Steem.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

NPC turn after the players made their moves:

  • The police already on the board move towards the players.
  • Spawning rolls are 4,2,6, so trainee, a car and a sergeant spawn.
  • So that we can identify empty police cars, I left their doors ajar.

G62Oct22.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No. )
Bonus roll:
Action 1:
Action 2:
Action 3:


MoreSP.jpg

Don't forget, you can promote your own posts on the #happystream !

SteemGCs.png

Sort:  
 3 years ago 

Player No. 11 (order No. 1)

Bonus roll: 10 (extra action) !LUV it.
Action 1: Continue my efforts to hack down the door to my west (roll 2). This must be a very solid door.
Action 2: Keep hacking away at the door (roll 1). I'm getting worried.
Action 3: Take a sip of !BEER and hack again (roll 4) and the door finally gives in to my onslaught.
Action 4: Dang! I'm not actually in the house, so I can't shoot at an angle yet. I'll wait outside and see what the occupants do. What a waste of an extra action! A tear falls from my eyes and lands on my !PIZZA.

Player 10
shoot all enemies all turns

 3 years ago 

Player No.4(order No.4)

Bonus roll:9
Action 1:rolls 4 Found A Riffle And Move To North.
Action 2:Rolle 2 You found Shoutgun And Attack The Trainee
Action 3:Move To East Hack the Door Safe itself

 3 years ago 

My best interpretation is:

  1. Move north.
  2. Use rifle to shoot trainee to the north, roll 4 and kill it.
  3. Bat the door to the east, but that is futile, so the door stays up.

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