Hearthstone: viable Mill Rogue deck?
I don't really know how many of you play this game, but if you do, I want to share a deck that I've created just to have a little bit of fun.
People say those Mill Rogues are not viable anymore, but after I played a bunch of games with it I have a few arguments of my own. Well OK, maybe this deck is not good enough for climbing the ladder, but it still provides so much fun and so many different win conditions. Later I'll talk about it in detail, but for now I just want to introduce the deck itself:
Keep in mind that this deck could be much stronger, but it is what it is because I have what I have. And this is not that bad after all. Currently it has 63% win rate (at some point it was higher, I think). This deck has many secret advantages especially against Control and Reno decks.
Reno/Kazakus counter
So how does Mill Rogue counter all those Reno decks out there? Beneath the Grounds, of course.
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By using this card you deactivate not only Reno Jackson, but Kazakus also. Though this card might be too slow these days with many aggro decks dominating the ladder, Perception card always helps not only put those Ambushes in opponents deck, but also do a board clear with Fan of Knives and Combo with Edwin VanCleef or Questing Adventurer.
Not just Mill
What I like the most about this deck is that you can play it in many different styles. At first glance it looks like an obvious Mill Rogue - draw Coldlight Oracle, put it on the board, Shadowstep it, put it on the board again, then Gang Up, etc. That usually works on very slow control decks and sometimes Reno decks (imagine burning Leeroy Jenkings from Warlock's deck, muahahah).
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But relying only on that one play every time would be foolish. So I included other cards that together can create a perfect win conditions in many, many different ways. What matters the most is that you can complete with several different types of decks just by saving or NOT using a particular card.
Step away, Arcane Giants want to play
Gang Up also works nicely with Beneath the Grounds if you're not trying to burn you opponent's cards. Actually, Gang Up was so good I Included Barnes in the deck just so you could Gang Up some Arcane Giants in early game. And that's one of the best plays you can make without Edwin VanCleef and Questing Adventurer in your hand the entire game. Why, you say?
Because you can stack up 6 Arcane Giants in your deck that ultimately cost 0 mana and also put 6 Ambushes in you opponent's deck. If that weren't enough, Arcane Giants can make pretty good friends with Faceless Shamblers (there's picture a bit further). Board clears don't help much then, lol. Just try to lure out board clears until you put Arcane Giant on the board. Pretty good idea is to save Gang Up and use it on the same turn you summon Arcane Giant.
Edwin VanCleef and Questing Adventurer
These are two cards that you usually utilize until late game. Using cheap spells like Backstab, Counterfeit Coin or Shadowstep you can boost them up really early in the game. Tomb Pillager is a good source of coins (also a decent presence on the board). And if you manage to summon a huge minion, on turn 4 Faceless Shambler might come in handy, but i prefer saving it for Arcane Giant.
Other cards: Tips and Tricks
Not mentioning the obvious ones, I also included Vanish, Dark Iron Skulker and Shadowstep in this deck.
Vanish is great if your opponent has 10 cards in his hand and a bunch of minions on the board. One you Vanish, they just die. Also, you can combo it with 0-4 mana Arcane Giant or, better, Preparation and bunch of other things.
Dark Iron Skulker is not a necessary card, but it is a great minion clear against face aggro decks, totems, murlocs and so on.
Shadowstep can be used in many ways. Usually it's reserved for Coldlight Oracle, but I often use it on Edwin VanCleef just to put +4/4 on him in early game or pick up a minion that Barnes just summoned. Use your imagination.
As I said before, this deck is pretty good against heavy control/Reno decks, had some luck against Jade decks too. But if you face a pirate warrior/shaman, you will probably lose.
If you play the game, let me know what you think or what you would do differently.
And if you had a pleasant read, follow me @vilius
Here are my other recent stories:
Hospital's Board of Hope
Men, let professionals take care of your beard - totally worth it!
Let's get to know each other - my name is Vilius and I'm here to stay!





The best game...
Exhellent job dear @vilius :)
Thanks :) Should I consider writing more of these?
To be honest, I gave up on Hearthstone quite a while back. It was fun for a little while, but I wasn't really interested in investigating the best deck. I just went with oh that looks like fun cards. Eventually, other games just seemed more appealing!
That's the most fun for me - creating and experimenting with different cards and play styles. Once you have more cards, the game becomes really immersive :)
I guess it was really hard for me to really find a good synergy! Card games just can't keep my interest long enough :-)