Board Gaming - Outlive

in #gaming6 years ago

Outlive

This post-apocalypse game is set in a world where nature has taken back control and is over running all things. Between the few remaining supply camps, you run one of 4 survivor compounds, and rescue is on its way. At least, rescue for one of your compounds that is! Only the best will survive and you have just 1 week to show rescue that you are the place they should land their choppers.

The game is played over 6 rounds (days), with the day phase being moving the heroes and collecting resources, while the night phase is feeding your survivors and other administrative duties. And possibly solving events.

2018-05-10 19.56.19.jpg
We were playing with the kickstarter edition that has nice minitures, but they're a bit tougher to tell if they're laying down or standing up than the normal edition's numbered meeples.

There are 8 locations around the board, 2 settlements/towns, where random supplies could be found by searching the cupboards, or where specialized equipment can be collected. 5 resource locations (water, wood, metal, microchips, and bullets), and a supply ship, where you can get more survivors and some food, as well as modify turn order.

You need the microchips to work the dam to get water, but otherwise you go to the location and collect some resources. How many you collect depends on your hero. Each player has two 3 point heroes, a 4 point and a 5 point. For each point, you can collect 1 resource. In the towns, each point allows you to collect one equipment or look in 2 cupboards.

2018-05-10 19.56.25.jpg
Clockwise from the top left we have the Forest (Wood), Dam (Water), Armory (Bullets), Town, Mine (Metal), Supply Ship, Factory (Microchips), and Town)

Because nature is taking over, there are also animals to hunt in some locations (Forest, Mine, Factory), and they take a number of points equal to the number on them to kill. You can use bullets to increase your number by 1/bullet. Depending on the animal, you will get some about of food, and you get to keep the animal as a trophy that might bring you better rewards in further hunts.

2018-05-10 21.36.18.jpg
Hunting wasn't an issue for my neighbour, and his food supply was immense. Pity it's almost all perishable and has to be used each turn...

The movement around the board had an interesting thing to it where you couldn't move to a location where one of your heroes already was. That doesn't mean you couldn't use that location this turn if you used it last turn, just that the hero that was there had to be moved first. You could also only move 1 or 2 locations in either direction, and you couldn't stay at the location you started at. This made for careful consideration of which order you moved your heroes, and where each one was going to so you didn't block yourself from being able to move to a useful location.

With nature running the show, each day there was also an event that needed to be dealt with. Some, like the wildfire shown below were merely inconvenient (especially if you wanted wood...). Others were quite painful and had to be dealt with as quickly as possible.

2018-05-10 19.56.41.jpg
Wildfire: remove some of the wood from the wood supply

You also have to manage your compound, building the rooms in it and filling them with survivors, but the more survivors you have, the more supplies you'll need to care for them...

2018-05-10 19.56.35.jpg
My compound with 3/7 rooms built, but not many people currently inside

There is also a contamination track that needs to be managed. If you can't protect your survivors, it goes up. As you don't deal with the events, it goes up, and there are only a few ways of reducing it.

With everything going on in this game, it actually ran a bit quicker than I'd expected, with a 4 player game with 3 of us learning taking just over 3 hours. It also didn't really feel like it took that long either, which is a good sign of enjoyment.

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Looks really awesome, especially how all the small details are worked on, thanks for sharing! I would think that the zombie theme is sort of overused lately, but I don't think that is the case here, at lease from your review. It doesn't give you a cliche feeling or anything like that, right?
I've actually been doing some "historical" gaming posts lately, covering noteworthy games released in certain years (just made two about 98 and 2000) and it's sometimes really cool to see how board games rules move over to video game mechanics, looks like there is definitely some aspects of this one that can fit really well into a digital implementation

Zombie games need to be really well done these days to stand out from the pack. This game doesn't actually have zombies, which is nice from a post apocalypse game, and rather taking a 'nature has taken over' starting point, rather than some kind of 'raises you from the dead virus/infection' thing. Makes for a nice difference.

There's certainly some mechanics here that will fit nicely into a digital space, though it seems most board games are reasonably well reproduced in a digital format.

Checking out the games of our past, and where we've come from is certainly a worthwhile thing to do. Gotta know where we've come from to know where we're heading

Yeah, cool that they've actually avoided most classic post-apocalypse cliches there

Hi ratticus,

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Thanks very much, and thanks for the awesome work you do in promoting good and interesting posts

I noticed this post last night but was heading to bed so didn’t stop to comment. Man that looks like it has quite a few mechanics and components to keep track of. It reminds me just a tad of that game fallout shelter where they had the main bunker you set your guys up in that had different rooms and allowed you to build on it.

I’m glad to see your gaming post get the much needed attention it deserves! Have an amazing weekend.

Yeah, I started out with thinking it would be like Fallout Shelter, but the shelter management part of it is just a small thing. Choose which rooms you build from the random ones you started with, and which ones to put the survivors you have into so you actually get the benefits from them.

My weekend will be nice I hope

Looks pretty intense. How long does it usually take you guys to learn a game? We usually find that by the time we are used to the game it's end of the night

For a game like this, and Madrid specifically (in a few weeks time), we are advised to at least watch a youtube rules explanation beforehand. We will still run through the rules, but it helps speed up the process.

Even with that, Madrid took about 45 mins just to do setup and rules. This was probably closer to 30 mins, but we also use that time as catching up, and waiting for other players. In this case I was the late joiner to the table having traded my position in another game as it had accidentally overfilled.

We have a 4 hour session space, so we have a long list of games that just can't be done in it too, which get saved for the monthly weekend events where there is 8 ish hours.

This was certainly a game where setup, teach, play, final scoring, pack up, was pushing close to the time limits, and was a week where we only played one game.

On the other hand, this week I played 2 games (Broadhorns and Discovery), without any pre-prep, and all the setup, play and waiting for players, the 4 of us called our nights early and I left about 45 mins before time was up, so it really depends on the game, and how complex it is, and how many 'moving parts' it has.

Also very dependent on the number of new vs experienced players, and if those new players are new to the hobby, or just new to the game

Excellent article. I really liked it. Good luck to you and Love.

Отличная статья. Мне очень понравилось. Удачи Вам и Любви

I give you upvote please give me upvote in my post.

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