Fire Emblem Warriors review - Fit perfectly within the range

in #gaming7 years ago (edited)

The musou genre is burdened by a deep-rooted stigma in the West; It is according to many only a series of repetitive games in which no form of challenge can be found. For example, the gameplay would consist of only endless knobs and the opponents are just wandering cattle. Fire Emblem Warriors proves that the descendants of Dynasty Warriors can still be extremely surprising.

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That Fire Emblem Warriors's yoke is largely due to its source material. Although this is not the first time a beloved series has been passed to a musou game - think of Hyrule Warriors and Dragon Quest Heroes - it remains in a slight twist on the recognizable hack a slash gameplay with one good dose of fanservice. The familiar characters, enemies and environments may be enough to convince you on the surface; Dive into the core, then the games are difficult to distinguish. However, the strategic nature of the Fire Emblem series, which finds its way to Fire Emblem Warriors, ensures that the game has more than just familiar faces.

Simplicity embraces depth

That does not mean that the Dynasty Warriors gameplay has to deliver on the highly accessible combat. It remains very simple and focused on spectacle. With combinations between light and heavy attacks you soon plow like a wild bull by mass enemies.

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That is an explosive highlight when you release a special attack and the Fire Emblem characters make a theatrical end to the opposition. For example, Cordelia sends out Fire Emblem: Awakings turns on or changes Fire Patch: Fates' Corrin in her silver dragon shape. It is famous cake; What really sets the game apart is the rest of the dress up. For example, in Fire Emblem Warriors, it's about the micro-management of the characters on the battlefield, as you expect from the series.

Warriors, like his predecessors, are divided into several chapters, each with a mission. In advance of such a mission you will get an overview of the battlefield with the kind of enemies, what enemies are in a base to take over and the starting position of your team. Next, you determine what kind of characters you use to handle any possible situation.

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The game, like the main series, uses a system where sword, ax and spear weapons trim each other in triangular shape. Personages by horse or in the air also have an advantage and a disadvantage. Your little army, Fire Emblem figures, sendless to the battlefield, is therefore strongly advised. So set up a diverse team, ensuring that each person is as close as possible to a base where the enemies are the weakest against their type of attacks.

Pleasant chaos

The big difference is that you are driving them this time in real time. That means, as you drive a character to take your carefully selected base, you can turn the tide just elsewhere in the battlefield.

That appears to be in Fire Emblem Warriors' benefit. It creates an endless hectic that requires constant attention to the overall battlefield; not just what's happening to your nose. You spread your characters throughout the entire battlefield, continuously exchanges to gain control over specific locations, pause the game for a strategic overview, get a distress signal that someone is in trouble, sends it, take a moment to breathe come and chaos starts again from scratch. For example, the battle itself may be brainless, completing missed missions is anything but that.

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That appears to be in Fire Emblem Warriors' advantage; it causes an endless hectic that requires you to monitor the entire battlefield and not just what is happening at your moment. You spread your characters throughout the entire battlefield, alternate between them to gain control over specific locations, pause the game for a strategic overview to distribute them on other goals, get a distress signal that is in trouble, sends that by, takes a moment to come to breath and the extremely pleasant chaos starts again in advance. Thus, the actual execution of the fight may be called brainless; completing the mission without austerity is anything but that.

The same level of intelligence is not available in the story. Those who like to see the characters from mostly 3DS games come together in one game may come true. more, Fire Emblem Warriors also does not really offer. The moderate story is so lightly interwoven by the game that the end to twenty chapters appear quite unexpectedly.

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The plot is not the reason why Fire Emblem Warriors deserves a place in your Switch collection; The virtually perfect and smooth gameplay - both in docked and handheld mode - is definitely. Partly due to the numerous missions in History Mode, which mimic battles from previous Fire Emblem games, there is enough reason to put the game in the console after the caption.

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Fire Emblem Warriors is available for the Nintendo Switch and Nintendo 3DS from October 20th. For this review, the Switch version has been played.

Conclusion

Fire Emblem and the musou genre appear to be made for each other. The simplistic Dynasty Warriors gameplay comes alive through the strategic elements of the Fire Emblem series. The surprising result is a series of hectic fights that, despite the new jacket, fit perfectly within the range.

➕ New impulse to the genre
➕ Combination between simple combat and strategy
➕ Reelability thanks to History Mode

➖ Extremely bad story

Thanks for reading.

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I always though Fire Emblem looks amazing, but I've never actually played it. I played Marth a lot in Super Smash though :D

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