Reported!: My Thoughts on Online Gaming Behaviour

in #gaming6 years ago (edited)

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Tonight when i logged into Overwatch, I got the message you read in the image above. I reported someone that was misbehaving on a match and Blizzard took action on my report and probably other players reports too.

Blizzard started giving out these messages to players that reported other players awhile ago after hundreds of thousands of complaints stating that players felt the reporting system was not working or that Blizzard was just not taking action against toxic players, well not only toxic players but throwers, feeders, people that are not only toxic but target certain players and harass them, the whole ordeal of online gaming interactions which I know you are probably familiar with if you have played an online game for more than 15 minutes.

Hatred is not strategy. - Zenyatta

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Online gaming has everything you would ever want, from players that directly attack and pick other players to people that all they do is use voice to leave passive-aggressive comments in how their teammates suck, of course its now all that bad, I've found a lot of lasting friendships while playing online games through the years and trust me, I've played a lot of online games!

Every year more online games are released and more and more players get introduced to online gaming and to online communities and new systems need to be created to protect people from toxicity, because most of report systems in game are still manual and moderating the community takes time away from the development of the game, to the point that last year the Overwatch development team had to ask the community in a video to stop being so toxic so that they could put more resources into developing the game and not in moderating the community.

A warrior's greatest weapon... is patience. -Zenyatta

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Where I want to get with all of this is to hear you guys opinions on online gaming toxicity and how to moderate online communities without taking away or detracting from the gameplay experience of every other player involved, is manual moderation required to maintain big communities? maybe we can use blockchain to help us moderate and keep track of the users/players behaviors?

I wrote this to try and interact more with the Steem gaming community, since most of the gaming content right now is videos and livestreams, which is ok because we don't have on site communities where we can organize debates on topics without having to follow the right person at the right time and i hope thats something that can be fixed with the upcoming hiveminds feature, really the only thing that has me still going to Reddit, is the easy of access to a certain niche of content and being able to read great topics and debates about it without having to follow the correct person that decides to post a good debate or conversation!

With all that being said, i wanted to invite some Steem users i know that are avid gamers to participate in the conversation( @acidyo, @alejandromata , @cryptosharon , @strawhat , @santiagolaw , @raizel ) if you want guys! maybe we can setup bigger gaming debates in the future about other topics? I just thought that online toxicity was a good one to start with since is something you find everyday when playing online games!

I hope that the hivemind feature helps us organize our topics more cohesively on one spot like in Reddit so i can stop going there and dedicate 100% to Steem :-D

Thanks for reading this far down, hope you enjoyed the read and leave a little comment so we can get some conversations going like in the /r/games subreddit which i love :-D


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I think some of the games are doing good methods of dealing with toxic behaviour. I, for one, used to play League of Legends for 6 years. Daily. I saw a huge decrease in toxic behaviour; but there was also a reward system introduced for prosocial behaviour.

I am doing my thesis on Internet Gaming Disorder, and some of the research I came across did point out to the nature of the games factors a lot when it comes to aggression. Competitive games are the biggest area where toxic behaviour is apparent, and when there are rewards that are tied to ranked systems, losing a game will also affect if you will get that reward or not.

It might be the era were cooperative games can takeover. I am a huge fan of single-player games like Stardew Valley, and when they introduce multiplayer features, I know plenty of people are interested in doing that. There is something in pure cooperative that isn't in competitive. The competitive nature of many societies (and not just games) might be a source of problematic aggression.

I would love to hear more about your thesis when it's ready :-D

I also believe that one of the best methods for handling toxicity is rewarding players that behave properly rather than punishing bad seeds.

Stardew Valley is a pretty good and relaxing game, I've put many hours into in too:-D

Stardew is not relaxing when you are trying to not lose one second hahahha.

And yeah, I do agree, rewarding good players is important, although punishing the toxic ones is also necessary.

Of course punishment is required but the focus should be in rewarding long term positive behavior :-D

Justice is served.

...or is it just an appearance? Hmmmm

I'm pretty sure they report that to you when they take legitimate action against an account, be it a temporal ban or silence!

Thanks for your view, i will try check in on It more @lunaticpandora

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