Zombie Adventure - Game 39b - Day 31 (Aug. 5, 2019)
A small team of adventurers (@improv, @aussieninja, @justatouchfey, @bashadow, @erikaflynn, @pbock, @secret-art, @hhayweaver and @mannaman) are making great progress in their efforts to leave Goldcrest and summon help.
Affiliate program links you may wish to take advantage of:
PublishOx Tip authors with tokens you don't own and keep up to 80% of it!
Narrative A platform similar to Medium.
Objective:
Get back to our vehicles so we can summon help to clean up the town.
Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
The Rules of this game can be found here:
https://steemit.com/gaming/@happyme/zombie-adventure-game-39a-sign-up-here
Prizes:
Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Zombie Turn after the players made their moves:
All zombies pre-existing on the board move.
Zombies spawn at spawn sites:
Zone 1 rolls a 4 - walker
Zone 2 rolls a 5 - runner
Zone 3 rolls a 1 - nothing
You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll
@
rolld20
Action 1:
Action 2:
Simplified Delegations to @happyme
Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.) Those who play the zombie adventure game and delegate have been getting just over 20X their delegation value beyond what the other players get! I try to give as much as I possibly can, but as more people delegate, I'll need to cut back the VP to accommodate the extra daily votes.
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP
Re-claim your delegation from @happyme
Remove delegation
For more options, read the comments section for a script you can use.
Player 3
Bonus roll @rolld20
Action 1: move east
Action 2: shoot the invincible walker @rollthedice
Posted using Partiko Android
Shake shake shake, you roll the 20-sided die.
You rolled a 15.
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
Truly invincible and amazing!
P9 2nd
move south
shoot the Walker @rollthedice
@rolld20
Posted using Partiko Android
Shake shake shake, you roll the 20-sided die.
You rolled a 19.
Shake shake shake, you roll the 6-sided die.
You rolled a 3.
Player 6 (4th)
move south and shot the walker @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 3.
slippy bugga, I will use my @rolld20 I forgot to use earlier
#battle
Shake shake shake, you roll the 20-sided die.
You rolled a 4.
Player 5(3rd)
Bonus roll @rolld20
Action 1:Move South
Action 2:Get a grip, a good grip, only one left between me and the comfort of leaning that car seat back, and taking a nice protected relaxing nap, Shoot the walker. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 3.
Oh, of course, the last zombie standing, would have to be a 3 percenter. Who would have thought, Hopefully next person will do better.
Shake shake shake, you roll the 20-sided die.
You rolled a 15.
Player 11 (1st)
Bonus roll @rolld20
Action 1: Move east.
Action 2: Move east.
Shake shake shake, you roll the 20-sided die.
You rolled a 6.
Player 7
Bonus roll @rolld20
Action 1: Move South
Action 2: Shoot the Walker
@rollthedice
Shake shake shake, you roll the 20-sided die.
You rolled a 15.
Shake shake shake, you roll the 6-sided die.
You rolled a 1.
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Player 1 (7th)
Bonus roll @rolld20
Action 1: Move east.
Action 2: Move east.
Shake shake shake, you roll the 20-sided die.
You rolled a 19.
Player 10 (8th)
Bonus roll @rolld20
Action 1: Use the rifle to shoot the walker to the south. @rollthedice
Action 2: Move south if successful, otherwise shoot again.
Shake shake shake, you roll the 20-sided die.
You rolled a 13.
Shake shake shake, you roll the 6-sided die.
You rolled a 1.
@rollthedice for action 2.
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
FINALLY!!! The walker has been eliminated.
Player 2 (9th)
Bonus roll @rolld20
Action 1: Move east.
Action 2: Move south.
Shake shake shake, you roll the 20-sided die.
You rolled a 15.