Zombie Adventure - Game 39 - Day 2 (June 6, 2019)

in gaming •  3 months ago 

A small team of adventurers (@improv, @aussieninja, @justatouchfey, @paulag, @bashadow, @pbock and @hhayweaver) head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers had to leave their vehicles behind and continue the journey on foot. They encountered many zombies along the way and managed to leave the zombies behind by scaling a nearly shear rock wall. Unfortunately, they lost most of their weapons while climbing but they did get away from the zombies and have entered Goldcrest. While searching the local newspaper building, they found a post-it note indicating that the mayor and the clergy were having a big argument.

Later, inside the City Hall, they discovered the Mayor's ledger with the following scribbled inside: I told Father Jones not to allow it, but he didn't listen. We tried to isolate them with teleport technology but we failed. God help us now!

The team found a teleport terminal in the warehouse across from City Hall and figured that must be the way to access the church, so they all jumped into it and disolved, leaving behind all their clothing and anything else that was not part of their body.

Arriving at the other teleport terminal, the team members are rather shocked and embarrassed to find themselves naked and once again without any weapons! The only saving grace is that all of them are in the same boat and equally naked. Who would have thought that only living tissue could be teleported? Probably the inventor(s) thought that this feature would prevent the zombies from being teleported, but since they are living dead, that's probably why it didn't work as planned. The team also noted that all their injuries were healed during the teleportation! Bonus for them, but probably also works for any zombies going through.

No time to worry about clothing now... the team needs weapons! Thanks to whomever left those 2 axes and a shotgun near the teleporter!

Affiliate program links you may wish to take advantage of:

PublishOx Tip authors with tokens you don't own and keep up to 80% of it!
Narrative A platform similar to Medium.


ZombiBanner3.png

Objective:

Investigate the (supposedly isolated) church area to see if you can find any gold and look for clues about why there are so many zombies in and around this village. Reveal the mystery and teleport back to the warehouse. (If the majority of players would like to try getting back to their vehicles, that could be done as another game segment. I suspect it should be easy getting out of Goldcrest itself because all the weapons will be there at the other end of the teleporter, however, after scaling the rock wall, it could be a real challenge!)

Inside one of the rooms of the newspaper office is a post-it note that reads: Mayor seen arguing with the Clergy.
In the city hall they found the Mayor's ledger which stated: I told Father Jones not to allow it, but he didn't listen. We tried to isolate them with teleport technology but we failed. God help us now!
In the warehouse across from the city hall is a teleporter that zaps you to the church area.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-39-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move. (None yet)

Zombies spawn at spawn sites:

Zone 1 rolls a 4 - walker
Zone 2 rolls a 2 - nothing
Zone 3 rolls a 6 - hulk


G39June6.jpg

You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll @rolld20
Action 1:
Action 2:


MoreSP.jpg

Simplified Delegations to @happyme

Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.)
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP

Re-claim your delegation from @happyme
Remove delegation

For more options, read the comments section for a script you can use.

Don't forget, you can promote your own posts on the #happystream !

SteemGCs.png

Authors get paid when people like you upvote their post.
If you enjoyed what you read here, create your account today and start earning FREE STEEM!
Sort Order:  

Oh whoops... I didn't realise the teleporter ate all our weapons and clothes.

Player 2 (6th)

Bonus roll @rolld20
Action 1: Move West
Action 2: Move South

Shake shake shake, you roll the 20-sided die.

You rolled a 16.

  ·  3 months ago (edited)

Player 9 5th

look at my lack of axe ....
@rollthedice search for an axeeeeee !

@rolld20 bonus

Shake shake shake, you roll the 20-sided die.

You rolled a 4.

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

my axeeeeee 😱

Posted using Partiko Android

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

That would be a walker found.

Roll to attack walker. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Shake shake shake, you roll the 20-sided die.

You rolled a 6.

Player 5 (2nd)

Bonus roll @rolld20
Action 1: Grab the shotgun, I think in these tight confines it will be handy
Action 2: Move west

Shake shake shake, you roll the 20-sided die.

You rolled a 5.

Player 10

I don't know how I missed yesterday's move, I guess I just got busy baling hay.
Bonus roll @rolld20
Action 1: Search the dumpster @rollthedice
Action 2: If a zombie pops up I will punch it, otherwise I will stay here.

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Woohoo I found something ;)

Shake shake shake, you roll the 20-sided die.

You rolled a 20.

Double damage to the dumpster ;)

Double damage to the search!
You found an axe and a shotgun!!!
Good thing you remained at the dumpster.

I don't know how I missed yesterday's move, I guess I just got busy baling hay.

I missed 2 meals and a meeting yesterday! Just trying to fit too much into one day and forgot everything else.

Player 1 (3)

Bonus roll @rolld20
Action 1: move s
Action 2: search dumpster
(unless the d20 is a 10)

Shake shake shake, you roll the 20-sided die.

You rolled a 3.

then @rollthedice for the search

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

You found a rifle.

Sweet.

Posted using Partiko Android

### Player 3 (1st)
Bonus roll @rolld20
Action 1: I'm going to be sportsman like and leave the rifle here for someone else and move S.
Action 2: Search the dumpster @rollthedice for a ranged weapon.

Posted using Partiko Android

Shake shake shake, you roll the 20-sided die.

You rolled a 3.

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

You found a torch.
Not quite what you wanted, but it can help find what you want.

This post has been upvoted by @opgaming. We like what you're posting, and we want to reward our members who produce quality content. Keep up the good work!If this sounds like the sort of group you want to be a part of, click the image below! We're too OP to be put down!

OPG_2.png

Player 4 (7th)

Bonus roll @rolld20
Action 1: move east.
Action 2: wait for the hulk to come into range, except if an extra action is rolled, then go after it.

Shake shake shake, you roll the 20-sided die.

You rolled a 19.

Hi @happyme!

Your post was upvoted by @steem-ua, new Steem dApp, using UserAuthority for algorithmic post curation!
Your UA account score is currently 4.440 which ranks you at #2115 across all Steem accounts.
Your rank has improved 10 places in the last three days (old rank 2125).

In our last Algorithmic Curation Round, consisting of 170 contributions, your post is ranked at #58.

Evaluation of your UA score:
  • Some people are already following you, keep going!
  • The readers like your work!
  • Good user engagement!

Feel free to join our @steem-ua Discord server