Zombie Adventure - Game 37 - Day 40 (Apr. 28, 2019)

in #gaming5 years ago

A small band of adventurers head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers must leave their vehicles behind and continue the journey on foot. The terrain is rough and steep, so best to stay light and nimble by not taking any equipment along. Hopefully they find items they will need along the way.

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Objective:

Get to Goldcrest on foot by passing through SpawnZone 3.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-37-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
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![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move.

Zombies spawn at spawn sites:

Zone 1 rolls a 4 - walker
Zone 2 rolls a 3 - walker
Zone 3 rolls a 3 - walker


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You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll @rolld20
Action 1:
Action 2:


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Player 2 (2nd)

Bonus roll @rolld20
Action 1: Attack the zombie with my axe (@rollthedice)

Shake shake shake, you roll the 20-sided die.

You rolled a 4.

I was so happy when I saw the 4, then realized this was the BONUS roll.
Looked farther down and ... Oh oh....!!!

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

Player 5 (3rd)

Bonus roll @rolld20
Action 1: Break out the Axe, with a capital A, and attack. @rollthedice

Shake shake shake, you roll the 20-sided die.

You rolled a 9.

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

Dang these zone three zombies are some crazy dodge ball team or something.
Action 2: @rollthedice , Lets start at the end and try to end this. Attack again with my Axe.

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Hopefully tomorrow I can get a free pass, (no zombie spawn), and make it out of this deserted area.

Wow! Stuck for 2 days because of bad luck and the others going on ahead without waiting to all leave the spawn zone together. I'm sure there's a lesson in here somewhere.

Player 8 (1st)

Bonus roll @rolld20
Action 1: Attack the walker using the axe. Make sure there is NO SLIME on the axe handle first! @rollthedice

Shake shake shake, you roll the 20-sided die.

You rolled a 11.

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

OMG! You've GOT to be kidding! Another miss!!!???

I'll let the others take a swing before (hopefully) moving onto the rock wall.

Just take ONE swing each so that we can get out of here before the zombies catch up to us! (Unless everyone fails; then we take a 2nd swing at it.)

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