Zombie Adventure - Game 27 - Day 13 (Sept. 5, 2018) TREASURE HUNT edition.
Player 11 has finally moved after loading up on items. Others may wish to negotiate a trade with him.
Objective: Walk everywhere to find the 4 hidden items that can be used in future games. Regular searches can still be performed to find in-game items as usual. In order to find the special items you only need to enter the room the item is located in.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
This game is already in progress. You are welcome to sign up for the next one when it is announced (after this game ends).
The Rules of this game can be found here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-27-sign-up-here
Prizes:
Everyone who plays gets daily up-votes.
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Zombie Turn after the players made their moves:
All zombies pre-existing on the board move. Seems teamwork has gone out the window and everyone just abandoned their watch. This allowed several zombies to reach players. In most cases there are enough players in each space to eliminate the zombies, so it should be fine.
Zombies spawn at spawn sites:
spawn zone 1 rolls 5 - runner
spawn zone 2 rolls 2 - nothing
spawn zone 3 rolls 5 - runner
Okay... so since folks joined me in this square I can't use my weapons so I'll have to bare-hand attack the runner. @rolltwodice
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 4.
Second die lands...
You rolled a 3.
Okay one more time @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
Too bad! Looks like other folks are going to have to finish off this runner ^_^
Player 4 (1st)
Sometimes it is not best to go 1st. In this case it stopped you from exploring.
0.5 damage to the runner.
Player 2 (2nd to move):
I assume player 2 checked the other rooms ? Darn.
I move south East South
Teamwork ?
Wait, this isn't a Battle royale ?!? Dam... must have parachuted into the wrong city !
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😀
Player 9 (3rd)
Moves S E S.
Player 3
Shoot the walker with my shotgun
@rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
Shoot the runner in the spawn
@rolltwodice
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 6.
Second die lands...
You rolled a 4.
Do you really want to blast P8 with your 2 damage? Players get hit before zombies!
Holy!
Hmmm.. I guess all my attacks are then me just jumping on the zombie and ripping to apart.
In that case, P5 has already killed the zombie, so you can choose entirely new actions.
Wow I;m so bad this turn.....
Shoot the runner in the spawn and stand guard over the spawn
@rolltwodice
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 6.
Second die lands...
You rolled a 5.
player 5 bat the zomby in the square
@rolltwodice
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 5.
Second die lands...
You rolled a 2.
wyups..my bad am not in a square moving south one turn then
bat time @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
miss last attack @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
:(
Player 5 (5th)
I'll accept your first rolls and have you move first. You killed the walker with your bat. The failed attack can be a shot at the zombie in the spawn zone.
Player 8 - Attack zombie with bat @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 3.
@rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
Walker dead, and with my 3rd move I get the hell out of range of player 3..runs for cover one space north.
P5 just killed that zombie... you are free to take all actions again.
Ok cheers, then for my actions [Player 8]-->
Turn the gun on the Runner in spawn zone 1 and FIRE! @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
Runner down!
Skip final 2 moves
This is getting confusing with all the retractions...
Your injuries have been removed.
P3 did kill the runner in the spawn zone, but is going to choose 3 new actions so as not to injure you.
P5 would have killed the runner if P3 didn't kill it.
You might consider helping P6 who is in trouble.
punch the Runner in my square
@rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
Now, I can move further
1 East, 1North
Player 7 (7th)
killed the injured runner with her fists.
2 actions remain.
Since the runner is now dead, I will move south and then east and then north, so I have searched all the rooms in the south part. Curious to see if I found something!
Player 1 (8th)
Move S E N, nope, nothing there!
Player 6 (9th)
Attack all zombies in range with axe and pistol as appropriate.
@rollthedice and @rolltwodice
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 6.
Second die lands...
You rolled a 1.
The axe swings through the walker killing it and continues to kill the runner. Nice!
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
You shoot and injure the hulk to the east by 1 damage point.
Player 11 (10th)
Move N N W