Zombie Adventure - Game 26 - Day 11 (Aug. 13, 2018)

in #gaming6 years ago

Rice and water have been found so just the pot needs to be recovered.

The T's for this game are TUNNELS, meaning you will need to break open a door at either end in order to use it. The tunnel is just 1 long room, so it is similar to the teleporters in that you are just 1 action away from the other end once the doors have been opened.

Objective: Recover the cooking pot (red X) and find some water plus either flour to make bread, or rice. (You finally get to actually use those useless items this time!) Take the found items to the kitchen and each team member must eat a meal there to win this game.

ZombiBanner3.png

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

This game is already in progress. You are welcome to sign up for the next one when it is announced (after this game ends).

The Rules of this game can be found here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-26-sign-up-here

Prizes:

Everyone who plays gets daily up-votes.
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move. The runner from the lower left spawn zone was about to chase after P7 who darted in front of it, but changed its mind when fired upon by P11, deciding to follow not just line of sight, but also the noise from the pistol.

Zombies spawn at spawn sites: (I'm reducing the spawn rate to 1 for a while)
lower left rolls 4 - walker
Upper left rolls 6 - hulk
Upper right rolls 1 - nothing

Game26Aug13.jpg

Don't forget, you can promote your own posts on the #happystream !

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I will save my teammates to the north once more!
Hopefully a little better than last turn!

@rolltwodice

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 1.

Second die lands...
You rolled a 2.

Gah!!

Another try then
@rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

At least I got the walker!

Player 1 (1st)

I love your optimism and spunk.

Player 4
Sweet, I'll try for the hulk then with my elephant rifle. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

Yes! Got one hit on the hulk. Only did one damage so let's try to finish it off! @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

Darn, so miss, hit, miss. At least the hulk is down to one life pt!

Actually, the hulk is no longer animated (with us) since the CZ 550 does 2 damage at a range of 1 or less spaces. One damage at a range of 2 spaces. You killed it!

P9 could use 1 of your extra bats. Good time for a trade is when you are together.

Player 11, use all turns to try and break down kitchen door, attack zombies if needed @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

@rolltwodice for the next two actions.

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 6.

Second die lands...
You rolled a 1.

OK, so the door is open and the 1st room has nothing. @rolltwodice for the next 2 rooms.

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 6.

Second die lands...
You rolled a 5.

Oh ohhhh... a hulk and runner, followed by @rolltwodice for the last 2 rooms at the north end:

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 4.

Second die lands...
You rolled a 3.

SO... nothing, hulk,runner,walker,walker. Nothing in range to shoot at so sitting tight until the hulk and runner move into range.

Player 3
Move west, west,
Shoot the walker in the spawn area with my x-bow
@rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Player 2 (2nd to move) :

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Hmm, let's try that again!

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

Son of a gun!

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

P7: kick the door with my axe!
@rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 3.

Second die lands...
You rolled a 4.

nothing, Walker, nothing and ...
@rolltwodice
bottom to top, right?

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 1.

Second die lands...
You rolled a 5.

Today, for the first time, all players have actually played in order of their player numbers. 2 more to go. Will they also play in order for 100%? This will be quite a coincidence if it does happen.

Player 9 (7th)

Action 1: Move N
Action 2: Shoot at the walker with the pistol. @rollthedice
Action 3: Move S

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

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