Zombie Adventure - Game 22 - Day 6 (May 26, 2018)

in #gaming6 years ago

P9 saves the day, but unfortunately some bad shooting by our CZ 550 holders has left them vulnerable now! P1 suffers an injury and more zombies are on the way. Wish them success with cleaning out some of them!

The T's at the North and South ends of town represent teleporter stations.

Objective: Recover the 3 traps that have been left lying around in town and place one at each of the zombie spawn zones. Once the traps have been placed, push the button at the centre of town to set all the traps electronically. This will then protect the town by killing any zombies that attempt to enter the town. Clear out any remaining zombies and then send word to let the townsfolk know when it is safe to go back home. In other words, at least ONE member of the team must exit from the starting position after all zombies have been purged! It's a big job, but the townsfolk have confidence in you!

ZombiBanner3.png

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

This game is already in progress. You are welcome to sign up for the next one when it is announced (after this game ends).

The Rules of this game can be found here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-22-sign-up-here

Prizes:

Everyone who plays gets daily up-votes.
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move. A Walker attacks: rolls 6 for a successful attack. Rolls 7,5,12,1 to hit P1.

Zombies spawn at spawn sites:
Lower left rolls a 5 - runner
Upper left rolls a 5 - runner
Upper right rolls a 2 - nothing

GameMay26.jpg

HOW BEST TO REBRAND the happystore?

What tag makes most sense? Classified? Listings? Promotions? HappyStream? Any other suggestions?

Sort:  

Move South 2 and attack the walker with my bat! @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

Player 4 (1st)

Move South X2 and kill the Walker.

Searching the car @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Player 12 (3rd)

Action 1: search, roll 5=success, find water which is useless (for this particular scenario) and can be dropped.

I will drink the water while waiting for the next round.

P7 move 1South and try to atack the door
@rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Attacking doors without an axe is pointless.

Oh, I thought my CZ-550 is strong enough to smash this door...
In this case I will stay in my place and search the car
@rollthedice

Player 7 (5th)

Search the car using the torch. Rolls 6 and finds another X-bow and another torch.
Your inventory is now full, so best use the remaining 2 actions to give away items you don't need. Can only be done to those within your square.

I give one of my torches to @hawk399. Hope it will help him to find some gun

You also have 2 cross-bows that are taking up valuable space that are not required since you have the CZ 550 rifle. Next search would require you to drop an item in order to pick up 2 more. You could use a melee weapon.

kill the walker @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

ohho.... can i try again ;

Yes, you get 3 actions per day, so 2 more tries.

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 1.

Second die lands...
You rolled a 3.

Player 8 (2nd)

Fail 3 attempts at shooting walkers.

Darnit! My fellow zombie slayer @adnanibrahim failed to slay the zombie and @aussieninja didn't come save me!! So I am going to have to punch this walker to death myself...!
Two fistpunches first

@rolltwodice

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 1.

Second die lands...
You rolled a 4.

Ok, one half damage done... Now for the finishing blow, I will use the rifle to hit the zombie over the head and kill it!
@rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

I think I lost my jive

Player 1 (6th)

Actually, if you look at the spread sheet, you will see that P4 (with green highlight) has moved to you and slain the walker! You can thank P4 now. So in that case:
Shot 1 fails, but shot 2 hits the closest zombie killing it.
Shot 3 also fails, but you are now out of imminent danger!

Oh! I looked at player 8 but missed player 4!
That's great, thanks player 4! :)
Good to be safe again. Let's hope my next shots don't miss again.. I have really bad luck rolling 1's with the dicebot

Sorry... I would have just got to you and been out of turns... so I thought I'd try and make things way, way, way worse instead.

Better or worse, they mean the same in this game!

Player 11, Search and attack Hulk with rifle @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Player 11 (7th)

Action 1: search the car and find rice with the roll of 5. Useless in this game scenario.
Action 2: May as well skip the rest because the Hulk is still out of range and there is nothing to attack.

Player 2 : Two south and attack the door @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Player 2 (4th)

Move South twice and attacks the door but fails to open it. Probably just as well at this point since there are so many zombies to kill and not that many weapons. Remember that opening a door spawns a building full of zombies!

I know... I just really like chaos.

Player 5 (8th)

Action 1: search the car. @rollthedice.

Steem seems slow again and @rollthedice missed its call.

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

I found Water.
I'll sit down with P12 and take a water break together. We sit and sip our water together as we contemplate what goodies can be left hidden in the car. The next 2 actions are skipped.

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