Zombie Adventure - Game 22 - Day 21 (June 10, 2018)

in #gaming6 years ago

The last remaining zombie, a runner, moves to P7,8 & 11. If we truly wish to make sure the town is clear of zombies, we need to enter/open the last building and clear it out; or we can simply end the game with one of us leaving the game board to report that the town is free of zombies. Either way is fine by me. No more zombies can now spawn because the traps will catch them.

The T's at the North and South ends of town represent teleporter stations.

Objective: Recover the 3 traps that have been left lying around in town and place one at each of the zombie spawn zones. Once the traps have been placed, push the button at the centre of town to set all the traps electronically. This will then protect the town by killing any zombies that attempt to enter the town. Clear out any remaining zombies and then send word to let the townsfolk know when it is safe to go back home. In other words, at least ONE member of the team must exit from the starting position after all zombies have been purged! It's a big job, but the townsfolk have confidence in you!

ZombiBanner3.png

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

This game is already in progress. You are welcome to sign up for the next one when it is announced (after this game ends).

The Rules of this game can be found here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-22-sign-up-here

Prizes:

Everyone who plays gets daily up-votes.
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move. A runner moves 2 spaces east.

Zombies spawn at spawn sites: Traps prevent all spawning zombies from entering.
Lower left rolls a - nothing
Upper left rolls a - nothing
Upper right rolls a - nothing

GameJune10.jpg

Don't forget, you can promote your own posts on the #happystream !

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P12:

  1. Moving south
  2. Moving south
  3. Moving south

Sorry i was unavailable for last 2 days. Most of the work already done by my inmates... lets exit the building ;)
1 East 2 South ;)

No worries.

I think we should clear out the last building... what kind of heroes would we be if the townspeople come home to find a whole building infested...

... but I'd be totally open for people to teleport from one teleporter to the other... that'd be super cool.

Player 2 (2nd to move) :

  • Move South
  • Move South
  • Move South

P7 atack the Runner with my axe
@rollthedice

Player 7 (3rd)

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

Good job. And now one step North, closer to the T-station.
btw, can I teleport myself to the closed room?

Yes, you can teleport in, however you won't know what is in the room you land in until you get there.

Player 5 (4th)

Actions 1 & 2: Move West 2X since we are clearing out the last building.
Action 3: wait for someone to open the door. I have no axe.

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