Mossland – own your landmark. Ramon’s ratingsteemCreated with Sketch.

in #gaming6 years ago (edited)

Безымянный.png

I. Category & Industry
II. Description & White paper
III. Team, advisers & Road map
IV. Crowdsale
V. Expert and analytical evaluation
VI. Mentions in the media
VII. Author's opinion & Consolidated valuation

Category & Industry.jpg
Online games are usually called games that require an internet connection. The process of the game is based on interaction with the same players in the game space online. Advanced gamers can hardly imagine that there are people who do not even know what online games are.

There are three main types of online games:

  1. Customer games. Another big group is games that use client programs written specifically for this game or a group of similar games. Conditionally, the same group can include embedded games in some programs, for example, ICQ. Separately, you can select IRC-games with a text interface, implemented through an IRC-bot. You can also add the so-called MMORPG.
    These games include Ultima Online, Ragnarök Online, Lineage 2, Archeage, World of Warcraft, EVE online, Perfect World, Aion. Of the Russian games can be noted: World of Tanks, War Thunder, Allods Online, Sphere.
  2. Casual games are very simple in structure games, which are very short - usually, the game starts and ends in the same session on the Internet. Casual games include various puzzles (puzzles), "shooters", etc. Unlike other types of online games, casual games are often single-player games.
  3. Browser games are a category of online games in which the Web browser acts either as an operating shell for games, allowing you to play the game without installing additional software on the computer, or serving as a container for an additional virtual machine that directly executes the game code (Java, Flash, Shockwave). Games of this type are often casual, which is due to size limitations. In addition, browser games are popular with developers of gambling commercial games, particularly online casinos, which is due to the lack of a process of installing the game on the computer.
    Browser games are both paid and free, and also shareware. As a rule, they give the opportunity to play for free but motivate the player to pay for any in-game services. There are games that allow you to exchange game currency or points for real money back. It can be small flash games, various puzzles, card, desktop, item search.
    Most of the browser and casual games are free. But this can not be said about the category of client games. To play these online games you will need to download a specific program, or a so-called client, which is written specifically for a particular game.
    With the help of this client, the player has the opportunity to connect to the game server. Here he already comes into play with other gamers who can be from anywhere in the world. Access to such games is also paid. Approximately 10 to 15 dollars per month. The most famous example of this game, of course, World of Warcraft. Now the games are gaining popularity without a subscription fee, but such programs offer to pay for game objects, for example, equipment or items of use.

Virtual worlds are designed for the pastime of users, and in today's form they are more synonymous with an interactive virtual 3D environment, mostly represented in the form of multi-user online games, as well as individual websites where users manifest themselves by using their name, nickname, photo or avatar, - its graphic or text (visible to other users of the virtual world) representation.
The functions of virtual worlds are not limited only to entertainment, so-called virtual business-worlds are gaining popularity. These platforms are based on three-dimensional space, users of which are companies that want to build an online office for more efficient business.
Users or residents of virtual business worlds are able not only to play with each other, but also to create, and also sell goods or services. Today, more and more people work outside the usual offices, do not obey an orderly schedule, and practically do not communicate with their colleagues. Therefore, in the conditions when employees are scattered, to create a team, establish close working relationships, maintain a common corporate culture, a virtual business reality can be very useful. Currently, there are many platforms on the basis of which companies can build their online office, and how to use it in the real world.
Virtual currency or game currency is private electronic money that is used to purchase and sell virtual goods in various online communities: social networks, virtual worlds, and online games. In each environment, virtual currency is used for specific purposes: the purchase of avatars; purchase of various game artifacts: for example, weapons, land, status; purchase advanced features of the forum and etc.

Description & White paper.jpg
Mossland (https://moss.land/) is an AR (augmented reality) gamified platform for owning and trading virtualized real-estate based on mechanics of Monopoly and Pokemon Go. Virtual assets owned in Mossland can be transferred to other location-based games or services through Moss Chain, the first blockchain for AR/VR assets.

Mossland is a real estate-centric location-based Augmented Reality(AR) mobile game. In the game, players identify real properties in the world and add them to the game world-giving other users the ability to buy and sell real-world properties in the Mossland virtual world. Mossland utilizes a blockchain-based cryptocurrency to facilitate trades, sales, and purchases by users of in-game properties, emulating the real-world property market in the game and giving players a new and compelling way to interact with each other. If a new blockchain technology with higher performance and correspondingly lower transaction fees are introduced after Mossland is launched, Mossland will be converted to a Decentralized Application and all Mossland assets(and ownership) will become on - blockchain assets. From that point, Mossland’s virtual assets will be available on a decentralized trading platform, making them available to more players, developers, and services.

The Mossland Whitepaper, (v1.22, 37 sheets) very good prepared:
https://d2vy65gufabiok.cloudfront.net/whitepaper/Mossland+Whitepaper+-+ENG.pdf
It has a lot of detailed information about project and ICO. There is all the necessary information for the potential buyer of tokens.

Team, advisers & Road map.jpg
Wooram Son (https://www.linkedin.com/in/wooramson/), Mossland CEO, Co-Founder. Also Wooram Son is CEO at Reality Reflection, VC-backed VR/AR Startup in Seoul, Korea, a crew of virtual reality(VR) software developers and 3D computer graphics researchers with over 5 years of expertise in VR and 3D scanning technology. Their first VR rhythm action game 'MUSIC INSIDE' has been announced as a launch title for Oculus Touch in 2016 and released a multi-player VR futuristic sports game called SPEEDBALL ARENA in Nov, 2017.

The Mossland team consists of talented professionals from multiple disciplines, with solid industry experience and successes. The core of the team consists of specialists from the game development company - Reality Reflection(https://www.realityreflection.com/). Reality Reflection is a VC-backed Virtual Reality and Augmented Reality startup specialized in digital human character and game development. Founded in 2015, the Reality Reflection team is made up of 18 professionals with backgrounds in VR and AR technology, game design, and marketing.
The project has a very strong group of advisors, both not only in IT-technology, blockchain, programming, but also in finance, marketing, and design.

The road map of the project is very good detailed. Everything is painted quarterly from 2018 to 2019 years.

Crowdsale.jpg
Token: Moss Coin
SYMBOL: MOC
START DATE: MAR. 21, 2018 - ARP. 17, 2018
PLATFORM: ETHEREUM
Total issue: 500,000,000 MOC
TOTAL TOKENS FOR MAIN-SALE: 225,000,549 MOC (Strategic Partners: 101,250,247 MOC; Public: 123,750,302 MOC)
HARD CAP: 250,000,000 MOC
EXCHANGE RATE: 1MOC = 0.12 USD
MINIMUM PURCHASE: 0.1 ETH
MAXIMUM PURCHASE: 20 ETH
PAYMENT METHOD: ETH
Country: South Korea
Whitelist/KYC: Yes
Restricted areas: CHINA, USA

Expert and analytical evaluation.jpg

  1. ICOBench (https://icobench.com/ico/mossland) - 3.4
  2. ICOHolder (https://icoholder.com/ru/mossland-17529) - 3.79, highest estimate
  3. ICOmarks (https://icomarks.com/ico/mossland) - 7.3(3.65)
  4. Foundico (https://foundico.com/ru/ico/mossland.html) - 6(3), lowest estimate
  5. Coingecko (https://www.coingecko.com/en/ico/mossland) – 3, lowest estimate
  6. ICOguru (https://icoguru.io/ico-list/mossland/) - 3.4
  7. Foxico (https://foxico.io/project/mossland) - 7(3.5)

Mentions in the media.jpg

Author's opinion & Consolidated valuation.jpg

My consolidated valuation is consisted of:

v1 - weighted average, except for the highest and lowest estimates “Expert and analytical evaluation”:
3.4+3.65+3.4+3.5=13.95/4 = 3.49

v2 - my weighted average evaluation: 1) WEBSITE-4; 2) WHITE PAPER-4.5; 3) TEAM-4.5; 4) ADVISORS-4; 5) VISION-4.5; 6) PRODUCT-3; 7) CROWDSALE-3.5; 8) MEDIA-3.5; 9) PARTNERS-4; 10) The current position of the global crypto-currency market-3;
4+4.5+4.5+4+4+4.5+3+3.5+4+3=39/10 = 3.9

Final “Ramon’s rating” for the Mossland ICO = (v1 + v2) / 2; 3.49+3.9=7.39/2 = 3.7

3.7 of 5.0 points - very good score, obtained on strict criteria and impartiality and also taking into account the current state of the global crypto-currency market.

I was extremely surprised by the expert rating on authoritative websites, as the information was regularly updated, but these estimates were not corrected. My opinion that Mossland is clearly underestimated, but it will have tremendous success once the game will be launched in a year. The Moss Coin cost of this year - is the impact of the roadmap. I hope that the project will surprise and please all fans of modern games, as well as potential owners of tokens.

Bountyhive Username: Ramon

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Coins mentioned in post:

CoinPrice (USD)📉 24h📉 7d
AIONAion1.948$-9.26%-21.54%
ENGEnigma1.394$-9.99%-16.07%
ETHEthereum376.369$-7.18%-17.15%
FLASHFlash0.021$-4.62%-12.18%
MUSICMusicoin0.010$-9.96%-29.65%

When "TOTHEMOON"?:)

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Virtual currency or game currency is private electronic money that is used to purchase and sell virtual goods in various online communities: social networks, virtual worlds, and online games.)

There is no doubt, technologies are advancing everyday.

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