Amid Evil [FPS] Full Game Review For PC

in #gaming9 years ago (edited)


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If you're a fan of FPS games you've no doubt heard of new blood interactive and their upcoming throwback FPS dusk, homage to shooters of the 1990s like blood redneck, rampage and quake. Well these guys have also been working diligently on another throwback FPS with Amid Evil. However, this time, taking something of a developing backseat with developers indefatigable try saying that three times fast at the helm with new blood only publishing and what Amid Evil has set out to do is capture what dusk is done but do it for other FPS games like heretic and hexen.

Though truth be told, Amid Evil is far more heretic than hexen. Unlike hexen, this is not the kind of game where you're selecting a starting class wandering around multiple maps and flipping switches and scratching your head wondering what the hell they action did. There is a manual system for ammunition though instead of specific ammo types for each weapon similar to the green and blue manner in hexen 1 and 2 but where it matters, Amid Evil is just a fast-paced old-school styled first-person shooter with a blisteringly quick movement speed that admittedly feels like hexen - just without all the confusing and complex level design that came with.

THE GAME PLAY

At its core, it is a first-person shooter and it's a damn fine one at that. Throughout the build I was able to get ahold of, I took on multiple enemies on both the ground and in the air all of whom fired out damaging projectiles with startling precision and who were able to pursue me relentlessly throughout the detailed maps. Like quake 1, Amid Evil starts off with the play being able to choose their preferred difficulty setting by walking through a specific corridor with there being a normal mode, hard mode and then easy mode for the gaming journalists. After that, the game is about as hard or as easy as you want it to be.

The level outs are large enough that you can pretty much circle strafe around most enemies without all that much difficulty but if you do take a hit you can expect to lose a pretty significant chunk of health as the enemies in this game hit pretty damn hard. The challenge on the hard mode felt just right but there never being any moments that felt like I was being cheaped out. If you played heretic then this kind of level design is just gonna feel instantly familiar as well. It's not just about moving in a singular direction until you reach the exit, you're always gonna have to explore these sprawling levels to progress.

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A lot of the time you can head off in a certain direction only to find some kind of secret area or just a hidden supply of health or mana items, finding these secret areas can often get you new weapons earlier than your gonna get them from sticking to the beaten path and I love the way your character laughs when he finds a weapon mirroring how Corvis would laugh in the first heretic as well. Weapons are at the core of what makes a great shooting game and Amid Evil has managed to kind of stick to the formula but also makes the weapons feel unique and varied.

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So you start off with a pretty basic axe that serves as the only melee weapon not really being all that much useful but still effective if you're at a Manor and have nothing else to fall back on, but you'll pretty quickly get your hands on the staff of the as you are all which serves as the basic starting weapon using blue mana pretty sparingly and firing out these small projectiles that homed in on enemies and do moderate damage. After that you'll get the whispers zedge which is a sword that fires out this wide thin projectile I guess you could almost compare to the spread shotgun.

Like all shotguns from those older FPS games, the whispers edge is beyond to number three on the keyboard by default. The next weapon is a trident which is called the Vault, this thing fires out these really quick blast of electricity.

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Hands down though the best weapon I think is the celestial claw now this is the game's rocket launcher at least pretty much in the way it functions, launching out a huge projectile that does massive Splash Damage and can often injure enemies as much as it does the player if you're not careful. What I think makes this thing so awesome is that you'll notice it's actually firing out what looks like many planets and according to the info in the game's help screen, what the weapon is actually doing is pulling random planets out of space and turning them into ammunition for the player to use.

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Just wrap your head around that for a second a weapon that is firing actual goddamn planets, that's about as metal as it’s ever gonna get. The last couple of weapons are brilliant, there's the crystal mace which handles like a shotgun firing out crystal shards that can actually pin enemies to walls.

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Lastly, Amid Evil has its own version of The BFG with the aeternam. So I looked at only seven weapons in total but they've really gone for quality over quantity vibe above all else, and considering most shooting games from back in the nineties only had 8 or 9 weapons anyway this is pretty much all you need and what you'd expect.

The fact that each weapon uses a mana pool means you can easily look at the heads-up display and ascertain how much ammo you have for any weapon pretty quickly. It's a simple but effective way of removing the clutter of those heads-up displays from games like heretic and hexen but also still keeping the pertinent information available at all times. As you go about your business killing every asshole that gets in the way you'll be collecting their souls which alone is pretty badass, but once you get enough Souls you go into this powered up mode where your damage output is highly increased and you can take out most enemies super quickly.

Weapons then start to behave differently similar to the tome of power item inheriting. Your axe for instance then turns into a goddamn propeller. My only complaint with this is that you can't store the power up from when you need the most, it's activated once you press the fire button but it's so easy to acquire that it doesn't really matter.

GRAPHICS AND SOUND

Visually it seems medieval is going for that pixelated purposefully undetailed art style with low polygon models for enemies and low resolution textures. It's kind of ironic too that in trying to look as old and crappy as possible and Amid Evil actually manages to look really damn good. The weapons I finger a mix of sprite work and 3d modeling combined with that very pixelated art style to pull off that mid to late 90s vibe they're going for. Enemy models however a fully 3d which can look a little bit jarring at times juxtaposed with what is some pretty sharp and detailed text to work and superb lighting effects.

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Certain effects like little puddles of water that reflect the game world and the subtle shine that you get off wet surfaces looks great too. The Unreal 4 engine has always been a bit up and down in terms of visuals and performance particularly with recent games like pop G, but I think in Amid Evil, it manages to pull off what it's trying to do pretty well and I didn't run into any hitches or performance issues either.

Andrew whole shelters returned again to compose the music and just like everything else the guy works on it just sounds awesome. It's dark and gothic at times and it ramps up dynamically during just the right moments and never feels out of place. I think at this point Andrew could fart under water into a walkie-talkie and still make it sound cool. At the end of the day what's most important about a shooting game is how it plays and in Amid Evil, it plays well. In fact there's just so little to even complain about, all of the things I could bring up would just be nitpicking making me look like some kind of jaded Nigerian prick.

Like dusk, when you play through Amid Evil you just get the sense that the people working on it are really having as much fun making it as you are playing it. It even has its own cheat codes available right from the get-go, so you can mess around with all the weapons and just like heretic typing in IDDQD will cause the game to react accordingly.

MINIMUM SYSTEM REQUIREMENTS

OS: Windows 7 64-bit or later
Processor: Quad-core - 2.5 GHz or faster
Memory: 4 GB RAM
Graphics: Intel HD Graphics
DirectX: Version 10
Storage: 4 GB available space
Sound Card: A Dank One

RECOMMENDED SYSTEM REQUIREMENTS

OS: Windows 10 64-bit
Processor: Eight Core - 3.5 GHz or faster
Memory: 8 GB RAM
Graphics: NVIDIA GTX 470 / AMD Radeon 6870 HD
DirectX: Version 12
Storage: 4 GB available space
Sound Card: A Really Dank One

source

OVERALL REVIEW/RATING

Graphics 6/10
Sound 7/10
Gameplay 7/10
Controls 7/10
Effect 7/10

OVERALL REVIEW

7.7\10

DEVELOPER

New Blood Interactive
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source

RELEASE DATE

November 2017

CONCLUSION

Overall it looks good, it sounds good and it plays good and that's all you really need. I would like to say a bit more variety with the puzzles in the full version though I mean what's on offering the current build is pretty damn easy and a little more than just shooting switches and collecting keys.
I reckon they could add in a few more trickier puzzles to solve considering their target demographic is arguably the same kind of people who played the games that Amid Evil is influenced by.



My previous blogs:

The Suffering [Horror] Full Game Review For PC

Destiny 2 (FPS) Full Game Review For PC

Wolfenstein 2 The New Colossus (FPS) Full Game Review For PC

Dead Space 3 PC Game Review



Other images were gotten from store.steampowered.com



Thanks for reading. Follow me @creativity101 for more.

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You've really piqued my interest. I guess I should go get the game.
Though I'm not much of a game person

You should bro. Gaming is fun.

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