PERSONA 4: GOLDEN GAME REVIEW (concluding part)

in #gaming7 years ago

Good day my amazing steemian, it's me on another game review, and today, we will be doing the continuation of yesterday's game titled:

Persona 4: Golden

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As for most of you that missed the previous part which can be found Here not to worry, you can read few part of it below or simply follow the link above.

The plot of Persona 4 used to be motivated by the work of thriller novelists as a result of its murder thriller premise.
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The agricultural setting was founded on a town on the outskirts of Mount Fuji and meant as a "'nowhere' situation" and is the imperative environment to have gamers sympathize with the daily life of the characters. The developers brought many in-recreation movements to prevent the game from fitting stale.
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In the course of the localization, numerous changes to names and cultural references had been made to retain the result via translation, but some eastern cultural references were altered or removed. The release of the game in Japan used to be accompanied by merchandise comparable to character costumes and accessories. The North American package of the game used to be released with a CD with selected track from the game, and, not like Persona 3, the ecu bundle also contained a soundtrack CD. The music, as with the previous sport, was composed specially via Shoji Meguro.
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He was once joined this time by Shihoko Hirata, who performed vocals on more than a few songs, together with the theme tune "Pursuing My actual Self".

The game used to be positively bought with the aid of critics and developed right into a full franchise. An stronger remaster for the psVita, Persona four Golden, used to be released in Japan, in North the united states, and in Europe.
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Various different manga and light-weight novel diversifications and spin-offs had been produced. An anime tv adaptation through AIC ASTA, titled Persona 4: The Animation, aired in Japan, with an anime adaptation of Persona four Golden, produced with the aid of A-1 pix, which started airing.
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The game has also spawned two combating recreation sequels, Persona 4 enviornment and Persona 4 enviornment Ultimax, and a rhythm sport, Persona 4: Dancing All night time.

Gameplay

A typical battle in Persona four. Distinct actions reminiscent of a successful attack will immediate a communicate box on prime.
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Avid gamers navigate between battle options listed within the box on the backside-left of the reveal, at the same time the character pics on the right hand of the screen suggests every member's health and magic aspects.
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Persona 4 blends common RPG gameplay with simulation elements. The participant controls the game's protagonist, a teenage boy who is called by using the player, who involves town of Inaba for a year.
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Gameplay is split between the true world of Inaba, where the protagonist contains out his every day existence, and the mysterious "tv World", the place more than a few dungeons stuffed with monsters known as Shadows watch for.

Excluding scripted events, comparable to plot development or unique routine, avid gamers can decide on to spend their day how they like, be it participating in quite a lot of actual world hobbies, similar to becoming a member of school clubs, participating-time jobs, or reading books, or exploring the tv World's dungeons to reap expertise and objects.
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Days are damaged up into quite a lot of instances of day, probably the most mostly routine being "After college/daytime" and "evening", with most pursuits causing time to move on. Exact events are constrained depending on the time of day, days of the week, and the weather, with most evening hobbies unavailable if the participant visits the tv World that day.
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In addition, some routine and dialogue alternatives is also confined via the protagonist's 5 attributes; figuring out, Diligence, courage, potential, and Expression, which may also be accelerated through performing specified pursuits that build them.

whilst the player is free to select how you can spend their time, if they fail to rescue any one who is trapped within the tv World by the time fog appears in town, which takes position after a couple of days of consecutive rain, that character will get killed by means of the shadows and the game will finish, forcing the player to come back to per week prior.
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As the sport progresses, the protagonist types friendships with different characters known as "Social links", which can be each represented by probably the most predominant Arcana. As these bonds toughen, the Social hyperlinks expand in Rank, which supply bonuses when developing new Personas within the Velvet Room.
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Moreover, strengthening Social links with the main social gathering individuals supply them additional talents, such as the capability to perform a follow-up assault or one other capacity for his or her Persona.
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The foremost center of attention of the game revolves round Personas, avatars projected from one's interior self that resemble mythological figures and symbolize the fades worn via individuals to face life's hardships. Each and every Persona possesses its own knowledge, as good as strengths and weaknesses to unique attributes.

As Personas obtain experience from battle and degree up, that Persona can learn new competencies, which incorporate offensive or support knowledge used in combat, or passive potential that supply the character benefits. Each Persona can lift up to eight advantage at a time, with older skills needing to be forgotten to be able to be taught new ones.
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Even as every of the main social gathering contributors have their possess exact Persona, which transforms into a far better kind after maxing out their Social hyperlink, the protagonist has the "Wild Card" capability to wield multiple Personas, which he can swap between throughout fight to access extraordinary movesets.
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The participant can earn new Personas from Shuffle Time, with the protagonist equipped to carry extra Personas as he levels up. external of the dungeons, the player can seek advice from the Velvet Room, where avid gamers can create new Personas, or summon earlier acquired Personas for a price.
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New Personas are created via fusing two or more monsters to create a brand new one, which receives some of the advantage handed down from its fabric monsters.
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The extent of Personas that may be created are restrained by the protagonist's current level. If the player has developed up a Social hyperlink relating to a specified Arcana, then a Persona when it comes to that Arcana will obtain a bonus upon production.





Failure to do so ends the game with the get together unable to resolve the case; Nanako both remaining useless, or reviving however remaining hospitalised; and the routine fog permanently atmosphere in, the last of so as to eventually lead to humanity's death.

Having identified the culprit as Adachi, the occasion chases and locates him inside the tv world. Adachi explains that his moves had been out of each boredom and the notion that humanity is better off believing what it needs; his claims are brushed aside via the party as the rantings of a madman.

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After fighting Adachi, he is possessed via Ameno-sagiri, the japanese God of Fog, who exhibits that the fog is harmful to men and women and can finally reason humanity to fall right into a permanent state of ignorance and change into into Shadows.

Upon his defeat, he has the same opinion to raise the fog, congratulating the party on their get to the bottom of. Defeated, the wounded Adachi has the same opinion to expect accountability for his movements and turns himself in. the game moves ahead to the day earlier than the protagonist have got to travel dwelling.

If the participant returns to the Dojima residence, the game ends with the get together sending the protagonist off as he departs Inaba. Alternatively, will have to the participant be ready to establish the unexplained purpose of the nighttime Channel and try and get to the bottom of this plot aspect, the protagonist meets with the party, and together they make a decision to finish the case for just right.

The protagonist confronts the gasoline station attendant encountered on the start of the game, who displays herself to be the japanese goddess Izanami, the "conductor" behind the sport's movements.

The motive of the ordinary fog is headquartered as an attempt to create a global of illusion by using merging the television world with the human world, excited about the "sake" of humanity.

The staff tracks Izanami down within the television world and combat her, however is to start with unable to win; the defeated protagonist is given force by the bonds he has forged with these around him, and with this vigor awakens a new Persona Izanagi-no-Okami which he uses to defeat Izanami.

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In doing so, the fog in each and every world is lifted, and the tv world is restored to its normal kind. The sport ends with the celebration sending the protagonist off the following day, and a publish-credit scene depicts the team resolving to stay pals forever, because the protagonist examines a picture of the occasion.


Persona four Golden provides two new Social hyperlinks to the game; Adachi and Marie, a mysterious lady who turns into an assistant in the Velvet Room and needs to find her lost recollections.

If the player advances Adachi's Social link to a certain degree, they are given the alternative to withold his identity as the killer from the relaxation of the Investigation crew, for this reason leaving the thriller unsolved. On the protagonist's final day in Inaba, he may choose to talk over with Adachi and smash a crucial piece of proof related to the case. Adachi then blackmails the protagonist, threatening to have him arrested for destroying proof if he does no longer answer his calls. The game's ending then performs out the same, after the credits, the protagonist passes via Adachi at a stage crossing. He clutches his cellphone in his hand as a smirk forms on Adachi's face.

After the Investigation crew defeats Ameno-sagiri, Marie dissapears from the Velvet Room, and Margaret promises to seek out her for the protagonist. The Investigation staff make a decision to take a skiing shuttle together, throughout which period they bump into a cabin with a tv within. The tv turns out to be a portal to the hole wooded area, where Marie has fled to.

With the hole woodland on the verge of collapsing, the Investigation team rushes to save lots of her; if they fail to do so, Marie dissapears from their memories. They in finding Marie, who reveals that she is definitely Kusumi-no-Okami, created to behave as a secret agent for Ameno-sagiri with a view to be trained what humanity wished for; with Ameno-sagiri defeated, the fog has now been absorbed into her body.

Marie's plan is to kill herself in order that the fog won't spread over the arena again, but the Investigation group refuses to allow her to die, defeating her and freeing her from the fog's manage.

After defeating Izanami-no-Okami, Marie displays that she is in reality Izanam-no-Mikoto, a goddess who wished to each look after humanity and grant it is wishes. With Kunino-sagiri, Ameno-sagiri, and Izanami-no-Okami fused together with her, she becomes entire once more and disappears from the Velvet Room. The genuine ending then performs out, with the game then skipping just a few months after the last scene of the real ending the place the protagonist will reappear on the Inaba train station on a talk over with.

The protagonist will ultimately meet up together with his buddies, who modified on account that the final time all of them met, and will head to the Dojima loved ones, where a surprise get together was mounted previous with the aid of Dojima.

At the same time consuming, the protagonist will learn concerning the latest changes within the regional and spot Marie on the news because the standard new climate girl. Relying on the participant's picks, she may additionally declare her love for him whilst the most important workforce watches on, so much to their disbelief.

Nanako will then whisper some thing into all people's ear before they all welcome the protagonist "home". Because the leisure of the Investigation group begins to criticize Kanji for saying anything extraordinary than everyone else, the protagonist responds by using smiling brightly, and a brand new put up-credit scene shows yet another staff image of the protagonist and his pals together with Marie all smiling together.


progress

consistent with the game director Katsura Hashino, whilst "strategies [had been] thrown around earlier", progress on Persona four in Japan didn't except after the discharge of Persona three. The development group consisted of the group from Persona 3 and new hires which incorporated fans of Persona 3.

Atlus intended to strengthen each the gameplay and story factors of Persona three for the new game, to be certain it was once now not noticeable as a "retread" of its predecessor. Hashino stated that "to accomplish that, we tried to present the gamers of Persona 4 a specific purpose and a sense of reason that will preserve motivating them as they performed by means of the game. The homicide mystery plot used to be our way of doing that."

The plot of Persona four used to be "broadly influenced", in step with Hashino, by using mystery novelists equivalent to Sir Arthur Conan Doyle, Agatha Christie and Seishi Yokomizo. Persona four used to be officially unveiled in the jap gaming magazine Famitsu.

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An article within the obstacle detailed the game's homicide thriller premise, rural surroundings, and new climate forecast method. The sport's North American unlock date was once introduced on the 2008 Anime Expo in los angeles, California. Atlus would now not make an add-on disc or epilogue for Persona 4, as had been carried out with the Persona 3 FES.

Persona 4 allowed gamers full control of characters in battle. This used to be as a result of terrible comments from gamers about lots of the participant staff in Persona three being controlled by way of the sport's AI. the quantity of knowledge the group ended up incorporating around tuition lifestyles, persona relationships and spoke persona talk was so tremendous that there were fears it could now not fit onto a single disc.

The design of Inaba is centered on a town on the outskirts of Mount Fuji. Its rural design was a supply of conflict between Persona four's builders, as "every staff member had their own snapshot of a rural city", consistent with director Katsura Hashino. The complete staff went "place looking" to assess Inaba's design.

Inaba does not signify "a nation town that has tourist attractions", but instead a non-super, "'nowhere' situation". Hashino described the town as being "for higher or for worse... A run-of-the-mill city".

not like other role-enjoying video games, which could have big worlds for the player to explore, Persona 4 generally takes place in Inaba. This decreased progress expenses, and enabled Atlus "to increase other parts of the game" in return. A crucial setting also allows avid gamers to "sympathize with the every day lifestyles that passes within the game". To avert the setting from fitting stale, the progress crew situated a suite quantity of in-recreation hobbies to be created to "keep the sport interesting".

The choice of eastern mythical figures for the characters' Personas versus the Graeco-Roman deities used in earlier video games used to be instantly inspired by the new environment.

The appearances of Personas have been situated on the characters' personalities. The design staff had a good deal of ingenious freedom whilst growing Personas, on account that although jap deities have well-defined personality features, their appearances are almost always unspecified. The Shadows were created by way of Hashino without much external consultation, although he had aid from feminine staff for female Shadow selves.

despite living within the countryside, Persona 4 characters were designed to seem and sound "traditional" and like "modern-day high-schoolers", according to lead editor Nich Maragos. At the beginning, he wrote the sport's forged as being "extra rural than used to be fairly referred to as for". "The characters don't seem to be quite hicks... They just happen to are living in a location that's now not a important metropolitan field."

while interviewing contributors of Persona 4's development crew, 1UP.Com editor Andrew Fitch famous that the characters from town Yosuke and the protagonist have "more stylish" hair than the other characters. Art director Shigenori Soejima used hair styles to differentiate between characters from the city versus the country. "With Yosuke in specific, I gave him components, similar to headphones and a bicycle, to make it more obvious that he used to be from the town."


As with Persona 3, the localization of Persona four was once treated by way of Yu Namba and Nich Maragos of Atlus america. In addition, there were four translators and two extra editors. The Social links were divided equally between the translators and editors.

during localization of the sport, personality's names had been altered for the international audience for familiarity, including Kuma being renamed Teddie. A similar change used to be executed for upward push Kujikawa's stage name, "Risechie" in Japan, to "Risette".

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Nanba also explained the change from "community" to "Social hyperlink", involving the gameplay mechanic, as "group" has an additional which means in English, whereas Igor in his speeches on the whole refers to "society" and "bonds". Names have been additionally altered for pun and other linguistic outcome together with dungeon objects' names, such because the "Kae Rail" fitting the "Goho-M", as the object's use of returning the player to the entrance was once taken to be "go house".

Some eastern cultural references that would now not transfer had been also eliminated, equivalent to references to Kosuke Kindaichi. There have been also some issues regarding the translation of the names of Yukiko, Kanji and upward thrust's dungeons, as the English names had been made to suit the fashioned jap graphics, and the "Void Quest" dungeon's pix have been exceptionally made to harken back to the Famicom.

He additionally remarked on how widespread the interpretations of Kanji's Shadow were within the west, and the way it did not exchange how the persona was visible by way of the other audience. one other trade used to be the fact the foremost characters in the English dub said others individuals of the solid on a first-title groundwork, while the japanese variation differed on this regard. For the dub, the editors typically switched between first-name and last-name referral for dramatic result.

Atlus's senior mission manager Masaru Nanba commented it was determined that "Shin Megami Tensei" used to be to be saved in the title of Persona 3 and Persona four, because it was believed that they were a part of the identical sequence as Shin Megami Tensei: Nocturne; nevertheless, the

"Shin Megami Tensei" title used to be overlooked from both Persona 4 Golden and Persona 4 enviornment, as it will had been much too long. In a similar fashion, Persona four: The perfect in Mayonaka arena and Persona four: The Golden have been shortened to the earlier stated titles.

As with Persona 3, the honorifics used in the jap voice track had been retained within the English dub, regardless of proving contentions among sequence fanatics. This was once finished as a part of an supposed pattern to stay trustworthy to the long-established supply fabric.

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The pronunciations of honorifics, together with the sounds of names, were a point that was once cautiously viewed through the localization workforce and it took a while for the English cast to get used to them. A member of the English dub that additionally appeared in Persona three was once Yuri Lowenthal. Although he had dubbed characters in Persona three, Namba desired him to have a bigger phase.

His position as Yosuke ended up providing a thousand more lines of debate than the other important characters. Major roles for the localization team have been Teddie and upward push, as they stands out as the social gathering's supports.

One more aspect in the English script was that using swear words used to be elevated over Persona three: the primary draft featured very strong language which used to be reduce because it did not appear suitable. The personality Kanji was once given a variety of swearing in his speak, because of his risky nature. The use of swearing was once carefully viewed depending on the emotional trouble.

the sport's normal score was once specifically composed, organized, and produced through Shoji Meguro. The soundtrack aspects songs with vocals through Shihoko Hirata, whom Meguro felt was once capable to meet the range of emotion wanted for the soundtrack, with the lyrics being written by Reiko Tanaka.

Meguro used to be given a difficult define of the game's plot and labored on the song within the identical method and simultaneously with the development of the story and spoken dialog, starting with the total form of the songs and eventually engaged on the finer important points.

in step with Meguro, the songs "Pursuing My real Self" and "reach Out to the truth" had been composed to reflect the inner conflicts of the sport's important characters; the former tune, used as the outlet theme, helped to set an understanding of the characters' conflicts, at the same time the latter, utilized in fight sequences, emphasized the "strength of those characters to work via their inner struggles."

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The "Aria of the Soul" theme used in the Velvet Room, a idea fashioned to all the Persona games, remained rather unchanged, with Meguro believing "the shape of the music had been good-defined" from previous video games.

Composers Atsushi Kitajoh and Ryota Kozuka also contributed song for the sport. Kitajoh, who had earlier written music for Atlus with Growlanser VI and Trauma middle: New Blood, contributed four themes to Persona 4, while Kozuka wrote the "Theme of Junes".

The side A of the soundtrack is the bonus disc packaged with each sport, whilst side B of the soundtrack was once part of Amazon.Com's distinctive Persona 4 Social link enlargement p.C..in a similar way to Persona three, a "Reincarnation" album, titled certainly not more, was launched in Japan, proposing full size cuts of the sport's vocal tracks and improved mixes of one of the crucial instrumental tracks.





OVERALL REVIEW/RATING

Graphics 9/10
Sound 8.5/10
Gameplay 9.5/10
Controls 9/10
Effect 9/10

Overall Review 9/10



OTHER DETAILS

Game size –------------------ 85.69+1GB file

Last update------------------ 11 January 2017

Current version ------------ ******

Number of downloads --- over 2Million

Supported device --------- PC

Developer –----------------- Ubisoft

Category -------------------- Action and Adventure



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Such a delicious review by our reputable @ambmicheal!

I haven't tried this ga me out before but seeing this amazing post, I can't stand not playing this game. Thanks for giving us this piece. We're forever grateful.
Upvoted and followed as I can't wait to see your next post. I'm hoping you do the same in return.

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