CANDY CRUSH ANDROID GAME REVIEW

in #gaming6 years ago

Good day amazing steemian, its me on another game review.

It is actually a popular game and i love he game so much because it is easy to play.

So sit back and relax as we go over candy crush..

In the game, players whole phases by using swapping colored pieces of candy on a game board to make a in shape of three or extra of the identical colour, doing away with these sweets from the board and exchanging them with new ones, which could possibly create additional matches.

Suits of 4 or more chocolates create specific goodies that act as vigour-united stateswith bigger board-clearing abilities.

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Boards have more than a few objectives that have got to be accomplished within a constant number of strikes or confined amount of time, equivalent to a specific rating or collecting a targeted number of a variety of candy.



Candy Crush Saga is regarded one of the vital first and most positive makes use of of a freemium model;

while the sport can also be performed fully by way of with out spending cash, gamers should buy exact movements to help clear extra tricky boards, from which King makes its revenues.

Round 2014, over ninety three million men and women were playing sweet Crush Saga, at the same time revenue over a three-month period as said by using King was once over $493 million.

five years after its unlock on mobile, the title has been downloaded over 2.7 billion times, and has been some of the top-ten grossing cell apps for 4 years.





ADVANTAGES Amazing objective Nice graphics superb gameplay Easy to understand
DISADVANTAGES More or less same objective Much repetitions Little distraction


Prior to the release of candy Crush Saga, most of King's video games have been browser video games supplied by means of their website or partner portals corresponding to Yahoo!.

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A couple of of their video games featured match-type gameplay, where avid gamers could spend money to enter competitive tourneys for in-sport boosts, which served as one of the most predominant type of revenue for the manufacturer additionally to in-recreation object sale microtransactions and ads.

around 2009, facebook commenced to drag in builders, in certain Zynga, to present social network games that might be built on its most important offerings;

for King, this leading to a huge drop in avid gamers that they saw from their sport portals within a year

At this factor, King started to assess the way it might enter the facebook and the related mobile recreation markets, breaking apart its internet progress department to work on facebook and cell video games in 2010, together with bringing a couple of of their current browser video games to these systems.



these kinds of present video games had been introduced as beta models to fb customers, and the corporation used participant counts and suggestions to examine which of those titles had the most prospect for moving ahead, permitting them to focus more intensive development on these titles whilst shedding the rest, in the style of a rapid prototyping technique.

The facebook platform allowed them to explore expansion of their existing event-type video games and the potential to include microtransactions within the sport.

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In April 2011, King launched its first pass-platform (fb and cell) sport, Miner pace, which had a easy in shape-3 inspiration that borrowed ideas from Bejeweled that helped the corporation figure out the transition between fb and cellular video games for this new direction.

King's first major success on this field followed with Bubble Witch Saga, launched in October 2011; by way of January 2012 it has attracted over 10 million gamers and was considered one of quickest rising facebook games at that time.

Bubble Witch Saga presented the "saga" technique in contrast to traditional tile-matching video games, where as an alternative of getting the sport proceed by way of a fixed amount of time or except the player reached an unplayable state, the sport was divided into discrete stages that required the player to entire distinct goals inside a constant set of moves, and where the subsequent level would handiest be reached after finishing the prior degree.



These saga elements allowed for the fundamentals of social gameplay, however did not require the time investment that then-fashionable titles like Zynga's Farmville required; gamers might play just for a few minutes each day by means of the saga model.

The success of Bubble Witch Saga commencing King as a attainable developer on this area, becoming the 2nd-largest developer by way of day-to-day participant depend on the fb platform via April 2012, trailing only Zynga.

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candy Crush Saga was once chosen as King's subsequent facebook game centered on the status of the portal variation of sweet Crush, first launched in 2011 and which was once one of the vital 5 most fashionable video games through 2012.

the fundamental strategies from Miner velocity have been used to craft the basis of candy Crush Saga, adding the "saga" factors from Bubble Witch Saga. Initial strategies for candy Crush Saga had been proposed through King's chief ingenious officer, Sebastian Knutsson, around 2011.

the sport was first launched for facebook in April 2012, on the time providing only sixty five stages.[16] the game rapidly received reputation, gaining greater than four million gamers inside a couple of weeks of unencumber.

King later released cellular models for iOS and Android that same year, adding a feature that allowed cellular users to synchronize their growth with the facebook version.



Knutsson mentioned that at that time, with sweet Crush Saga as trendy because it used to be on fb, they knew that they "had to get it right" in the transition method.

King had previously discussed the character of video games that kept their state between a computer and mobile variant with Fabrication games, believing this was once a essential development sooner or later of gaming, both famous several of the difficulties that might must be addressed to furnish both the growth synchronization and gameplay interface between mouse-pushed pc computer systems and contact-pushed cellular gadgets.

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King determined that one hindrance with transiting Bubble Witch Saga to mobile used to be that the gameplay elements have been too small for cell gadgets, and aimed to proper that for candy Crush Saga on mobile.

The mobile unencumber prolong for sweet Crush Saga was partially due to adding the potential to play the cellular variant in an offline mode that might nonetheless synchronize as soon as the participant again on-line.

The cellular variant helped to lift popularity of the sport, attributed to the character of the game being ready to be performed in a select-up-and-go method ideally fitted to mobile devices.

Tommy Palm, probably the most four developers for candy Crush Saga, recounted that the primary weekend numbers after the sport's cell liberate have been over ten instances greater than the estimates they expected.

by January 2013, sweet Crush Saga overtook Zynga's Farmville 2 as the highest-played game on the fb platform.



candy Crush Saga was elevated over the years with the aid of including new episodes, every containing a number of recent stages.

This enabled King to also introduce new gameplay aspects alongside different recreation upgrades.

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New elements were first tested on King's own portal to peer how players there answered and enabling them to tweak these as needed, then pushed these into the episodes on the facebook/cellular version.

with the aid of September 2016, King launched its 2000th degree for the game to celebrate the milestone of over 1 trillion sweet Crush Saga games having been played.

extra lately, with the game furnished as a free-to-play model, King seeks to provide new content on weekly or biweekly basis, including time-restrained content material.

Zacconi noticed this method as a means to preserve gamers, who in any other case have no longer purchased anything, to preserve coming again and playing the sport.





OVERALL REVIEW/RATING

Graphics 9/10
Sound 8.5/10
Gameplay 9/10
Controls 9/10
Effect 9/10

Overall Review 8.7/10



OTHER DETAILS

Game size –------------------ 85.69

Last update------------------ 11 January 2017

Current version ------------ 3.8.0

Number of downloads --- over 3Million

Supported device --------- Android version 4.4 and above

Developer –-----------------

Category -------------------- Action and Adventure





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