Hard Games: Is The Game Difficult or Unfair? How to make a Videogame more fair to players

in #gaming7 years ago (edited)

The older games, those released on NES were really hard games, most of the new generation of players can't stand their difficulty.. Recent games started to become easier and more accessible to general public, So can the Hard Games sell these days? Yesterday on steemit I've discussed this topic with @lethn1 (a Gamedev) who expressed his fear of making his game too difficult and wanted the feedback from some Gamers (check out his thread he really needs the feedback).


(source)

I believe that if the Game is fair to the player, even if it's very difficult, it will sell. or at least it won't gain as many negative reviews as unfair game.


This article is written for a Game Developer but it can give the normal gamer some food for thoughts, I'm not an expert but I incorporated many things I learned by playing, reading articles, and watching Extra Credits (who are THE experts, you can find their videos below) in this article.


No Game is Too Difficult

Every level of difficulty have players who are so into it!!..and in my opinion, there's nothing called "too difficult" but there's a thing called "Unfairly Difficult".

But why difficult games are treated poorly most of the time? that's because many games are difficult in a way unfair even to the players who're really skilled.

There's a Difference Between "Hard to Master" and "Hard to Play"

A good Game is a Game that you can learn easily (unless it is marketed as
Hard to Learn) but it's hard to master. A game that makes you feel that you've improved a long way since you started but you still have more to learn.

A Hard to Play Game is bad, it might have terrible and unresponsive controls, it lags even on a powerful computer. or it doesn't have a clear set of rules, making the player think that the game concept is great but the design of it isn't good.

Unfair/Fake Difficulty

The game that cheats you, the game that has unfair rules or one that doesn't follow the rules it established. That's a game with Fake Difficulty... some of the things that makes the game like that is:

  • The Game Levels aren't Difficult, but the way it's played is bad either because of Controls or the Design.
  • The Game isn't clear about its rules.
  • The Game doesn't offer the required info to complete it.
  • The Game assumes the player knows things that are either incorrect or unrelated to this type of games.
  • The outcome doesn't depend on the player's actions.

If the game promises skilled players that they win then it's fair, But if you can't win unless you know beforehand what the challenge will be (played the level before) no matter how much skilled you are? then the game is unfair.


How To Make A Difficult Game Fair?

1. Difficulty Must Not Be Faked

Players are smart (at least more than media think of them), if one of the problems mentioned in Fake Difficulty above is in it. They will know!! as these Games feel unfair even to the skilled players.

2. Controls!!

The best thing a game can have is Great Controls, and the worst thing it can have is Bad or Unresponsive Controls (especially in fast paced games).. If the new players can't get hang of how to control your characters in the first 5 minutes of the game? and the developers never made something to compromise that?! that's not a good design choice.

(The player should be able to change the control buttons too)

3. The Game Should Be Approachable

The Game should start simple, not necessarily easy, but it should introduce as little as possible of its system at first, ensuring the player knows how to use one set of the game rules before gradually introducing the next, and there should be a challenge there. Just make the challenge in the first few levels in a way ensures the player gets the experience and skill to tackle the next levels.

4. Rules Should Be Consistent

Don't surprise the player with changing the rules halfway of the game, If the player is used to some rule of the game and they see something new in your new level, then they should think how to tackle it within the rules the game showed them until now.

If there is some rule change coming.. the game should imply that it will come... like putting a checkpoint/savepoint just before it, so when the player lose they know they've lost because there is a new rule they have to learn... and the player won't feel like "they couldn't have been able to see that coming".

5. "Trial And Error" Should Be Beneficial But Not Needed

If even the skilled players 'must' lose the first time they play a section of the game? mostly because something unexpected within the rules the player knows happens. Then this game depends on "Trail And Error" to fake its difficulty. And that's very bad!!

When the player thinks "How the heck I was supposed to see that coming?!!" when they lose, when they feel the game made them lose and they haven't lost due to their mistakes, that's the point where most Gamers "rage quit".

If it was "I should've seen that coming" instead, and the average players started immediately thinking of the mistake they made and found one. then that game is fair.

A good difficult game should make the player always say "next time, I will do it for sure".

and if the player is expected to lose the game many times? the good game will have a very short time delay between time between losing and trying again. even instantly if possible.

6. If You Did Bad At Early Game That Shouldn't Make The Game Harder Later

Unless the game has a narrative reason for that, or if the player knows that messing up now will make them regret it later. Some type of games it's very easy to do, like games where you gain resources (let's say healing items) you're supposed to save until later in the game but the player doing badly at early levels use them to save themselves at the time. Only to not have enough of that resource 3 hours later!! making the game unwinnable for them.

If it's necessary to have that in the game then it should at least allow the player to 'save' themselves without restarting the game from the early levels.

7. Offering Multiple Options To Clear Every Challenge

A Game even if all of them are harder to do than the average game on the market, the game should give you enough tool to complete every challenge in more than one way... The best strategy to do this is making every challenge can be overcome with in at least three ways:

  • The Skilled Player Option: requires a lot of skill but very short time and/or resources from the player.
  • The Average Player Option: requires some skill but also needs some time and/or resources.
  • The Boring Option: that requires no skill at all, It requires a lot of time but as little resources as possible.

With some of the challenges have very boring ways to overcome them, players can use these ways to avoid challenges they can't succeed because they lack skill, but at the same time, they know that if they're skilled enough they'll do it faster, so they'll try to improve their skill.

The Boring Option also uses at least resources as possible, its main benefit is to spare the resources to try overcoming the next challenge by The Average Player Option.


Conclusion

Many indie games fall short of following these points I wrote above, most of the recent AAA titles does them, but most of these games aren't difficult. Dark Souls is one game that's very difficult but is loved because of that.


(Source: Dark Soul)

To write this Post I've read a little about the topic but most of the info can be found in "This topic" and these two Videos "When Difficult Is Fun" & "Easy Games".

As a gamer, what do you think about Hard Games? Do you think I'm right or wrong? Do you have something to add to this topic?
I'm waiting for your opinions.


Wow, I've said "a good game is" so many times here.. didn't I?

Sort:  

Great article. Personally, I don't like games that are too difficult.. As I don't have the patience to progress.

Dark Souls and Bloodborne caused me to smash 2 DS4's lol.

Thanks for sharing, I will follow you.

_Rob

me too... I just wanted to state what makes a game difficult in a good way...

I prefer easy games too, as I play for Narrative not the Challenge.

I'm always compelled to play everything on the hardest difficulty. I feel like if I'm not conquering the game at it's most challenging I'm just wasting time.
I agree with you on fake difficulty, hate that stuff.

unlike you, I don't play on hard unless it's a game I completed before (more than once)... only Normal and Easy modes (mostly Normal.. I don't remember last time playing Easy).

I agree with you on fake difficulty, hate that stuff.

No one likes fake difficulty, at least no one I heard about.

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Sure hard games can still be made. In fact, I think there's a resurgence of such games with the gaining popularity of the Dark Souls series and the remaster of Crash Bandicot or the XCOM games. People want hard hitting games as much as they want casual games.

Problem is, alot of them these days don't attempt to make it complex so it is hard to master, but opt into making enemies bullet sponges or implement some sort of energy system or a slow grind to extend the game and force you into buying "gold" equipment via microtransactions.

That is not hard, just a cheap way to get more money out of people. And I for one don'l like that.

Great post btw!

Problem is, alot of them these days don't attempt to make it complex so it is hard to master, but opt into making enemies bullet sponges or implement some sort of energy system or a slow grind to extend the game and force you into buying "gold" equipment via microtransactions.

Yeah, I totally agree... In the future, I might write a Post about these cheap methods.

You won't be the only one. I write on games and politics, so I'll definitely bitch about them at some point :p

Very well written mate.

There's a Difference Between ''Hard to Master'' and ''Hard to Play''

This is the line which answers everything and offering multiple options to clear the game/level depending upon the skill set is way to go

Thanks, it took a lot of hours of research to write it so I'm glad you found it useful.

I am not a gamer but it was interesting to read this post.
To me, life is a big game, and I Know i many cases the more difficult it is, the more enjoyable it can be.
What some people live as a drama, can be lived by others as a comedie.

To me, life is a big game, and I Know i many cases the more difficult it is, the more enjoyable it can be.

I kind of agree... every bad experience you have today, will be something to joke about tomorrow!!

Bad camera angles that hide stuff the player needs to know. Cameras that change angle while you are playing, throwing you off course. Let players see what they need to see, and don't let your camera screw over your players.

Yeah, I think I forgot to mention Bad Camera Angles

Great points! I much rather play a good hard game than a horrible easy game any day.

Thanks for reading and commenting

You know some of old games were hard simply because of bugs. Personally I don't remember last game that was difficult.

Can remember only dark souls but that is exactly hard to play if it had quick save game would be 100 times easier. You just can't imagine how much time needs to be spent to just run from a to b.
Also dark souls is an example of boring option, you can just level up get all gear and win any bossfight.

I never played Dark Souls.. but from what I know about it... It does every point I said in my post. If you're skilled enough you can win. if you're not skilled you can grind until you get a gear that helps you to win.

some of old games were hard simply because of bugs. Personally I don't remember last game that was difficult.

yeah... maybe you don't find the games difficult anymore because of your accumulated skill from playing many games? But you know? most of the AAA titles are made to sell to as many people as possible... so if it wasn't marketed as a Hard Game then %70 of time the game will be fairly easy.. at least the main parts of it (optional content and challenges are made for those who invest their time in playing so a lot of time it'll be very hard).

That was my point games aren't difficult now. Problem with unfair difficulty mostly presents at free to play games.

I don't think easy games are bad (actually I like easy far more than hard if you want my taste)... but I know this can be very disappointing for people who like harder challenges. I wish game companies make games with more varied difficulty.

about Companies, there's a post I wrote few days it needs some a lot of editing and I'll publish it

I see how Dark Souls instead is not a boring option. You can go the boring way and grind till you power up enough to make a boss fight easy, but skillful players can win bosses without any grinding. It's a game in which you can win by skill alone :)

I didn't say you can't win without skill.

Ah, didn't focus too well on the comment, just forgot the main point of the post and thought "Wow, someone thinks Dark Souls is a boring grinding game". Sorry :)

That's what he meant saying:

Also dark souls is an example of boring option

It doesn't mean Dark Souls only does The Boring Option.... but you can use The Boring Option in it... and actually this game does all the three options quite good too.

I read the comment and noticed I just reacted too quickly and in a wrong way, as I had forgot what the post was about.. just saw the line about dark souls being boring and thought "This can't be serious" :D

haha!! it happened to me too... Once I replied about "suicide" to the wrong comment in the wrong post.

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