Are Violent Video Games Linked to Violent Behavior?

in #games6 years ago

The idea that video game are promoting violent behavior has been floating around for decades. When violence happens in society, many are quick to point the finger at aspects of our society that glorify violence, such as video games, among others like TV, movies, etc.



Source

But recent research has found no evidence to support the theory that video games are making people more violent. Video games don't prime people to behave certain ways, neither does the realism in violent video games necessarily increase aggression in players.

Previous experiments on the effects of violent video games influencing people with violent concepts and carrying them over into real life, has had mixed conclusions. This is part of the dominant model of learning where priming people with concepts can lead them into changing their behavior.

Reaction Time Experiment



Source

One recent study had people play a game to test the reaction time. They had to avoid danger in one of two cases: either as a mouse avoiding being caught by a cat, or as a car avoiding collisions with other cars while driving. This was supposed to test how well someone was primed to recognize certain objects by immersing them in the concepts of the game.



Source

Conclusion

Instead of everyone being better adapted at recognizing objects in the real world after they were primed with recognizing them, most reaction times were the same, and in some cases there was a negative priming effect where players were inhibited in their reactions to things that were related to the concept they were primed for.

Realism Experiment

Another related experiment was done to investigate the influence of aggression when playing realistic games. Past research suggested greater realism of violent concepts has a greater priming effect on players, leading to increased antisocial behavior in the real world.



Source

A custom shooter game was built for the experiment that used ragdoll physics to mimic body movements as they happen in real life. A player assumed a character with an assault rifle on a rooftop, who was under continual attack by enemy soldiers. Each participant in the experiment killed as many enemies as possible with a 4 minute time limit. Another combat game was created, but this time it didn't have the realistic character behavior of ragdoll physics despite having the same real-world look.

Two more games were designed where enemy characters (called NPCs) used realistic soldier behaviors in one game, while soldier behavior in the other game was not realistic.

Participants are asked to complete word fragment completion tasks, which are word puzzles where only certain letters of a word are shown, hence fragmented. Participants had to fill in the missing letters to form words. The expectation was that realistic behavior in violent games would lead participants to complete more word associations that had aggressive meanings.



Source

Conclusion

Researchers found no detectable priming of filing concepts demonstrated through the word fragment completion task. There is no significant difference in priming players between games that use real or unreal soldier tactics, or between games that use ragdoll physics or not. Contrary to other findings in previous experiments, it appears there is no link between the kind of realism in games and the effect those games are thought to have on players.

Adults vs. Children

An important thing to consider about these recent studies is that they were all done to adults. More research is needed to understand if there is a different effect in children who play video games. Researchers plan to look at other aspects of realism in videogames, such as how people are influenced by by-standing characters, as well as more extreme content such as torture.

It could be that adults are less influenced by the priming effect compared to children. But I will say that I have played violent video games as a youth and adult, and am not violent or aggressive, at least not now. Maybe if I had a really bad or rough time as a teenager I would have been more easily influenced to do bad things that mirror video games? I don't know. I didn't turn into a "mass shooter" in real life though, which is what some people seem to think happens with violent video games as a way to explain events of teenagers doing "mass shootings".


What do you think? Have your say!

  • Have you played violent video games and had your behavior negatively influenced by them?
  • Do you think children are more easily influenced than adults?
  • Do you still think violent video games influence behavior towards being more violent?
  • Are teen shooters with troubled pasts being influenced by violent video games?

Thank you for your time and attention. Peace.


If you appreciate and value the content, please consider: Upvoting, Sharing or Reblogging below.
Follow me for more content to come!


My goal is to share knowledge, truth and moral understanding in order to help change the world for the better. If you appreciate and value what I do, please consider supporting me as a Steem Witness by voting for me at the bottom of the Witness page; or just click on the upvote button if I am in the top 50.

Sort:  

short answer no.
Marlin manson and 3d woldenstine had nothing to do with colmbine, catcher in the ryh is not to blame for Mark David Chapman and jhon lennon, and the beatles are not to blame for charels manson.
It sure would be nice if it was a simple answer like that though wouldnt it? no more violent stuff in games and music and tv and all of a sudden bad people dissapear. LOL

Ban all representations of violence, so there is no learning 2nd hand what violence is like without actually doing it... hehe. :P

Then we end up like the eloi and morlocks, so dumb cant even realize whats going on.
lol

Ahhhh... Wolfenstein!!

Totally forgot about that one. Brings back warm fuzzy feelings. Lol. :-)

i still kick ass at that game, wrist hurts after 30 min though. get the machine gun 1/3 of the 1st level and just go crazy unstoppable.
lol
its online!
http://3d.wolfenstein.com/game_NA.php
seems faster then my old 386dx running it back in the day.
:D

True. What someone portrays on movie does not mean that's how the person is. Acting is quite different from lifestyle. Thanks for sharing

Yeah, most people can distinguish fantasy from reality ;)

Absolutely not. People who commit murders, violence or other atrocities had that in them from the start. It's not something learned from media like movies or videogames, otherwise me and my friends would have killed each other a long time ago with that mentality. It's a scapegoat that politicians and uninformed people love to use to avoid talking about mental health and other underlying issues that they're too afraid to talk about.

People who avoid all violence have often been time bombs waiting to happen, in my experience.

When something isn't taught, or its forbidden, or its hidden in a box on the top shelf in the parents closet, then people are attracted to these things far more than if you had a blinking neon sign. So, really the opposite is true. Non-violent only video games creates violence.

Similar to children and fire arms.
The ones with the lowest likelihood of using a fire arm badly are those who were trained with one at a young age.
The worst were those that were told never to touch daddy's gun.

Well, it's anecdotal but I played violent games from a pretty young age (granted, graphics on a Commodore 64 aren't as realistic as they are today :)). I think Doom was out my first year of college and I played that a lot, Wolfenstein before that and tons of older violent arcade type games. I also watched violent movies and even horror movies from a pretty young age. Yet I am definitely not a violent person.

7FCB7DB6-1352-4091-AA17-620DFF84D3DD.jpeg

Here's something to think about ...

The reason deranged people like this kill with semiautomatic rifles is because that's the weapon of choice in our culture when it comes to violence in movies and games. Imagine if it was an SUV. What if most of the games were based on running people down in vehicles? Then wouldn't the mass murders be done with vehicles?

It's not so much that violent murderous films and games make people imitate the violence, it's that when they do, they use that weapon - military style rifles. In the cowboy days, it was pistols - it was always gunfights with pistols. Now the media show big sexy military rifles, all ugly and black and scary, mowing people down.

The deranged freak job says "yeah, that's what I need", and he buys a measly AR-15 to pretend he's that bad-ass guy. Coulda done the same damage with a couple of boring pistols, or a big SUV, or fentanyl in the food. But that's not how it's done in games and movies.

... might have something to do with the problem ...

We did a video about this subject and the 5 times people haveattacked video games

wow...wonderful game i like i.. evey day i play this game. it really Amazing and very intersting game thank you for sharing @krnel

that is not true, at least if you play fifa you will not play as a Cristiano in real life, if you play minecraft you will not be able to build a house in real life and finally if you play call of duty that will not cause you to shoot anyone but that you have mental illnesses

Coin Marketplace

STEEM 0.16
TRX 0.13
JST 0.026
BTC 57396.91
ETH 2446.23
USDT 1.00
SBD 2.41