Why Vector Graphics Once Ruled the Arcade

in #games7 years ago (edited)

Some time ago I wrote this article about Sega's classic lineup of Super Scaler technology games, which utilized the ability to scale sprites in order to create the illusion of 3D environments. Also this one about early polygonal arcade titles.

But what would you say if I told you that real 3D rail shooter similar to Star Fox existed in the arcades back in 1983? That's right, 83, not 93. Ten years before Star Fox hit the scene, there was Star Wars Arcade, which accomplished its 3D visuals using unfilled vector objects, also sometimes known as wireframe:

As you can see, there are polygons (consisting of connected vectors) but they are not filled. Not textured of course but also not even flat shaded. Like Red Alarm for the Virtual Boy they are just bare, hollow vector shapes.

What made vector games special, besides the ability to display 3D shapes long before you'd expect was possible, is that they were displayed on vector monitors. These monitors are not subdivided into pixels like a normal television screen. The surface which the electron gun draws vectors to is just one big layer of phosphor which emits light wherever excited by electron impact.


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You've seen monitors like this in oscilloscopes, in heartrate monitors in hospitals, and in the Vectrex home vector based game system. The advantage at the time was the ability to display clean, sharp lines and shapes in an era when traditional raster based 2D graphics looked like this:


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...So it should be clear why many preferred the crisp, well defined visuals of vector based games during that period, as seen in classics like Tempest. To my knowledge, Tempest was the first color vector based arcade game.

Adding color was accomplished by including a three color filter like on any color television but still drawing shapes to the screen as vectors instead of filling the whole screen line by line, the way raster based videogames were displayed:

The addition of color kept vector graphics competitive much longer than they otherwise would've been, but the filter (which subdivided the screen into pixels) took away somewhat from the sharpness that vector games had offered previously. For this reason some purists still prefer the black and white vector games like Asteroids:

Of course you cannot get the full effect on your computer monitor, it must be seen in person. Certain ingame objects like the lasers shot by UFOs glow much more brightly than anything a computer monitor is able to display, it's quite surprising when you first see it.

You can sort of see the effect in this photo of the Vectrex, a home gaming system based on vector graphics:


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Vector graphics have an intensity not seen elsewhere. Sadly the Vectrex was short lived because it was built around a surplus of hospital heartrate monitors bought for a pittance. Once the supply ran out, it became uneconomical to build any more Vectrex units as it would've required buying the monitors at their standard brand new market cost.

Western Technology/Smith Engineering simply didn't expect the Vectrex to be as popular and in demand as it turned out to be. They thought it would be a quick one-off project that would make them some money but quickly be forgotten. Instead it sold out, no more were produced and it remains a popular collector's item today. How else are you going to play true vector games at home?

It even had a light pen for mspaint style applications, a pair of wired shutterglasses for stereoscopic 3D imaging and transparent multicolored overlays to somewhat alleviate the monotony of the monochromatic display.

I think that was the right choice in retrospect as the monochromatic vector displays give the sharpest, clearest visuals and are the most visually distinct from what you normally see on a television when playing videogames from this era. They also had to work around the monitors they had a cheap, temporary supply of and naturally, heartrate monitors aren't in color as there would be no point.

It's also a bit of interesting trivia that Ivan Sutherland's "Ultimate Display" from 1965, widely regarded as the first virtual reality display in history, utilized a pair of tiny vector monitors. That was the only way to display acceptable 3D wireframe objects at the time, without a degree of pixelation that would've made the resulting images unintelligible.


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Remember that even 1990s VR headsets had abysmal resolution of less than 320*240 per eye. Using vector monitors instead meant no color, but effectively infinite resolution per eye as there were no pixels. This made it possible to produce clear, sharp 3D images in a VR headset circa 1965, long before most would imagine VR was even possible.

The very first videogames were vector based, in fact. "Tennis for Two", circa 1958 is regarded as the first true videogame and was played on an oscilloscope screen:


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Isn't that something? You'd expect the earliest games to be terribly low resolution. But in fact, they had infinite resolution. At least in that one respect, everything since then has been a step down.

Honorary mention to Battlezone, which famously was picked up by the US Military and developed into one of the earliest 3D military simulation programs:

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I remember those old vector graphics arcade games. Tempest was hypnotic, talk about getting into the zone – I remember spending hours on that thing, jacked up on 39 cent Big Gulps and handfuls of Starbursts.

good times ….

You and me both. The higher levels of that game can only properly be played by a hyperactive teenager at the peak of a sugar rush.

I played tempest remastered, aka Tempest X3 and Tempest 2000 very heavily. I never played the original arcade game, though I've played that mode on console. Tempest remastered is one of my favorite classic shooters. I also played Geometry Wars Galaxies very heavily. I have some record high scores on that game, or did last time I checked a few years back. It only sold like 100k copies, so not that big of a player base, but still a game I love. Very very fast. It's like the optimal level of stimuli for me.

We have some overlap in taste it would seem. Tempest 2000 was my favorite Jaguar game and I bought a used Nuon just for Tempest 3000. There's also Space Giraffe on Steam or Xbox 360 which is a spiritual successor by the same man (Jeff Minter) and supposedly Tempest 4000 is on the way.

Geometry Wars was great fun for the first two iterations but soon lost me after that. Geometry Wars Dimensions for Android was the last one I played and I couldn't get into it anymore for some reason. I guess for me the magic died.

I was bad at geometry wars with pad, but with the wiimote I was really, really good. Just way more accurate with my whole hand than my thumbs--which is funny, seeing as how I am usually all thumbs. I bought my friends Jaguar off of him in like 1996 just to play Tempest 2000. Lol at that joystick!

If you've still got your Jag, there are custom analogue rotary dials people make for it specifically to play Tempest 2000, which has support for such a controller coded in, as Jeff Minter anticipated people would make such controllers later on.

I remember playing all these back in the day.
Spinning that tempest knob with some sort of "cool" body english.
Mind blowing graphics at the time, it's all relative.

Great history lesson! I like to dive back into the history of gaming myself, though I'm too young to have taken part so far back. Also my location on the globe meant no arcades in my country. But alas, I talk about 90s games and their influence on today's video game industry on my blog if you're interested :)
Would've loved to see it all grow from such an early age though, guess I'll settle for my golden age of gaming.

I never had the opportunity of playing this paint based videogames. They look awesome though, as retro stuff.
Star Fox was one of the best things to happen in my life. What a great game. Such memories.

What an awesome, awesome post! Very nice. And some great old games. I was actually playing Star Wars just the other day, and am now playing Stellar 7 (both the 1983 original and the 1991 remake!) for an upcoming piece I am preparing for Steemit.

I'll post below this as well, but just wanted to ask two things: please use the #retrogaming tag instead (or as well as) #retro, and please use #gaming before #games.

This is plain and simply motivated to try and build the visibility of gaming-related posts, as by using both tags, we're fragmenting the tag count and thus drop out of visibility on trending topics on Steemit. More info in the reply I'll paste below this.

Great job though - this was an awesome article!

Hi! Thanks for posting and contributing to the Steemit gaming community! This message is part of a campaign to unite the #gaming and #games tags. As many authors are using either tag, the total number of posts categorized for each is now so low that gaming content has fallen off the main list of Steemit "Tags and Topics" entirely. By unifying under one tag, we'd easily make the top list.

We propose that any gaming related content have #gaming as the first used tag.

This way, we can see all gaming content become that much more prevalent on Steemit. If you agree, please help out by copying and pasting this message to new content appearing that has #games as the first tag, or uses #games instead of #gaming.

See this post for more info:
https://steemit.com/gaming/@xervantes/steemit-gamers-unite

Thanks!

Those are great. I made some artwork with an oscilloscope here https://steemit.com/dtube/@bardionson/6vs3rfo4

My dream was to develop the game but not a good teacher.
Then decided to make a graphic design,
Your post remember previous dream.

Excellent post tremendous meeting of images :)

@alexbeyman,
Vector graphics, pixels, 2D arts (used moho), 3D (used 3D max at that time) and few other things I have learnt at my degree level as a subject! But unfortunately it was not my favorite at that time! I had played few 2D and 3D games but not much experiences too.
I have a friend, he is a genius in our age and he built few of his own games via 2D and 3D technologies. Unfortunately I didn't understand what he did at that time :/
But I could say one thing! Hollywood movies are giving some kind of pulses to new technologies! In their videos awe can find prototypes of upcoming technologies!

Thank you very much for this useful article! Really appreciate your effort!
Thanks for sharing!

Cheers~

Pretty cool stuff games has evolved in a huge way !!

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