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RE: [3d Modeling and Game Assets] - Work I have done for Unity and 3D modeling with Z-Brush and Blender

in #gamedev8 years ago (edited)

Yes in some cases I do but there are steps that I take to solve those problems. With the hell hound when I get to the point where I'm exporting to Unity or Unreal I'll go over the steps that I take to solve the problem. In some cases the unreal engine is not very fond of obj's. I've learned to stick with my fbx's because they keep more of the models information.

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Good to know. Have you made a post about the steps you take to export to unreal from blender? If not could you please, it would be a great help. Right now my method is to export from blender to Unity and then export from there into Unreal. I use Unreal do to legalities in regard to publishing no real preference just license agreement stuff. The *.fbx thing is good to know but if there's other things I could do to ease the process that would be a great help. Thank you.

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