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RE: [3d Modeling and Game Assets] - Work I have done for Unity and 3D modeling with Z-Brush and Blender

in #gamedev8 years ago

Good to know. Have you made a post about the steps you take to export to unreal from blender? If not could you please, it would be a great help. Right now my method is to export from blender to Unity and then export from there into Unreal. I use Unreal do to legalities in regard to publishing no real preference just license agreement stuff. The *.fbx thing is good to know but if there's other things I could do to ease the process that would be a great help. Thank you.

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