Battle system: skills and upgrades

in #drugwars3 years ago (edited)
"Battle system," you said and on that, we have been focused. Since the game is still developing, upgrades and improvements are fast and regular. They will continue to be like that. Our mission is to create the best blockchain game in the world and we will not stop until we succeed. Your valuable input and feedbacks are very much appreciated. They are the wind beneath our wings that push us further than we imagined.

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In this post, we will introduce to you three major upgrades that will improve your battles. The first one is the improved battle system where units will no more be fighting in a group. The second one is first skill implementation to a fighting unit and the third is the improved simulator which you can use to correctly predict the outcome of your fights and see, in advance, what is going to happen when you attack someone.

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t1.png

The upgrade will be released sometime tomorrow and will change how the battles will play out. Up until now, units were grouped. For example, a person (let's call him Marty) sends 10 bouncers and 10 ninjas against someone who has 10 rowdies, 5 big mamas and 5 mercenaries. 10 bouncers attack 10 rowdies, 10 ninjas attack 5 big mamas, and the mercenaries attack the bouncers or ninjas, if there are any left. This will not happen anymore because those units will be acting independently. 10 bouncers will not attack as 10 bouncers but 10x1. They will all hit but not as a group. Let's see what happens with the same fight with the old and the new system.

The old system:

1.jpg

In the old system, units were grouped. The player lost snipers instead of bouncers because each unit was grouped and each group could only attack once per round. Bouncer hit the bouncers and the snipers hit the knifers.

The new system:

2.png

In the new system (that will be implemented tomorrow), only bouncers die because they are melee and not grouped. The player did not lose his snipers. There are still rounds and still max 5 of them but the units will now be acting independently. The best way to precisely see what will happen is to use two simulators. Use the old one to see what happens now and use the new one to test what will happen tomorrow.

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t3.png

Another great upgrade is our implementation of skills to specific fighters. The first one that will receive his skill is the Bazooka guy. This fighter will have a unique skill that will permit him to hit 5 targets at once and cause splash damage. His damage will be divided by 5 so each of those targets gets the same amount of damage. Skills to other units will gradually be implemented too. When this gets implemented tomorrow, the info about that skill will be available in-game, as a part of unit description.

With equipping units with different and unique skill sets, the game will become more interesting to play because players will have to be more careful and imaginative before each fight. Skill sets will provide additional advantages and more combinations to think about.

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t2.png

The new simulator is already available. We suggest you use both the old version and the new one to see how the battle will be different from tomorrow. When we implement the new change, only the new simulator (v0.1.15) that is connected with the new battle system, will be available. You have until tomorrow to use the old one to compare your battles with those that will happen in the future.

sim.png

If you click on "Try the next version of the simulator" and open it in a new tab, you can compare how the battles are looking now and how they will look tomorrow when we implement the change. You can visit the simulators directly on these links:

Current simulator, v0.1.13
New simulator, v0.1.15

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"Here is your Aspirin boss." Marty handed him a pill and a glass of water. Water? Really? Who drinks water?

"You said you were going to pay me for the fights boss. When will that happen?" young protege scratched his head and did not want to look his boss in the eyes.

"I did? I sure talk a lot when I am drunk. Soon Marty, it will happen soon but I will pay you depending on how much units you have killed so do not come begging for something you did not deserve. "

Marty took the empty glass and was not satisfied with the answer his boss gave him but then again, Marty was never satisfied with anything. The sound of tires squealing interrupted his thoughts. The music in the room was not loud enough to mask the gunfire that started...

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Will there be a limit to the amount of troops you can send? I know you all were throwing around the number of 200 back at the begining. Or is it just buy as many as humanly possible and send every last one in?

All the announcements are very exciting, it seems the game is getting better and better. I am glad that I did not quit when things looked too suspicious and decisions were rushed. I like a lot the changes, especially for Battles -- the old system was rather simplistic and could be exploited so that you could minimize your losses unrealistically.

Giving skills to the units is excellent, it creates a layer of strategic decisions that have to be made; if I can minimize losses and win by strategy it is much better than sending single units (1 unit in a group) to draw enemy fire.

I am very thrilled about the future of the game and the FUTURE as well :)

PS: The new post write-ups with Marty and his Boss are amazing! I hope you continue posting in this style.

Still doesn't mean the game isn't a huge scam.

The only players who would call it a scam are the entitled "investors" that lost more money than they put in. This game has been nothing but transparent from day one. Why do so many of you think there aren't going to be any bumps in the road as you play the Alpha version of a blockchain MMO?

Keywords:

  • Alpha (aka Early Access)
  • Blockchain
  • MMO

Any one of these three categories makes it obvious that it isn't going to be smooth sailing. Anyone who thinks @drugwars is a scam is simply terrible at analyzing game mechanics, plain and simple.

Not your keys, not your crypto.
Get over it.

Practically, I got more STEEEM back than what I spent, so it is no scam to me. People should be more careful about how they spend their money, but you can't call it scam even if you waste your money. Unless you consider anything that you can spent money on, as scam.

In DRAGWARS, although it took them some time, they have started to deliver a good product. Actually, it was just people being impatient and wanting quick ROI for their "investement", things went rather quick with the development of the game.

Its a GAME. Define 'scam'.
Have you ever done anything difficult, that was good enough for others to pay for it?

I am glad you are enjoying the adventures of Marty, the idea was to give these update posts a fun side. Thank you for your feedback, we will continue creating, improving and bringing the players more exciting things and expanding the game.

Finally a fighting system that makes some sense! Thank you!
One follow up question:
How are range units differentiated vs melee units?

Nice development! The battle system was really bad, and I'm very happy to see it changed.

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!bookkeeping drugwars

Hi @gerber!

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I fall in love with DW & the FUTURE more and more and more :-)

I also did a bullish one on that matter - check out:

https://steemit.com/drugwars/@honolulu/free-gbyte-giveaway-one-of-the-greatest-inventions-on-steem-blockchain

The love is mutual, your post looks amazing and I am sure it helped and will help a lot of people. Thank you for your effort, I will make sure the other staff members see it.

Thanks :-)

I'd appreciate that..

And please correct me if I got something wrong ...

All for one and one for all - operating in that manner will be no failure :-)

@zen-art
The future currency can be deposited in the game, without having to use the wallet bytes?
I do not remember how to recover it, in case of loss. That's why I think it's safer to leave it online.

Future tokens can either stay in the game and be used in the game or they can be claimed in the wallet and traded. It is your choice.

Hello fellows, does anyone know where can we check the price of FUTURE tokens? Just curious

Ok I See it is 4000 future selling price is 1 dollar

!bookkeeping drugwars

Hi @playitforward!

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First transfer was before 19.85 days.
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Hi @juwel2018!

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Hi @nmotwani21!

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ROI when taking only the last 5 days into account

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!bookkeeping drugwars

Hi @revisesociology!

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Your ROI per day is 2.24 % and you are earning approx. 0.59 STEEM per day.
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ROI when taking only the last 5 days into account

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Break even in approx. 8.0 days.

Welcome!
Keep up your work.
I love DrugwarS.

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Hi @drugwars
What about that gift for early adopters?

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You already got it. Future tokens. Right?

But everybody did get tokens. And guys was telling that early adopters will get something special. That's why I'm asking.

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Everyone playing now is an early adopter...

Ok. I have different question for you. Are you in dev team? Or you work with them?

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So you don't know that for sure. That's why I asked @drugwars. I know game is still in alpha and we still are early adopters but from what they was saying, gift will be for ppl that started to play in like first 3 days or so.

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Judging by a team members vote of my comment and a lack of a response to you. Id say I am correct.

Drugwars is still in early access, meaning that we all are early adopters!

!bookkeeping drugwars

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Hi @vcclothing!

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ROI when taking only the last 5 days into account

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Looks good...

Oh god, is the pantheon used for storing all the dead bodies?!?
And aside from that, you all continue to improve so many things. Great job. Ay this rate you will have the number one Dapp in the world.....oh, wait hold on.......Screenshot_20190325-221522_Chrome.jpg
According to this article i found, you all are ALREADY NUMBER 1!!!!!! FRIKKEN RIGHT!!! Keep rockin it @hightouch @zen-art and tge rest of the team...
On a side note, i dont seem to be able to figure out how to post my fights to Steem anymore. Just to your forum.😁

Oh yes, that is absolutely true. We are the number ONE DApp and we will work even harder to stay in that high place. As for the steem share, we are experiencing some issues with that feature but are working on it. Until we get it fixed completely, I suggest you use one of the other share options. Thank you for your patience until then, we do hope to have the thing resolved soon.

New mechanism looks promising!

I am down with adding complexity to the battles, I would suggest that you should implement a Steem Monsters style database where players can read, learn about and gain understanding over the unique abilities of each army unit, and how they might interact.

Does a sniper focus long range targets? Or just the first unit coming in? And if so, which unit comes in first? Is melee always first?

You know, like Steem Monsters.

p.s. thanks for the FUTURE drop, I got mine, I signed up for Byte wallet and got $20 USD worth of BYTEball as a result. Sounds good to me.

Why mine drugs product didnt change alot last time i see 4,1k drugs now its 3,8k with out touch it.

Great work! Thanks to the team :D

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!bookkeeping drugwars

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Hi @coolguy222!

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First transfer was before 41.70 days.
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ROI when taking only the last 5 days into account

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!bookkeeping drugwars

Hi @tortulec!

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First transfer was before 35.89 days.
Your ROI per day is 2.71 % and you are earning approx. 0.04 STEEM per day.
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ROI when taking only the last 5 days into account

Your ROI per day is 1.52 % and you are earning approx. 0.02 STEEM per day.
Break even in approx. 1.8 days.

I am glad you're bringing some variance and complexity to the battle mechanics of this browser-based spreadsheet MMO

but,

create the best blockchain game in the world

you sure have a long way to go there...

for now there's not really much in the game that warrants the utilisation of a blockchain... or is there? I mean, you pay out some tokens, but that really doesn't need the game to be "running" on a chain, does it?!

Youre right there. Nothing here warants blockchain use. It could though, if they tokenized the game assets. Which is pretty difficult.

Blockchain in theory could also make it harder to cheat and hack since anything not signed by them is fake.

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Wow this is tactical game now nice idea them more improvement more players will come

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This is what we all were waiting for,looks like you guys are really working hard to bring back the drugwars craze :D

The craze is building up, yes. We have noticed it and will work even harder on improving the game. Thank you for your feedback ;)

EGG_2.jpg

!bookkeeping drugwars

Hi @tiagoferezin!

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ROI when taking only the last 5 days into account

Your ROI per day is 15.85 % and you are earning approx. 0.01 STEEM per day.
Break even in approx. 0.2 days.

What about the spy and the alcoholic ?

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Congratulations @drugwars! You have completed the following achievement on the Steem blockchain and have been rewarded with new badge(s) :

You made more than 1250 upvotes. Your next target is to reach 1500 upvotes.
You made more than 10000 comments. Your next target is to reach 11000 comments.
You got more than 500 replies. Your next target is to reach 600 replies.

You can view your badges on your Steem Board and compare to others on the Steem Ranking
If you no longer want to receive notifications, reply to this comment with the word STOP

To support your work, I also upvoted your post!

Do not miss the last post from @steemitboard:

3 years on Steem - The distribution of commemorative badges has begun!
Happy Birthday! The Steem blockchain is running for 3 years.
Vote for @Steemitboard as a witness to get one more award and increased upvotes!

First of all thank you to post my battle as example.
Here I send you my last battle, I think now is better for defender, because as in value of units I loose more than my enemy than before, am I wrong?
https://steemit.com/drugwars-fight/@alberimsi/0ebecb2b58

!bookkeeping drugwars

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Hi @master.mike!

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First transfer was before 43.43 days.
Your ROI per day is 1.63 % and you are earning approx. 2.39 STEEM per day.
Break even in approx. 17.8 days.

ROI when taking only the last 5 days into account

Your ROI per day is 0.46 % and you are earning approx. 0.67 STEEM per day.
Break even in approx. 63.8 days.

🎁 Dear @master.mike,

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When our started the development of SteemBet Dice game, we couldn’t imagine that our game would go so viral and that SteemBet would become one of the pioneers in this field.

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!bookkeeping drugwars

Hi @haydae!

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First transfer was before 37.02 days.
Your ROI per day is 4.39 % and you are earning approx. 0.81 STEEM per day.

ROI when taking only the last 5 days into account

Your ROI per day is 1.19 % and you are earning approx. 0.22 STEEM per day.

!bookkeeping drugwars

Hi @luismmolina!

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First transfer was before 37.63 days.
Your ROI per day is 0.67 % and you are earning approx. 1.84 STEEM per day.
Break even in approx. 112.1 days.

ROI when taking only the last 5 days into account

Your ROI per day is 0.20 % and you are earning approx. 0.55 STEEM per day.
Break even in approx. 376.9 days.

I have a question @drugwars .

Maybe people that are blacklisted from @buildawhale will not receive the upvotes, or it is just a feeling? Can you clear it? Thanks!

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Hi @snackaholic!

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Hi @creativebox!

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ROI when taking only the last 5 days into account

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!bookkeeping drugwars

Hi @onthewayout!

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ROI when taking only the last 5 days into account

Your ROI per day is 4.37 % and you are earning approx. 0.37 STEEM per day.

!bookkeeping drugwars

Hi @bluehorseshoe!

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Your ROI per day is 2.59 % and you are earning approx. 0.50 STEEM per day.

ROI when taking only the last 5 days into account

Your ROI per day is 3.51 % and you are earning approx. 0.68 STEEM per day.

Well that seems like a major improvement. Also explains why I lost various units in the past when it made no sense. Good job on this update.

!bookkeeping drugwars

Hi @potplucker!

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ROI when taking only the last 5 days into account

Your ROI per day is 1.26 % and you are earning approx. 0.29 STEEM per day.

!bookkeeping drugwars

Hi @mountainjewel!

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ROI when taking only the last 5 days into account

Your ROI per day is 1.66 % and you are earning approx. 0.45 STEEM per day.

!bookkeeping drugwars

Hi @stevekewe!

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!bookkeeping drugwars

Hi @hendersonp!

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Your ROI per day is 6.53 % and you are earning approx. 1.61 STEEM per day.

ROI when taking only the last 5 days into account

Your ROI per day is 1.26 % and you are earning approx. 0.31 STEEM per day.

There is something wrong here isn't it ?

drug.JPG

drug2.JPG

I shouldn't lose...can you fix the simulator?

!bookkeeping drugwars

Hi @bluehorseshoe!

drugwars

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First transfer was before 43.26 days.
Your ROI per day is 2.59 % and you are earning approx. 0.50 STEEM per day.

ROI when taking only the last 5 days into account

Your ROI per day is 3.51 % and you are earning approx. 0.68 STEEM per day.

No more bookkeeping reports available?

which soldier is the best defensive investment per resource?

!bookkeeping drugwars

Hi @hendersonp!

drugwars

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First transfer was before 64.99 days.
Your ROI per day is 6.53 % and you are earning approx. 1.61 STEEM per day.

ROI when taking only the last 5 days into account

Your ROI per day is 1.26 % and you are earning approx. 0.31 STEEM per day.

!bookkeeping steemmonsters

Hi @hendersonp!

steemmonsters

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Awesome! @drugwars do you guys ever sleep? 🤣

As fast and often as things change it certainly doesn't appear you do! Great job! The best #BlockchainGame in the world highest grossing game on #Steemit 2019!

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Do we ever sleep? Hmmm... In the last 5 days, HT and I have gathered some 20 hours of sleep when you add his hours and mine together lol The rest of the team is not friends with sleep either. Thank you for your appreciation, we will continue to bring you the best we possibly can. Enjoy the game!

Absolutely @zen-art, the part I love most about the game is it brings tons of people together for comradery.

People who might otherwise not ever even chat with each other. And the engagement is amazing!

Of course as with all things you have some that are never happy with anything ever no matter what! The people who are there to play the game for a game and not for an investment are a fun group of folks!

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