#godotUnmoderated tagAll postsExplore CommunitiesTrending CommunitiesSteemitCryptoAcademyNewcomers' Communityআমার বাংলা ব্লগKorea • 한국 • KR • KOSteem AllianceSTEEM CN/中文Steem POD TeamWORLD OF XPILARAVLE 일상Comunidad LatinaTron Fan ClubBeauty of Creativity#godotTrendingHotNewPayoutsMutedfencerdevlog (34)in #godot • 10 hours agoGodot 4: 2D shader in 3D scene (tutorial)Hi everyone! This time I’d like to show how a 2D shader can be used in a 3D scene, which can have plenty of applications in 3D games.fencerdevlog (34)in #godot • 7 days agoGodot 4: Sonar shader (tutorial)Hey, everybody! We've completed 10 episodes of the series on modeling 3D scenes using raymarching technology, so it's…fencerdevlog (34)in #godot • 14 days agoGodot 4: Raymarching, part 10 (tutorial)Hi everybody. I think there's one more topic I haven't touched on yet, which also belongs in our series on raymarching…fencerdevlog (34)in #godot • 21 days agoGodot 4: Spherical Voronoi shader (tutorial)Hi everybody. It's still summer 2025, and to take a short break from further improvements to our raymarching shader…fencerdevlog (34)in #godot • 28 days agoGodot 4: Raymarching, part 9 (tutorial)Hi everyone! It looks like we’ll be spending a lot of summer with the raymarching series because I’m back with a new…fencerdevlog (34)in #godot • last monthGodot 4: Raymarching, part 8 (tutorial)Hi everybody. It's vacation season, so this week I'll fill the schedule with something simpler. I'll add a short video…fencerdevlog (34)in #godot • last monthGodot 4: Magic portal shader (tutorial)Hello everybody! The effect I’ll be creating in this video originated as a combination of the algorithm used for…fencerdevlog (34)in #godot • 2 months agoGodot 4: Polar coordinates (tutorial)Hi everyone! As I mentioned in the previous video, it’s currently July 2025, and during this holiday period, I don’t…fencerdevlog (34)in #godot • 2 months agoGodot 4: Raymarching, part 7 (tutorial)Hi everybody. We can take a look at the next episode — the seventh one already — of our series about raymarching…fencerdevlog (34)in #godot • 2 months agoGodot 4: 3D Particle Trail (tutorial)Hi everyone! This time, we’ll take a short break from shaders and look at an equally interesting technology — particle…fencerdevlog (34)in #godot • 2 months agoGodot 4: Voronoi mosaic shader (tutorial)Hi everybody! Do you remember the tilted square grid shader we created here some time ago? If you liked it and would…fencerdevlog (34)in #godot • 3 months agoGodot 4: Raymarching, part 6 (tutorial)Hi everybody. This is the sixth part of our tutorial dedicated to rendering 3D scenes using shaders and raymarching…fencerdevlog (34)in #godot • 3 months agoGodot 4: Ripple transition shader (tutorial)Hey everyone! Today's tutorial is a little bit special because it covers an effect that has been part of my Godot…fencerdevlog (34)in #godot • 3 months agoGodot 4: Raymarching, part 5 (tutorial)Hi everybody. Let's continue our series on modeling 3D scenes using shaders and raymarching technology. In the…fencerdevlog (34)in #godot • 3 months agoGodot 4: Shader debugging (tutorial)Hi everyone! I think every shader developer has at some point found themselves in a situation where they needed to…fencerdevlog (34)in #godot • 3 months agoGodot 4: Square tunnel shader (tutorial)Hi everyone! We've already had a spiral tunnel, a circular tunnel, and a triangular tunnel. How about trying a square…fencerdevlog (34)in #godot • 4 months agoGodot 4: Fire and smoke in 3D (tutorial)Hi everybody. You might remember that the fire effect created using particles in Godot 4 was one of the first…fencerdevlog (34)in #godot • 4 months agoGodot 4: Kaleidoscope shader (tutorial)Hey everybody! Let's go back to two dimensions, and take a look at how to create the effect you're currently seeing in…fencerdevlog (34)in #godot • 4 months agoGodot 4: Candle flame shader (tutorial)Hey everyone! This time, we'll be playing with fire. It's not the first time I've created a fire shader, but back…fencerdevlog (34)in #godot • 4 months agoGodot 4: Simple spinner shader (tutorial)Hey everybody! Recently, we created a shader that simulated an analog clock using polar coordinates, and we'll stick…