fencerdevlog (33)in #godot • 6 days agoGodot 4: Another artistic shader (tutorial)Hi everyone! Let’s try to write another shader to enhance our graphics, for example, the background of a scene in a…fencerdevlog (33)in #godot • 13 days agoGodot 4: Advanced post-processing (tutorial)One of the topics I covered in the new book of shaders is advanced post-processing, which will be the subject of today's video.fencerdevlog (33)in #godot • 20 days agoGodot 4: Burn transition shader (tutorial)Hi everyone! If you watched the video about the simple transition between images using a noise texture, you surely…fencerdevlog (33)in #shaders • 25 days agoI have just published a new book dedicated to creating shaders in Godot 4Learn how to enhance your game’s graphics with impressive visual effects! This book provides a detailed guide on…fencerdevlog (33)in #shaders • 27 days agoGodot 4: Screen glitch shader (tutorial)Hi everyone! Recently, I returned to the algorithm we used for generating the lightning effect and tried to apply it…fencerdevlog (33)in #godot • last monthGodot 4: Sierpiński Triangle (shader tutorial)Hi everybody! This time I would like to try something really simple. It is one of the simplest fractals that you have…fencerdevlog (33)in #godot • last monthGodot 4: 3D tunnel from a texture (shader tutorial)Hi everyone! This time I would try something in 3D. It will be quite a simple thing, namely creating a tunnel from a…fencerdevlog (33)in #godot • 2 months agoGodot 4: Night vision shader (tutorial)Hi everybody! During the development of our point-and-click adventure game Whispers of Prague, we played around with…fencerdevlog (33)in #godot • 2 months agoGodot 4: Emboss shader (tutorial)Hi everyone! Do you remember the Sobel operator that I used in one of the previous videos for edge detection? The…fencerdevlog (33)in #godot • 2 months agoHow to import 3D models in Godot 4 (a tutorial for beginners)Hi everybody. This is the second part of the mini-tutorial on creating 3D asteroids or other rocks in Blender and…fencerdevlog (33)in #blender • 2 months agoBetter asteroids in Blender (a tutorial for beginners)Hi everyone! This time, I've decided to diverge a bit from my usual topics of game programming and visual effects.…fencerdevlog (33)in #godot • 2 months agoTake screenshots in your Godot game (quick tutorial)Hi everybody! Would you like to know how to easily create a screenshot in your game using the Godot Engine, whether…fencerdevlog (33)in #godot • 2 months agoGodot 4: Sand pouring shader (quick tutorial)Hi everybody! I know I often say "Let's make a quick video about a simple effect" and then I usually end up talking…fencerdevlog (33)in #godot • 2 months agoGodot 4: Moving lines shader (tutorial)Hi everyone! I always wanted to create this kind of effect with running lines, but I didn't know how to do it before.…fencerdevlog (33)in #godot • 2 months agoGodot 4: Simple transition shader (tutorial)Hi everyone! This time, I would create a really simple shader that can be quite useful if we need to make a smooth…fencerdevlog (33)in #godot • 3 months agoGodot 4: 3D scene in 2D environment from the scratch (SubViewport tutorial)Hi everyone! This is the third part of the video, where I explained the possibility of using 3D objects as part of a…fencerdevlog (33)in #godot • 3 months agoGodot 4: 2D star field shader (tutorial)Hi everybody! In this video, I would like to demonstrate how we can create a simple effect for the background of our…fencerdevlog (33)in #godot • 3 months agoGodot 4: 3D scene in 2D environment, part 2 (tutorial)Hi everyone! This is the second part of the video, where I explained the possibility of using 3D objects as part of a…fencerdevlog (33)in #godot • 3 months agoGodot 4: Dot matrix effect (shader tutorial)Hi everybody! In this video, I would like to create a simple and effective shader that can significantly change the…fencerdevlog (33)in #godot • 3 months agoGodot 4: Brightness, contrast, saturation (shader tutorial)Hi everybody! I recorded this video after a few experiments with color changes using a shader on a sprite. Let's take…