Computer-Generated Chess Problem 04110

in #chesslast year

This is an original 'KQBP vs kb' four-move chess puzzle by Chesthetica using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). You can learn more about the DSNS here.

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8/6K1/3k4/5QB1/4P3/8/8/6b1 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 28 Jun 2023 at 10:52:29 PM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this puzzle. Do try some of the others in the series as well before you go. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Similar Chess Problems by Chesthetica: 01803, 02011.

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