Computer-Generated Chess Problem 01803

in #chess6 years ago

An original 'KQBP vs kb' mate in 5 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

8/1k6/1b6/P3Q3/6K1/8/8/2B5 w - - 0 1
Chesthetica v10.58 : Selangor, Malaysia
White to Play and Mate in 5 : 2017.12.21 8:07:36 PM
Solvability Estimate = Difficult

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. See if you can solve this puzzle within 30 seconds or hit pause and take your time. The solution is provided after that followed by some analysis. If this one is too easy or too difficult for you, try out some of the others. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

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