Computer-Generated Chess Problem 02011

in #chess5 years ago

What we have here is a 'KQBP vs kb' #3 chess puzzle created by a computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is no known limit to the quantity or type of compositions that can be generated.


6kb/2K5/6P1/4B3/8/8/8/6Q1 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.63 : Selangor, Malaysia
2018.4.7 4:42:03 AM
Solvability Estimate = Moderate

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this as quickly as you can. If you like it, please share with your friends. As a whole, these problems are intended to cater to players of all skill levels.

Solution (Skip to 0:35)

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