Computer-Generated Chess Problem 04096

in #chess10 months ago

Contemplate this 'KRRN vs kpp' three-move chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

image.png

8/8/8/6N1/5Kp1/8/3R2pk/5R2 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 11 Jun 2023 at 2:36:38 PM
Solvability Estimate = Difficult

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia. If you'd like to learn something interesting about computer chess problem composition, consider this.

Similar Chess Problems by Chesthetica: 02170, 02201, 02989, 03140, 03609.

Solution

Coin Marketplace

STEEM 0.17
TRX 0.15
JST 0.029
BTC 56832.31
ETH 2344.40
USDT 1.00
SBD 2.43