Computer-Generated Chess Problem 02201
Here is a new 'KRRN vs kpp' mate in 4 chess problem generated by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.
![](https://steemitimages.com/640x0/https://cdn.steemitimages.com/DQmTzi3DWsGV9Uy8c9rFpSLKX9i4E1t2zTvg9Qs862TC417/image.png)
White to Play and Mate in 4
Chesthetica v10.69 : Selangor, Malaysia
2018.7.9 2:16:35 PM
Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. Why not time yourself how long it took you to solve this? Take some time to study the analysis and you might appreciate the puzzle a little more.
Main Line of the Solution (Skip to 0:35)