Computer-Generated Chess Problem 02989

in #chess4 years ago

This is an original 'KRRN vs kpp' three-move chess problem generated by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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8/8/1K6/R7/8/R1pp4/1k6/2N5 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.79 (Selangor, Malaysia)
Generated on 19 Jul 2020 at 9:33:53 AM
Solvability Estimate = Moderate

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Do share and try out some of the others too. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Similar Chess Problems by Chesthetica: 02170, 02201.

Solution

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